Adaptability
Whenever this Pokémon uses a Damaging Move that matches its Type, Add 1 Dice to the Damage pool of that attack.
Aerilate
Normal-Type Attacks that the Pokémon uses will deal damage as if they were Flying-Type, affecting STAB, weakness and resistance. Add 1 Dice of damage to Flying moves.
Aftermath
If this Pokémon faints due to a Non-Ranged Physical Attack , the user of that attack is dealt 2 Damage.
Air Lock
Negate all the effects of a Weather Condition in the field. If there are no weather conditions in the field, they cannot be activated by Moves or Abilities. If one is already active, it does not disappear but provides no effects.
Analytic
If this Pokémon has a lower initiative than its target, Add 1 Dice to all of its Damage Pools.
Anger Point
If a foe lands a Critical Hit on this Pokémon, increase 3 Points to its Strength Attribute.
Anticipation
If a foe knows a move that would deal Lethal or Super Effective damage against this Pokémon, it will alert its Trainer.
Arena Trap
Foe Pokémon on the ground become Blocked, they cannot escape or be switched out for as long as this Pokémon is in the field.
Aroma Veil
User and Allies in range are immune to the effects of the moves: Taunt, Torment Attract, Disable, Encore, and Heal Block.
Aura Break
Invert the effects that the Abilities Dark Aura and Fairy Aura have on their users. If said Abilities would increase a Dice Pool for their user, reduce it instead.
Bad Dreams
At the end of the Round, deal 1 Damage to anyone in the battlefield that has the Sleep Status Condition.
Ball Fetch
Whenever you throw a pokéball to a wild Pokémon, if the roll for catching it is unsuccessful, the pokéball will not break, this Pokémon will bring it back to you at the end of the scene instead.
Battery
Increase 1 point to the Special of all Ally Pokémon in Range. Ally Pokémon get 1 Bonus Dice to all their Special Move’s Damage Pool.
Battle Armor
If a Foe lands a Critical Hit on this Pokémon, it will not get any Bonus Dice for it.
Battle Bond
AFTER a foe is defeated by this Pokémon, if it has a Loyalty score of 5, change its Form into “Battle-Bond Form” (BBF) until the end of the scene or until it or its Trainer faints. Only one Pokémon per party may have this Ability. Pokémon with this Ability can’t hold a Mega-Stone.
Beast Boost
If a foe faints because of an attack dealt by this Ultra-Beast, Increase 1 Point to its Attribute with highest limit. Up to 3 points can be increased this way. Only Ultra-Beasts might have this Ability. Beast Boost can’t be swapped or copied.
Berserk
When this Pokémon’s HP is half or less, Increase its Special Attribute by 1.
Big Pecks
This Pokémon cannot have its Defense reduced.
Blaze
When this Pokémon’s HP is at half or less, Pain Penalization will not reduce successes from Damage rolls of its Fire-Type Moves, and they will get 1 extra die to their Damage Pool.
Bulletproof
Reduce by 1 all damage from Special and Ranged Physical Attacks done to this Pokémon.
Cheek Pouch
This Pokémon restores 2 HP whenever it eats a berry with no HP healing effect. (e.g. Pecha Berry, Lum Berry)
Chlorophyll
If Sunny Weather is in effect, Increase 2 Points to this Pokémon’s Dexterity Attribute.
Clear Body
Other Pokémon cannot Increase or Decrease the Attributes of this Pokémon. This Pokémon can still Increase or Decrease its own Attributes.
Cloud Nine
Negate the effects of Weather Conditions on this Pokémon.
Color Change
When this Pokémon is dealt damage it will temporarily change its type to match the type of the move that just hit it. The effect ends if the Pokémon is removed from battle.
Comatose
The Pokémon permanently has the “Sleep” Status Condition but it is immune to its effects. This Pokémon can’t be inflicted other Status Condition. Moves and Abilities affecting Asleep Pokémon still have an effect on it.
Competitive
The first time this Pokémon gets an Attribute reduced by a foe during a battle, Increase 2 Points to its Special.
Compound Eyes
This Pokémon gets 2 Bonus Dice on the Accuracy Pool of any move with Reduced Accuracy.
Contrary
If anything would Decrease an Attribute of this Pokémon, Increase it instead. If anything would Increase an Attribute of this Pokémon, Decrease it instead.
Corrosion
Ignore any immunity the foe has to Poison-Type Damage and/or to be inflicted Poison and Badly Poisoned Status Ailments.
Cotton Down
If Pokémon is hit with a Non-Ranged Physical Attack, reduce the speed of all Pokémon close to it. (Allies and foes alike at storyteller’s discretion)
Cursed Body
Whenever this Pokémon is dealt damage with a Move, Roll 3 Chance Dice to Disable that move. More than one Move may be disabled this way.
Cute Charm
If a foe hits this Pokémon with a Non-Ranged Physical Attack, roll 3 Chance Dice to make the foe fall in Love.
