top of page

Adaptability

Whenever this Pokémon uses a Damaging Move that matches its Type, Add 1 Dice to the Damage pool of that attack.

Aerilate

Normal-Type Attacks that the Pokémon uses will deal damage as if they were Flying-Type, affecting STAB, weakness and resistance. Add 1 Dice of damage to Flying moves.

Aftermath

If this Pokémon faints due to a Non-Ranged Physical Attack , the user of that attack is dealt 2 Damage.

Air Lock

Negate all the effects of a Weather Condition in the field. If there are no weather conditions in the field, they cannot be activated by Moves or Abilities. If one is already active, it does not disappear but provides no effects.

Analytic

If this Pokémon has a lower initiative than its target, Add 1 Dice to all of its Damage Pools.

Anger Point

If a foe lands a Critical Hit on this Pokémon, increase 3 Points to its Strength Attribute.

Anticipation

If a foe knows a move that would deal Lethal or Super Effective damage against this Pokémon, it will alert its Trainer.

Arena Trap

Foe Pokémon on the ground become Blocked, they cannot escape or be switched out for as long as this Pokémon is in the field.

Aroma Veil

User and Allies in range are immune to the effects of the moves: Taunt, Torment Attract, Disable, Encore, and Heal Block.

Aura Break

Invert the effects that the Abilities Dark Aura and Fairy Aura have on their users. If said Abilities would increase a Dice Pool for their user, reduce it instead.

Bad Dreams

At the end of the Round, deal 1 Damage to anyone in the battlefield that has the Sleep Status Condition.

Ball Fetch

Whenever you throw a pokéball to a wild Pokémon, if the roll for catching it is unsuccessful, the pokéball will not break, this Pokémon will bring it back to you at the end of the scene instead.

Battery

Increase 1 point to the Special of all Ally Pokémon in Range. Ally Pokémon get 1 Bonus Dice to all their Special Move’s Damage Pool.

Battle Armor

If a Foe lands a Critical Hit on this Pokémon, it will not get any Bonus Dice for it.

Battle Bond

AFTER a foe is defeated by this Pokémon, if it has a Loyalty score of 5, change its Form into “Battle-Bond Form” (BBF) until the end of the scene or until it or its Trainer faints. Only one Pokémon per party may have this Ability. Pokémon with this Ability can’t hold a Mega-Stone.

Beast Boost

If a foe faints because of an attack dealt by this Ultra-Beast, Increase 1 Point to its Attribute with highest limit. Up to 3 points can be increased this way. Only Ultra-Beasts might have this Ability. Beast Boost can’t be swapped or copied.

Berserk

When this Pokémon’s HP is half or less, Increase its Special Attribute by 1.

Big Pecks

This Pokémon cannot have its Defense reduced.

Blaze

When this Pokémon’s HP is at half or less, Pain Penalization will not reduce successes from Damage rolls of its Fire-Type Moves, and they will get 1 extra die to their Damage Pool.

Bulletproof

Reduce by 1 all damage from Special and Ranged Physical Attacks done to this Pokémon.

Cheek Pouch

This Pokémon restores 2 HP whenever it eats a berry with no HP healing effect. (e.g. Pecha Berry, Lum Berry)

Chlorophyll

If Sunny Weather is in effect, Increase 2 Points to this Pokémon’s Dexterity Attribute.

Clear Body

Other Pokémon cannot Increase or Decrease the Attributes of this Pokémon. This Pokémon can still Increase or Decrease its own Attributes.

Cloud Nine

Negate the effects of Weather Conditions on this Pokémon.

Color Change

When this Pokémon is dealt damage it will temporarily change its type to match the type of the move that just hit it. The effect ends if the Pokémon is removed from battle.

Comatose

The Pokémon permanently has the “Sleep” Status Condition but it is immune to its effects. This Pokémon can’t be inflicted other Status Condition. Moves and Abilities affecting Asleep Pokémon still have an effect on it.

Competitive

The first time this Pokémon gets an Attribute reduced by a foe during a battle, Increase 2 Points to its Special.

Compound Eyes

This Pokémon gets 2 Bonus Dice on the Accuracy Pool of any move with Reduced Accuracy.

Contrary

If anything would Decrease an Attribute of this Pokémon, Increase it instead. If anything would Increase an Attribute of this Pokémon, Decrease it instead.

Corrosion

Ignore any immunity the foe has to Poison-Type Damage and/or to be inflicted Poison and Badly Poisoned Status Ailments.