Damp
No ally or foe will be able to use the moves Explosion or Self-Destruct in an area around this Pokémon.
Dancer
Whenever a Pokémon uses a Move with the word “Dance” (i.e. Dragon Dance, Petal Dance etc.) This Pokémon gets a free action to use the same Move immediately after and succeeds automatically. (Damage must be rolled.
Dark Aura
Increase 2 dice to all Damage Pools of Dark-Type Moves of all Pokémon in the field. This effect does not stack. Pokémon and Trainers on the field will not cooperate with each other
Dauntless Shield
Whenever this Pokémon enters battle, Increase 2 Points to its Defense. Outside of battle, this Pokémon is immune to physical damage
Dazzling
Foes cannot use Priority Moves against this Pokémon.
Defeatist
If this Pokémon is at half or less of its total HP, roll this Pokemon’s Loyalty every action, if the roll fails Reduce 2 Points to its Strength and Special Attributes for that action. If it’s successful it may keep its attributes unchanged.
Defiant
The first time this Pokémon has an Attribute reduced during a battle, Increase 2 Points to its Strength.
Delta Stream
When this Pokémon comes out, it automatically starts the effects of Strong Wind Weather. The effects end when the Pokémon leaves the battle. (In case of stalemate, The Pokémon with highest Will might keep the dominant weather)
Desolate Land
When this Pokémon comes out, it automatically starts the effects of Harsh Sunlight Weather. The effects end when the Pokémon leaves the battle. (In case of stalemate, The Pokémon with highest Will might keep the dominant weather)
Disguise
The first time this Pokémon would receive damage during a battle, reduce that damage to zero. Entry Hazards, Weather Conditions and Status Ailments do not trigger this Ability.
Download
When this Pokémon comes out it will scan its foes and provide information about them. It will then Increase 1 Point to either Strength or Special Attribute at Storyteller’s discretion.
Drizzle
When this Pokémon comes out, it automatically starts the effects of Rain Weather. The effects end when the Pokémon leaves the battle. (In case of stalemate the Pokémon with higher Will might keep the dominant weather)
Drought
When this Pokémon comes out, it automatically starts the effects of Sunny Weather. The effects end when the Pokémon leaves the battle. (In case ofstalemate the Pokémon with higher Will might keep the dominant weather)
Dry Skin
If Sunny Weather is in effect, this Pokémon will receive 1 damage at the end of each round. Fire attacks will deal 1 additional Damage to this Pokémon. Water attacks may heal 1 HP to this Pokémon instead of dealing damage.
Early Bird
The time this Pokémon would be asleep is reduced by half, it will only need to score 2 successes on its Insight roll to wake up in battle. This effect does not apply for the move “Rest”.
Effect Spore
If hit by a Non-Ranged Physical Attack, the Pokémon rolls 3 Chance Dice to Poison, Paralyze or Sleep the foe at random.
Electric Surge
When this Pokémon comes out, it automatically starts the effects of the Move Electric Terrain. (In case of stalemate the Pokémon with higher Will might keep the dominant Terrain)
Emergency Exit
Whenever this Pokémon reaches half or less of its HP, it will switch out to its pokéball, sending an Ally to take its place. If there is no Ally, the battle may end. This Ability’s effect is not affected by Block.
Fairy Aura
Increase 2 dice to all Damage Pools of Fairy-Type Moves of all Pokémon in the field. This effect does not stack. Pokémon and Trainers on the field will not attack the user of this Ability.
Filter
If a foe uses a move that would deal Super Effective Damage to this Pokémon, reduce by 1 the total Damage from that attack.
Flame Body
When hit by a Non-Ranged Physical Attack, this Pokémon rolls 3 Chance Dice to burn the foe.
Flare Boost
If this Pokémon gets any Burn condition, Increase 2 points to its Special attribute.
Flash Fire
The first time this Pokémon is hit by a Fire-Type move, add 1 Extra Die to the Damage Pool of Fire-type Moves this Pokémon uses until the end of the scene. Fire-type moves do not deal damage to this Pokémon
Flower Gift
If Sunny weather is in effect, Increase 2 Points to the Strength and Sp.Defense Attribute of the user and its allies.
Flower Veil
User and allies can’t have their Attributes reduced. User and allies can’t have any Status Condition inflicted on them. Previously inflicted Attribute reductions and/or ailments remain.
Fluffy
Reduce by 2 the Damage dealt to this Pokémon by All Physical Attacks. Increase by 2 the Damage dealt to this Pokémon by Fire-Type Attacks.
Forecast
The Type of this Pokémon will change depending on the active weather. Fire under Sun, Water under Rain, Ice under Hail and Rock under Sand.
Forewarn
In battle, this Pokémon will warn about the strongest move one of its foes has. Storyteller has to reveal it to the trainer of this Pokémon in secret.