Cotton Down

If Pokémon is hit with a Non-Ranged Physical Attack, reduce the speed of all Pokémon close to it. (Allies and foes alike at storyteller’s discretion)

Cursed Body

Whenever this Pokémon is dealt damage with a Move, Roll 3 Chance Dice to Disable that move. More than one Move may be disabled this way.

Cute Charm

If a foe hits this Pokémon with a Non-Ranged Physical Attack, roll 3 Chance Dice to make the foe fall in Love.

Damp

No ally or foe will be able to use the moves Explosion or Self-Destruct in an area around this Pokémon.

Dancer

Whenever a Pokémon uses a Move with the word “Dance” (i.e. Dragon Dance, Petal Dance etc.) This Pokémon gets a free action to use the same Move immediately after and succeeds automatically. (Damage must be rolled.

Dark Aura

Increase 2 dice to all Damage Pools of Dark-Type Moves of all Pokémon in the field. This effect does not stack. Pokémon and Trainers on the field will not cooperate with each other

Dauntless Shield

Whenever this Pokémon enters battle, Increase 2 Points to its Defense. Outside of battle, this Pokémon is immune to physical damage

Dazzling

Foes cannot use Priority Moves against this Pokémon.

Defeatist

If this Pokémon is at half or less of its total HP, roll this Pokemon’s Loyalty every action, if the roll fails Reduce 2 Points to its Strength and Special Attributes for that action. If it’s successful it may keep its attributes unchanged.

Defiant

The first time this Pokémon has an Attribute reduced during a battle, Increase 2 Points to its Strength.

Delta Stream

When this Pokémon comes out, it automatically starts the effects of Strong Wind Weather. The effects end when the Pokémon leaves the battle. (In case of stalemate, The Pokémon with highest Will might keep the dominant weather)

Desolate Land

When this Pokémon comes out, it automatically starts the effects of Harsh Sunlight Weather. The effects end when the Pokémon leaves the battle. (In case of stalemate, The Pokémon with highest Will might keep the dominant weather)

Disguise

The first time this Pokémon would receive damage during a battle, reduce that damage to zero. Entry Hazards, Weather Conditions and Status Ailments do not trigger this Ability.

Download

When this Pokémon comes out it will scan its foes and provide information about them. It will then Increase 1 Point to either Strength or Special Attribute at Storyteller’s discretion.

Drizzle

When this Pokémon comes out, it automatically starts the effects of Rain Weather. The effects end when the Pokémon leaves the battle. (In case of stalemate the Pokémon with higher Will might keep the dominant weather)

Drought

When this Pokémon comes out, it automatically starts the effects of Sunny Weather. The effects end when the Pokémon leaves the battle. (In case ofstalemate the Pokémon with higher Will might keep the dominant weather)

Dry Skin

If Sunny Weather is in effect, this Pokémon will receive 1 damage at the end of each round. Fire attacks will deal 1 additional Damage to this Pokémon. Water attacks may heal 1 HP to this Pokémon instead of dealing damage.

Early Bird

The time this Pokémon would be asleep is reduced by half, it will only need to score 2 successes on its Insight roll to wake up in battle. This effect does not apply for the move “Rest”.

Effect Spore

If hit by a Non-Ranged Physical Attack, the Pokémon rolls 3 Chance Dice to Poison, Paralyze or Sleep the foe at random.

Electric Surge

When this Pokémon comes out, it automatically starts the effects of the Move Electric Terrain. (In case of stalemate the Pokémon with higher Will might keep the dominant Terrain)

Emergency Exit

Whenever this Pokémon reaches half or less of its HP, it will switch out to its pokéball, sending an Ally to take its place. If there is no Ally, the battle may end. This Ability’s effect is not affected by Block.

Fairy Aura

Increase 2 dice to all Damage Pools of Fairy-Type Moves of all Pokémon in the field. This effect does not stack. Pokémon and Trainers on the field will not attack the user of this Ability.

Filter

If a foe uses a move that would deal Super Effective Damage to this Pokémon, reduce by 1 the total Damage from that attack.

Flame Body

When hit by a Non-Ranged Physical Attack, this Pokémon rolls 3 Chance Dice to burn the foe.

Flare Boost

If this Pokémon gets any Burn condition, Increase 2 points to its Special attribute.

Flash Fire

The first time this Pokémon is hit by a Fire-Type move, add 1 Extra Die to the Damage Pool of Fire-type Moves this Pokémon uses until the end of the scene. Fire-type moves do not deal damage to this Pokémon

Flower Gift

If Sunny weather is in effect, Increase 2 Points to the Strength and Sp.Defense Attribute of the user and its allies.

Flower Veil

User and allies can’t have their Attributes reduced. User and allies can’t have any Status Condition inflicted on them. Previously inflicted Attribute reductions and/or ailments remain.

Fluffy

Reduce by 2 the Damage dealt to this Pokémon by All Physical Attacks. Increase by 2 the Damage dealt to this Pokémon by Fire-Type Attacks.

Forecast

The Type of this Pokémon will change depending on the active weather. Fire under Sun, Water under Rain, Ice under Hail and Rock under Sand.

Forewarn

In battle, this Pokémon will warn about the strongest move one of its foes has. Storyteller has to reveal it to the trainer of this Pokémon in secret.

Friend Guard

If this Pokémon is hit by a move performed by an ally, Reduce by 2 the damage dealt to it.

Frisk

When this Pokémon enters the battlefield, Storyteller must reveal its trainer the held item of one foe.

Full Metal Body

Other Pokémon cannot Decrease the Attributes of this Pokémon. This Pokémon can still Decrease its own Attributes.

Fur Coat

Reduce by 2 the Damage dealt to this Pokémon by All Physical Attacks.

Gale Wings

Add “Priority 1” to all Flying-Type Moves of this Pokémon.

Galvanize

Normal-Type Attacks that the Pokémon uses will deal damage as if they were Electric-Type, affecting STAB, weakness and resistance. Add 1 Extra Die of Damage to Electric Moves.

Gluttony

This Pokémon can eat any type of food, medicine or herbal medicine with no negative effect. This pokémon can eat any held berries at any point of the battle as a free action.

Gooey

The first time an opponent hits this Pokémon with a Non-Ranged Physical Attack, reduce 1 Point to its Dexterity Attribute.

Gorilla Tactics

At the start of the fight, choose a Move. Increase 1 point to this Pokémon’s Strength Attribute, it can only perform the chosen Move but it may Evade every Round. This effect resets if the Pokémon is recalled from battle.

Grass Pelt

If the effects of the move Grassy Terrain are active, Increase 2 Points to this Pokémon’s Defense Attribute.

Grassy Surge

When this Pokémon comes out, it automatically starts the effects of the Move Grassy Terrain. (In case of stalemate the Pokémon with higher Will might keep the dominant Terrain)

Gulp Missile

If this Pokémon uses the Moves Surf or Dive, it will change forms after dealing damage. “Gulping Form” if it has more than half HP remaining, “Gorging Form” if it has half or less HP
remaining. If the Pokémon is dealt damage by a foe when it is in any of this Forms, deal 2 Dice of Damage and an effect to it. Return this Pokémon to its regular form afterwards.

Guts

While affected by a Status Condition, Increase 2 Points to this Pokémon’s Strength Attribute.

Harvest

If this Pokémon uses a berry as a held item during a fight, the berry will grow back at the end of the day.

Healer

If an Ally on the battlefield has a Status Ailment, at the End of the Round this Pokémon rolls 3 Chance Dice to heal it.

Heatproof

Burn 1 deals no Damage to this Pokémon. If this Pokémon is hit by a Fire-Type Attack, Reduce the damage dealt by 2.

Heavy Metal

Moves with damage based on weight get their damage pool modified accordingly.

Honey Gather

A small barrel of honey can be sold for up to $100. Honey attracts wild Pokémon and feeding a Pokémon with it will make it happy.

Huge Power

This Pokémon has a permanent increase of 1 point to its Strength attribute.

Hunger Switch

At the End of the Round, switch this Pokémon’s form. Only Morpeko may have this ability. This ability cannot be copied or switched.

Hustle

This Pokémon gets an extra Reduced Accuracy and 2 Extra Dice to the Damage pool for all its Physical Attacks.

Hydration

When Rain weather is in effect, this Pokémon will cure any status ailment it has at the end of the round.

Hyper Cutter

This Pokémon cannot have its Strength Attribute reduced by any means.

Ice Body

If Hail Weather is in effect you may restore 1 HP to this Pokémon at the end of the round. This Pokémon is immune to damage from Hail weather.

Ice Face

The Pokémon has 2 extra HP when it is on “Ice Face form”. If the Ice receives 2 damage, change the Pokémon’s form to “No-Ice Form”. To restore “Ice Face Form” the Pokémon must be out one whole Round while Hail weather is active.

Ice Scales

Reduce by 2 the Damage dealt to this Pokémon by All Special Attacks.

Illuminate

Increases the chance of random Wild Pokémon encounters. If there were environmental challenges where there is reduced visibility, this Pokémon and it’s allies are immune to the effects.

Illusion

When this Pokémon comes out, it will have the form of another Pokémon in the party, it will regain its original form if it receives damage. When taking a human form it cannot speak and its tail may remain visible.