Friend Guard
If this Pokémon is hit by a move performed by an ally, Reduce by 2 the damage dealt to it.
Frisk
When this Pokémon enters the battlefield, Storyteller must reveal its trainer the held item of one foe.
Full Metal Body
Other Pokémon cannot Decrease the Attributes of this Pokémon. This Pokémon can still Decrease its own Attributes.
Fur Coat
Reduce by 2 the Damage dealt to this Pokémon by All Physical Attacks.
Gale Wings
Add “Priority 1” to all Flying-Type Moves of this Pokémon.
Galvanize
Normal-Type Attacks that the Pokémon uses will deal damage as if they were Electric-Type, affecting STAB, weakness and resistance. Add 1 Extra Die of Damage to Electric Moves.
Gluttony
This Pokémon can eat any type of food, medicine or herbal medicine with no negative effect. This pokémon can eat any held berries at any point of the battle as a free action.
Gooey
The first time an opponent hits this Pokémon with a Non-Ranged Physical Attack, reduce 1 Point to its Dexterity Attribute.
Gorilla Tactics
At the start of the fight, choose a Move. Increase 1 point to this Pokémon’s Strength Attribute, it can only perform the chosen Move but it may Evade every Round. This effect resets if the Pokémon is recalled from battle.
Grass Pelt
If the effects of the move Grassy Terrain are active, Increase 2 Points to this Pokémon’s Defense Attribute.
Grassy Surge
When this Pokémon comes out, it automatically starts the effects of the Move Grassy Terrain. (In case of stalemate the Pokémon with higher Will might keep the dominant Terrain)
Gulp Missile
If this Pokémon uses the Moves Surf or Dive, it will change forms after dealing damage. “Gulping Form” if it has more than half HP remaining, “Gorging Form” if it has half or less HP
remaining. If the Pokémon is dealt damage by a foe when it is in any of this Forms, deal 2 Dice of Damage and an effect to it. Return this Pokémon to its regular form afterwards.
Guts
While affected by a Status Condition, Increase 2 Points to this Pokémon’s Strength Attribute.
Harvest
If this Pokémon uses a berry as a held item during a fight, the berry will grow back at the end of the day.
Healer
If an Ally on the battlefield has a Status Ailment, at the End of the Round this Pokémon rolls 3 Chance Dice to heal it.
Heatproof
Burn 1 deals no Damage to this Pokémon. If this Pokémon is hit by a Fire-Type Attack, Reduce the damage dealt by 2.
Heavy Metal
Moves with damage based on weight get their damage pool modified accordingly.
Honey Gather
A small barrel of honey can be sold for up to $100. Honey attracts wild Pokémon and feeding a Pokémon with it will make it happy.
Huge Power
This Pokémon has a permanent increase of 1 point to its Strength attribute.
Hunger Switch
At the End of the Round, switch this Pokémon’s form. Only Morpeko may have this ability. This ability cannot be copied or switched.
Hustle
This Pokémon gets an extra Reduced Accuracy and 2 Extra Dice to the Damage pool for all its Physical Attacks.
Hydration
When Rain weather is in effect, this Pokémon will cure any status ailment it has at the end of the round.
Hyper Cutter
This Pokémon cannot have its Strength Attribute reduced by any means.
Ice Body
If Hail Weather is in effect you may restore 1 HP to this Pokémon at the end of the round. This Pokémon is immune to damage from Hail weather.
Ice Face
The Pokémon has 2 extra HP when it is on “Ice Face form”. If the Ice receives 2 damage, change the Pokémon’s form to “No-Ice Form”. To restore “Ice Face Form” the Pokémon must be out one whole Round while Hail weather is active.
Ice Scales
Reduce by 2 the Damage dealt to this Pokémon by All Special Attacks.
Illuminate
Increases the chance of random Wild Pokémon encounters. If there were environmental challenges where there is reduced visibility, this Pokémon and it’s allies are immune to the effects.
Illusion
When this Pokémon comes out, it will have the form of another Pokémon in the party, it will regain its original form if it receives damage. When taking a human form it cannot speak and its tail may remain visible.
Immunity
Poison and Badly Poison Status deal no damage to this Pokémon.
Imposter
As soon as it enters to battle, this Pokémon will be under the effects of the move Transform.
Infiltrator
Shield Moves, Safeguard, Substitute, Light Screen, and Reflect are ignored by this Pokémon.
Innards Out
If an attack would faint this Pokémon, it inflicts damage on the foe equal to whatever remaining HP it had.
Inner Focus
This Pokémon does not Flinch and cannot be Intimidated. Intimidate Ability does not have any effect against this Pokémon.
Insomnia
This Pokémon is not affected by the Sleep Status.
Intimidate
When this Pokémon comes into battle, Reduce 1 Point to the Strength of all foes in range. This effect will last for as long as this Pokémon is out. Reduce random encounters with wild Pokémon.