Immunity

Poison and Badly Poison Status deal no damage to this Pokémon.

Imposter

As soon as it enters to battle, this Pokémon will be under the effects of the move Transform.

Infiltrator

Shield Moves, Safeguard, Substitute, Light Screen, and Reflect are ignored by this Pokémon.

Innards Out

If an attack would faint this Pokémon, it inflicts damage on the foe equal to whatever remaining HP it had.

Inner Focus

This Pokémon does not Flinch and cannot be Intimidated. Intimidate Ability does not have any effect against this Pokémon.

Insomnia

This Pokémon is not affected by the Sleep Status.

Intimidate

When this Pokémon comes into battle, Reduce 1 Point to the Strength of all foes in range. This effect will last for as long as this Pokémon is out. Reduce random encounters with wild Pokémon.

Intrepid Sword

Whenever this Pokémon enters battle, Increase 2 Points to its Strength. Outside of battle, this Pokémon can cut through any surface.

Iron Barbs

Whenever this Pokémon is hit with a Non- Ranged Physical Attack, Roll 1 Die of Damage against the attacker.

Iron Fist

Add 1 Dice to the Damage Pool of Fist Based moves.

Justified

The first time this Pokémon is hit by a Dark-Type Attack or if it has witnessed something it considers unjust, Increase 1 Point to its Strength Attribute.

Keen Eye

This Pokémon cannot have successes removed from its Accuracy rolls by Moves, Items or Abilities. Pain Penalizations and Difficulty Penalties may still apply.

Klutz

Held items won’t have any effect on this Pokémon.

Leaf Guard

If Sunny weather is in effect, this Pokémon can’t have any Status Conditions inflicted. Previously inflicted conditions remain.

Levitate

Ground-Type moves and effects on the ground won’t affect this Pokémon. If a Pokémon uses a move that binds it to the ground the effects are lost until it is free again.

Libero

Whenever this Pokémon uses a move, first change its type to that of the move. If the move is an attack and deals damage, use the appropriate STAB.

Light Metal

Moves with damage based on weight get their damage pool modified accordingly.

Lightning Rod

If anyone uses an Electric-Type move with a Single target, it will be redirected to this Pokémon; it is immune to damage from them. The first time this Pokémon is hit by an Electric-Type move, Increase 1 Point to this Pokemon’s Special.

Limber

This Pokémon is not affected by the Paralysis Status.

Liquid Ooze

If hit by a move that would absorb this Pokemon’s vital energy (Leech seed, Dream Eater, Drain Punch, etc.) it will instead deal that amount as damage.

Liquid Voice

All Sound-Based Moves this Pokémon uses are considered Water-Type.

Long Reach

All Attacks made by this Pokémon are considered Ranged attacks.

Magic Bounce

All Support moves that target this Pokémon or its side of the battlefield will have its effects redirected into the foe’s instead.

Magic Guard

This Pokémon won’t receive damage from Status Conditions, Recoil, Held Items or Weather Conditions.

Magician

This Pokémon will steal the Held Item of a foe it just hit. For information on Held Items see p. 83.

Magma Armor

This Pokémon is not affected by the Frozen Status.

Magnet Pull

All Steel-Type Pokémon on the field are Blocked.

Marvel Scale

If this Pokémon has a Status Ailment, Increase 2 points to its Defense Attribute.

Mega Launcher

Add 2 Extra Dice to the Damage pool/Healing Pool of moves with the keyword “Pulse” and “Aura” on their name.

Merciless

If the Foe is inflicted with Poison or Badly Poison, all of this Pokémon Moves are considered to be Critical Hits. This Pokémon will not hold back when using Lethal Damage Moves at Storyteller’s discretion.

Mimicry

If there is a Terrain Move active (i.e. Electric Terrain, Psychic Terrain etc.) Change this Pokémon’s main type to match the active Terrain. Restore its original main type if the terrain effects end.

Minus

If an ally Pokémon on the field has the ability “Plus”, Increase 2 Points to the Special Attribute of this Pokémon.

Mirror Armor

All Attribute-reducing effects that target this Pokémon or its side of the battlefield will have its effects redirected into the foe’s instead.

Misty Surge

When this Pokémon comes out, it automatically starts the effects of the Move Misty Terrain. (In case of stalemate the Pokémon with higher Will might keep the dominant Terrain)

Mold Breaker

If a foe Pokémon has a type, an immunity, or an Ability that would prevent this Pokémon from attacking with a certain Move, ignore it.

Moody

At the end of each round, reset Attributes modified by Moody, then Reduce 1 Point to a random Attribute and Increase 1 Point to another random Attribute.