Intrepid Sword
Whenever this Pokémon enters battle, Increase 2 Points to its Strength. Outside of battle, this Pokémon can cut through any surface.
Iron Barbs
Whenever this Pokémon is hit with a Non- Ranged Physical Attack, Roll 1 Die of Damage against the attacker.
Iron Fist
Add 1 Dice to the Damage Pool of Fist Based moves.
Justified
The first time this Pokémon is hit by a Dark-Type Attack or if it has witnessed something it considers unjust, Increase 1 Point to its Strength Attribute.
Keen Eye
This Pokémon cannot have successes removed from its Accuracy rolls by Moves, Items or Abilities. Pain Penalizations and Difficulty Penalties may still apply.
Klutz
Held items won’t have any effect on this Pokémon.
Leaf Guard
If Sunny weather is in effect, this Pokémon can’t have any Status Conditions inflicted. Previously inflicted conditions remain.
Levitate
Ground-Type moves and effects on the ground won’t affect this Pokémon. If a Pokémon uses a move that binds it to the ground the effects are lost until it is free again.
Libero
Whenever this Pokémon uses a move, first change its type to that of the move. If the move is an attack and deals damage, use the appropriate STAB.
Light Metal
Moves with damage based on weight get their damage pool modified accordingly.
Lightning Rod
If anyone uses an Electric-Type move with a Single target, it will be redirected to this Pokémon; it is immune to damage from them. The first time this Pokémon is hit by an Electric-Type move, Increase 1 Point to this Pokemon’s Special.
Limber
This Pokémon is not affected by the Paralysis Status.
Liquid Ooze
If hit by a move that would absorb this Pokemon’s vital energy (Leech seed, Dream Eater, Drain Punch, etc.) it will instead deal that amount as damage.
Liquid Voice
All Sound-Based Moves this Pokémon uses are considered Water-Type.
Long Reach
All Attacks made by this Pokémon are considered Ranged attacks.
Magic Bounce
All Support moves that target this Pokémon or its side of the battlefield will have its effects redirected into the foe’s instead.
Magic Guard
This Pokémon won’t receive damage from Status Conditions, Recoil, Held Items or Weather Conditions.
Magician
This Pokémon will steal the Held Item of a foe it just hit. For information on Held Items see p. 83.
Magma Armor
This Pokémon is not affected by the Frozen Status.
Magnet Pull
All Steel-Type Pokémon on the field are Blocked.
Marvel Scale
If this Pokémon has a Status Ailment, Increase 2 points to its Defense Attribute.
Mega Launcher
Add 2 Extra Dice to the Damage pool/Healing Pool of moves with the keyword “Pulse” and “Aura” on their name.
Merciless
If the Foe is inflicted with Poison or Badly Poison, all of this Pokémon Moves are considered to be Critical Hits. This Pokémon will not hold back when using Lethal Damage Moves at Storyteller’s discretion.
Mimicry
If there is a Terrain Move active (i.e. Electric Terrain, Psychic Terrain etc.) Change this Pokémon’s main type to match the active Terrain. Restore its original main type if the terrain effects end.
Minus
If an ally Pokémon on the field has the ability “Plus”, Increase 2 Points to the Special Attribute of this Pokémon.
Mirror Armor
All Attribute-reducing effects that target this Pokémon or its side of the battlefield will have its effects redirected into the foe’s instead.
Misty Surge
When this Pokémon comes out, it automatically starts the effects of the Move Misty Terrain. (In case of stalemate the Pokémon with higher Will might keep the dominant Terrain)
Mold Breaker
If a foe Pokémon has a type, an immunity, or an Ability that would prevent this Pokémon from attacking with a certain Move, ignore it.
Moody
At the end of each round, reset Attributes modified by Moody, then Reduce 1 Point to a random Attribute and Increase 1 Point to another random Attribute.
Motor Drive
The first time this Pokémon is hit by an Electric-type move, Increase 1 Point to its Dexterity Attribute. This Pokémon doesn’t receive damage from Electric-type moves.
Moxie
If a foe faints because of an attack dealt by this Pokémon, Increase 1 Point to its Strength Attribute. Up to 3 points can be increased this way.
Multiscale
If this Pokémon was at full health, Reduce by 1 the damage dealt by an attack.
Multitype
This Pokémon can freely change its Type at any moment. This Ability can’t be copied, switched, changed, ignored, or negated in any way.
Mummy
When this Pokémon hits or gets hit with a Non-Ranged Physical Attack, the foe’s ability is changed to Mummy.
Natural Cure
At the end of the round, if this Pokémon has a Status Ailment, it Rolls 3 Chance Dice to heal itself.
Neuroforce
This Pokémon will deal 1 automatic Damage on any Move that is Super Effective against a foe.
Neutralizing Gas
Foe Pokémon in range will have their Abilities effects negated as long as this Pokémon is out.
No Guard
You can declare you won’t make any Evasion Action at the start of the Round. If you do, roll all moves of this Pokémon as if they had no reduced accuracy.
Normalize
All the moves known by this Pokémon are considered Normal Type. Affecting STAB, weaknesses, immunities, and resistances. Add 1 Dice of Damage to all Normal Moves.
Oblivious
This Pokémon is not affected by the Love Status. It is immune to the effects of moves that affect its feelings such as Taunt, Charm, Captivate etc.
Overcoat
This Pokémon won’t be damaged by weather conditions.
Overgrow
When this Pokémon’s HP is at half or less, Pain Penalization will not reduce successes from Damage rolls of its Grass-Type Moves, and they will get 1 extra die to their Damage Pool.
Own Tempo
This Pokémon is not affected by the Confused Status.
Parental Bond
All of the Damage Pools of this Pokémon get rolled twice. Choose the highest roll to deal damage to the foe.
Pastel Veil
User and Allies in range are immune to Poison and Badly Poison. If the condition was inflicted before this Pokémon came out, it will remain.
Perish Body
If this Pokémon is hit with Non-Ranged Physical Attack, the Foe will receive its remaining HP as damage and faint after three Rounds, unless it is removed from battle.
Pick Up
If this Pokémon was out of its Pokéball, at the end of the scene see what it found for you at Storyteller’s discretion.
Pickpocket
If this Pokémon is not holding an Item it will steal the held Item of the foe it just hit with a Non-Ranged Physical Attack. For information on Held Items see p. 83.
Pixilate
Normal-Type Attacks that the Pokémon uses will deal damage as if they were Fairy-Type. Affecting STAB, weakness and resistance. Add 1 extra Die of Damage to Fairy Moves.
Plus
If an ally Pokémon has the ability “Minus”, Increase 2 Points to the Special Attribute of this Pokémon.
Poison Heal
If this Pokémon becomes poisoned or badly poisoned. It will Heal 1 HP at the end of each round instead of receiving damage. The Poison will be completely absorbed after 3 Rounds.
Poison Point
If this Pokémon is hit by a Non-Ranged Physical Attack, Roll 3 Chance Dice to Poison the foe.
Poison Touch
If this Pokémon hits its foe with a Non-Ranged Physical Attack, Roll 2 Chance Dice to Poison the foe.
Power Construct
At the end of the Round, if this Pokémon has half or less of its HP, change its Form to the next one. When this Pokémon changes Form, remove Status Ailments & restore its full HP & Will. This Ability can’t be copied, switched, or changed.
Power of Alchemy
For the next 24 Hours the Pokémon copies the ability of a fainted foe. Multiple Abilities may be copied this way, but only one may be active during combat. (Certain Abilities cannot be copied at Storyteller’s Discretion)
Power Spot
Increase 1 Extra Die to the Damage Pools from Moves of One Ally. This Effect does not stack on the same Ally if multiple Pokémon use this Ability.
Prankster
Add Priority +1 to all Support moves of this Pokémon.
Pressure
While this Pokémon is out, reduce the total Will Points of all foes by half, rounded down.
Primordial Sea
When this Pokémon comes out, it automatically starts the effects of Typhoon Weather. The effects end when the Pokémon leaves the battle. (In case of stalemate, The Pokémon with highest Will might keep the dominant weather)
Prism Armor
Negate all automatic Damage from any Super Effective Move dealt to this Pokémon.
Propeller Tail
Ignore any Moves or Abilities that would redirect this Pokémon’s Moves into another target. (i.e. The Move “Follow Me”, the Ability “Lightning Rod” etc.)
Protean
Whenever this Pokémon uses a move, first change its type to that of the move. If the move is an attack and deals damage, use the appropriate STAB.
Psychic Surge
When this Pokémon comes out, it automatically starts the effects of the Move Psychic Terrain. (In case of stalemate the Pokémon with higher Will might keep the dominant Terrain)
Punk Rock
Sound-Based Moves this Pokémon uses have 1 Extra Die to their Damage Pool. Sound-Based Moves deal 2 less Damage to this Pokémon.
Pure Power
This Pokémon has a permanent increase of 1 point to its Strength attribute.
Queenly Majesty
Foes cannot use Priority Moves against this Pokémon.
Quick Feet
While affected by any Status Condition, Increase 2 Points to this Pokémon’s Dexterity Attribute. The Pokémon may be inflicted with Paralysis condition but this Ability prevents its effects.
Rain Dish
If Rain weather is in effect, you may restore 1 HP to this Pokémon at the end of each Round.
Rattled
The first time this Pokémon is hit by a Bug, Dark, or Ghost-Type Attack, Increase 1 Point to its Dexterity Attribute.
Receiver
If an Ally is fainted in battle, this Pokémon may copy their ability for the next 24 hours. Only one Ability may be copied this way. (Certain Abilities cannot be copied at Storyteller’s Discretion)
Reckless
When this Pokémon performs a move with Recoil, Add 2 Extra Dice to the Damage Pool of that move.
Refrigerate
Normal-Type Attacks that the Pokémon uses will deal damage as if they were Ice-Type. Affecting STAB, weakness and resistance. Add 1 Die of Damage to Ice moves.
Regenerator
This Pokémon may Heal up to 4 Damage or up to 2 Lethal Damage on its own every day. The Pokémon must be out of combat to benefit from this effect.
Ripen
Moves that use berries for added effects will have 2 Extra Dice on their Damage Pool (i.e. “Natural Gift” etc.) Increase the Healing properties of Berries at Storyteller’s discretion.
Rivalry
If this Pokémon has a foe of the same gender, Increase 1 Point to its Strength Attribute. If the foe is the opposite gender, Reduce 1 Point to its Strength Attribute.
RKS System
Change the Pokemon’s Type to match the Disc on its Held Item slot. (i.e. Electric Disc makes this Pokémon become an Electric Type)
Rock Head
This Pokémon will not receive damage from Recoil.
Rough Skin
Whenever this Pokémon is hit with a Non-Ranged Physical Attack, Roll 1 Die of damage against the attacker.
Run Away
This Pokémon cannot be Blocked. It may also obtain bonus dice to escape from battle or captivity at Storyteller’s discretion.
Sand Force
If Sandstorm Weather is in effect when this Pokémon deals damage using Ground, Steel or Rock-Type attacks, add 1 Extra Die to the damage pool of that attack. The Pokémon is immune to damage from Sandstorm Weather.
Sand Rush
If Sandstorm Weather is in effect, increase 1 Point to the Dexterity Attribute of this Pokémon. The Pokémon is immune to damage from Sandstorm Weather.
Sand Spit
If this Pokémon is hit with a Non-Ranged Physical attack, it starts the effects of Sandstorm Weather. The effect lasts 4 rounds.
Sand Stream
When this Pokémon comes out, it automatically starts the effects of Sandstorm Weather. The effects end when the Pokémon leaves the battle. (In case of stalemate the Pokémon with higher Will, might keep the dominant weather)
Sand Veil
If Sandstorm Weather is in effect, increase 1 Point to the Evasion of this Pokémon. The Pokémon is immune to damage from Sandstorm weather.
Sap Sipper
The first time this Pokémon is hit by a Grass-type attack, Increase 1 Point to its Strength Attribute instead of dealing damage. Grass-type moves do not deal damage to this Pokémon.
Schooling
Only Wishiwashi can use this Ability. When this Pokémon reaches half or less of its HP its allies will arrive, when they do, replace your Pokémon for Wishiwashi School-Form at full HP. Increase its Rank to Pro. At the end of the battle restore Wishiwashi to its base form. (Healing/Fainting/Recalling prevents allies from arriving)
Where? Allies arrive in...
Sea/River - End of Round
Route/Town - 2 Rounds
Cave/City - 3 Rounds
Desert/Snow - 4 Rounds
Volcano - 5 Rounds
Scrappy
This Pokémon has the ability to hit Ghost-type Pokémon with Normal-type and Fighting-type moves, dealing Regular Damage. Apply the right resistances or weaknesses to the foe if it has a secondary type.
Screen Cleaner
When this Pokémon enters the field, remove any barriers (i.e.Light Screen, Reflect etc.) on both the user and the foe’s side of the field.
Serene Grace
Add 2 Extra Chance Dice to all effects done by this Pokémon. (e.g. A move has 3 Chance Dice to Flinch the foe, will roll 5 Dice with this Pokémon)
Shadow Shield
If this Pokémon was at full health, Reduce by 2 the damage dealt by an attack. This effect cannot be ignored by Moves or Abilities.
Shadow Tag
All foes become Blocked. Ghost-type Pokémon are immune to this effect. Pokémon with the same ability are immune to this effect.
Shed Skin
At the end of the round. If this Pokémon has a Status Condition, it rolls 3 Chance Dice to heal itself.
Sheer Force
Whenever this Pokémon uses an attack with chance dice for an additional effect, you may ignore those chance dice and add 2 Dice to its damage pool.
Shell Armor
If a foe lands a Critical Hit on this Pokémon, it will not get its Bonus Damage Dice for that attack.
Shield Dust
If this Pokémon is hit by an attack with chance dice for an additional effect, it won’t be affected by said effects.
Shields Down
Only Minior can use this Ability. After reaching half or less of its HP in battle, replace Minior by Minior (Core) at full HP. To restore it to its base form, the core must be set free and then recaptured after it returns a few days later.
Simple
If this Pokémon gets an Attribute reduced, reduce 1 more Point. If this Pokémon gets an Attribute increased, increase 1 more Point.
Skill Link
Add 2 Dice to the Accuracy roll of Successive Actions.
Slow Start
During the first 5 Rounds of a battle, this Pokémon will always go last in the initiative order. After those 5 Rounds are over, Increase 2 points to its Strength and Dexterity Attributes, and it will always go first in the initiative order. This effect resets if the Pokémon is called out of combat.
Slush Rush
If Hail Weather is in effect, increase 1 Point to the Dexterity Attribute of this Pokémon. The Pokémon is immune to damage from Hail Weather.
Sniper
If this Pokémon lands a Critical Hit, it will get 3 Bonus Dice to the Damage Pool of its attack instead of the regular 2.
Snow Cloak
If Hail weather is in effect, Increase 1 Point to the Evasion of this Pokémon. The Pokémon is immune to damage from Hail weather.
Snow Warning
When this Pokémon comes out, it automatically starts the effects of Hail Weather. The effects end when the Pokémon leaves the battle. (In case of stalemate the Pokémon with higher Will might keep the dominant weather)
Solar Power
While Sunny Weather is in effect, Increase 2 Points to this Pokémon’s Special Attribute. If Sunny weather is in effect, this Pokémon will receive 1 damage at the end of the round.
Solid Rock
If this Pokémon is hit by a move dealing Super-Effective Damage, reduce 1 Damage dealt to it.
Soul-Heart
If a foe faints because of an attack dealt by this Pokémon, Increase 1 Point to its Special Attribute. Up to 3 points can be increased this way.
Soundproof
This Pokémon is immune to the damage and effects of all Sound-based moves.
Speed Boost
At the end of the Round, Increase 1 Point to this Pokémon’s Dexterity Attribute. Up to 3 Points might be added this way.
Stakeout
Whenever a Foe Pokémon switches out, this Pokémon will inflict 1 additional Damage with its first successful attack to its replacement.
Stall
This Pokémon always goes last in the the initiative order.
Stalwart
Ignore any Moves or Abilities that would redirect this Pokémon’s Moves into another target. (i.e. The Move “Follow Me”, the Ability “Lightining Rod” etc.)
Stamina
The first time this Pokémon receives Damage in combat, increase 1 point to its Defense and Special Defense.
Stance Change
Only Aegislash may use this Ability. At the beginning of the round, choosema Form. While in Sword Stance it can only use Attack moves. While in Shield Stance, it can only use Support Moves. Adjust its Attributes according to the Rank and Limits it has for each Form.
Static
Whenever this Pokémon is hit with a Non-Ranged Physical Attack, roll 3 Chance Dice to Paralyze its foe.
Steadfast
The first time this Pokémon is affected by Flinch, Increase 1 Point to its Dexterity Attribute.
Steam Engine
The first time this Pokémon is hit with a Fire or Water-Type Move. Increase 3 Points to its Dexterity Attribute.
Steelworker
Steel-Type Attacks used by this Pokémon get 1 Extra Die to their Damage Pool.
Steely Spirit
Steel-Type Attacks used by this Pokémon and Allies get 1 Extra Die to their Damage Pool.
Stench
Reduces the chance of random Wild Pokémon encounters. Whenever this Pokémon is hit with a Non-Ranged Physical Attack, it Rolls 1 Chance Dice to Flinch the foe.
Sticky Hold
This Pokémon’s Held Item cannot be removed, stolen or swapped by Moves or Abilities.
Storm Drain
If anyone uses a Water-Type move with a Single target, it will be redirected to this Pokémon; it is immune to damage from them. The first time this Pokémon is hit by a Water-Type move, Increase 1 Point to this Pokemon’s Special.
Strong Jaw
If this Pokémon uses a move with the Keywords: Fang, Bite or Crunch, add 1 Extra Dice to the Damage Pool of that Move.
Sturdy
The first time this Pokémon would faint due to a Damaging move, it will remain at 1 HP instead. Status Conditions and Self inflicted damage will still cause it to faint. The Pokémon must rest for an hour before benefiting from Sturdy again.
Suction Cups
The Pokémon is immune to effects that force switches.
Super Luck
Add “High Critical” to all the Attack Moves of this Pokémon. If a move already has the High Critical property, this Pokémon will only need 1 More Success on the Accuracy roll to land a Critical instead of 2.
Surge Surfer
If Electric Terrain is in effect, Increase 2 Points to this Pokémon’s Dexterity Attribute.
Swarm
When this Pokémon’s HP is at half or less, Pain Penalization will not reduce successes from Damage rolls of its Bug-Type Moves, and they will get 1 extra die to their Damage Pool.
Sweet Veil
The Pokémon and its allies are immune to the Sleep status. Increase random encounters with Wild Pokémon.
Swift Swim
If Rain Weather is in effect, Increase 2 Points to this Pokémon’s Dexterity Attribute.
Symbiosis
If an ally loses or spends its Held Item, this Pokémon will immediately give the one it’s holding to the ally as a free action.
Synchronize
If a foe inflicts a Status Condition to this Pokémon, the same condition is inflicted into the foe unless it is immune to the effect.
Tangled Feet
While this Pokémon is Confused, Add an extra “Reduced Accuracy” to all the foe’s Moves which target this Pokémon.
Tangling Hair
The first time a foe hits this Pokémon with a Non-Ranged Physical Attack, reduce 1 Point to its Dexterity Attribute.
Technician
Add 1 dice to the Damage pool of all Moves with Power 2 or less.
Telepathy
This Pokémon won’t receive damage from moves performed by its allies.
Teravolt
If a Move, Item or Ability would prevent this Pokémon from targeting a foe or inflicting an effect, ignore it. (e.g. A Pokémon with Immunity can be Poisoned, A Pokémon with Levitate can be hit by Ground moves).
Thick Fat
Reduce by 1 the damage taken from Fire and Ice-Type moves.
Tinted Lens
If a foe has a resistance against an attack performed by this Pokémon, make that attack deal Regular Damage instead. If the foe has a double resistance, make the attack as if the foe had only one.
Torrent
When this Pokémon’s HP is at half or less, Pain Penalization will not reduce successes from Damage rolls of its Water-Type Moves, and they will get 1 Extra Die to their Damage Pool.
Tough Claws
Whenever this Pokémon uses a Non-Ranged Physical Attack, Add 1 Die to its damage pool.
Toxic Boost
If this Pokémon gets the Poison or Badly Poison Status, Increase 2 Point to its Strength Attribute.
Trace
This Pokémon copies the ability of one random foe when it comes out. Effect ends if this Pokémon is removed from the battle. Some Abilities (Flower Gift, Illusion, Imposter, Stance Change, Wonder Guard etc.) Can’t be copied.
Triage
Add Priority +1 to all Support moves of this Pokémon that Heal HP or cure Status Ailments.
Truant
Roll this Pokemon’s Loyalty every other turn, and score at least 2 successes. If the roll fails this Pokémon refuses to act. If it is successful it may act normally.
Turboblaze
If a Move, Item or Ability would prevent this Pokémon from targeting a foe or inflicting an effect, ignore it. (e.g. A Pokémon with Immunity can be Poisoned, A Pokémon with Levitate can be hit by Ground moves).
Unaware
This Pokémon ignores any of the opponent’s Attribute increases or decreases. Both when attacking and taking damage.
Unburden
The first time this Pokémon loses or spends its held item and is no longer holding any, Increase 2 Points to its Dexterity Attribute.
Unnerve
Opponents may not consume their held berry while this Pokémon is in the field.
Victory Star
This Pokémon’s and All its allies damaging moves gain “Never Miss” while this Pokémon is on the field. This Ability can’t be switched or swapped.
Vital Spirit
The Pokémon is immune to the Sleep status.
Volt Absorb
Whenever this Pokémon is hit by an Electric-Type Move, you may Heal 1 HP instead of receiving damage. Electric-type moves do not deal damage to this Pokémon.
Wandering Spirit
If this Pokémon hits a Foe with a Non-Ranged Physical Attack, it switches its Ability with the Foe’s. Some Abilities (Flower Gift, Illusion, Imposter, Stance Change, Wonder Guard etc.) can’t be switched at Storyteller’s discretion.
Water Absorb
Whenever this Pokémon is hit by a Water-Type Move, you may Heal 1 HP instead of receiving damage. Water-type moves do not deal damage to this Pokémon
Water Bubble
Fire-Type Moves deal 1 less damage to this Pokémon. This Pokémon is immune to Burn 1 and Burn 2 Status. Add 2 Extra Dice to the Damage Pool of this Pokémon’s Water-Type Moves.
Water Compaction
The first time this Pokémon is hit by a Water-Type Move, Increase its Defense by 2 instead of receiving damage. Water-type moves do not deal damage to this Pokémon.
Water Veil
The Pokémon is immune to any of the Burn status.
Weak Armor
The first time this Pokémon is hit by any Physical Attack, Increase 1 Point to its Dexterity Attribute and Reduce 1 Point to its Defense.
White Smoke
Foes cannot reduce the Attributes of this Pokémon. However, it can still lower its own Attributes.
Wimp Out
Whenever this Pokémon reaches half of its total HP, it will switch out to its pokéball, sending an Ally to take its place. If there is no Ally, the battle may end. This Ability’s effect is not affected by Block.
Wonder Guard
This Pokémon only receives damage from Status Conditions, and from Moves that deal Super Effective damage against it. This Pokémon is immune to damage from other sources like weather conditions and entry hazards.
Wonder Skin
Reduce up to 2 Chance Dice from foes against this Pokémon. (Example: The move Ember has 1 Chance Dice to Burn the foe, against this Pokémon it has zero Chance Dice).
Zen Mode
Only Darmanitan may use this Ability. When at half or less of its HP, change to Zen Mode Form at the end of the Round. Use its Zen Mode Form from then on. Adjust its Attributes according to the Rank and Limits it has for each Form.