Motor Drive

The first time this Pokémon is hit by an Electric-type move, Increase 1 Point to its Dexterity Attribute. This Pokémon doesn’t receive damage from Electric-type moves.

Moxie

If a foe faints because of an attack dealt by this Pokémon, Increase 1 Point to its Strength Attribute. Up to 3 points can be increased this way.

Multiscale

If this Pokémon was at full health, Reduce by 1 the damage dealt by an attack.

Multitype

This Pokémon can freely change its Type at any moment. This Ability can’t be copied, switched, changed, ignored, or negated in any way.

Mummy

When this Pokémon hits or gets hit with a Non-Ranged Physical Attack, the foe’s ability is changed to Mummy.

Natural Cure

At the end of the round, if this Pokémon has a Status Ailment, it Rolls 3 Chance Dice to heal itself.

Neuroforce

This Pokémon will deal 1 automatic Damage on any Move that is Super Effective against a foe.

Neutralizing Gas

Foe Pokémon in range will have their Abilities effects negated as long as this Pokémon is out.

No Guard

You can declare you won’t make any Evasion Action at the start of the Round. If you do, roll all moves of this Pokémon as if they had no reduced accuracy.

Normalize

All the moves known by this Pokémon are considered Normal Type. Affecting STAB, weaknesses, immunities, and resistances. Add 1 Dice of Damage to all Normal Moves.

Oblivious

This Pokémon is not affected by the Love Status. It is immune to the effects of moves that affect its feelings such as Taunt, Charm, Captivate etc.

Overcoat

This Pokémon won’t be damaged by weather conditions.

Overgrow

When this Pokémon’s HP is at half or less, Pain Penalization will not reduce successes from Damage rolls of its Grass-Type Moves, and they will get 1 extra die to their Damage Pool.

Own Tempo

This Pokémon is not affected by the Confused Status.

Parental Bond

All of the Damage Pools of this Pokémon get rolled twice. Choose the highest roll to deal damage to the foe.

Pastel Veil

User and Allies in range are immune to Poison and Badly Poison. If the condition was inflicted before this Pokémon came out, it will remain.

Perish Body

If this Pokémon is hit with Non-Ranged Physical Attack, the Foe will receive its remaining HP as damage and faint after three Rounds, unless it is removed from battle.

Pick Up

If this Pokémon was out of its Pokéball, at the end of the scene see what it found for you at Storyteller’s discretion.

Pickpocket

If this Pokémon is not holding an Item it will steal the held Item of the foe it just hit with a Non-Ranged Physical Attack. For information on Held Items see p. 83.

Pixilate

Normal-Type Attacks that the Pokémon uses will deal damage as if they were Fairy-Type. Affecting STAB, weakness and resistance. Add 1 extra Die of Damage to Fairy Moves.

Plus

If an ally Pokémon has the ability “Minus”, Increase 2 Points to the Special Attribute of this Pokémon.

Poison Heal

If this Pokémon becomes poisoned or badly poisoned. It will Heal 1 HP at the end of each round instead of receiving damage. The Poison will be completely absorbed after 3 Rounds.

Poison Point

If this Pokémon is hit by a Non-Ranged Physical Attack, Roll 3 Chance Dice to Poison the foe.

Poison Touch

If this Pokémon hits its foe with a Non-Ranged Physical Attack, Roll 2 Chance Dice to Poison the foe.

Power Construct

At the end of the Round, if this Pokémon has half or less of its HP, change its Form to the next one. When this Pokémon changes Form, remove Status Ailments & restore its full HP & Will. This Ability can’t be copied, switched, or changed.

Power of Alchemy

For the next 24 Hours the Pokémon copies the ability of a fainted foe. Multiple Abilities may be copied this way, but only one may be active during combat. (Certain Abilities cannot be copied at Storyteller’s Discretion)

Power Spot

Increase 1 Extra Die to the Damage Pools from Moves of One Ally. This Effect does not stack on the same Ally if multiple Pokémon use this Ability.

Prankster

Add Priority +1 to all Support moves of this Pokémon.

Pressure

While this Pokémon is out, reduce the total Will Points of all foes by half, rounded down.

Primordial Sea

When this Pokémon comes out, it automatically starts the effects of Typhoon Weather. The effects end when the Pokémon leaves the battle. (In case of stalemate, The Pokémon with highest Will might keep the dominant weather)

Prism Armor

Negate all automatic Damage from any Super Effective Move dealt to this Pokémon.

Propeller Tail

Ignore any Moves or Abilities that would redirect this Pokémon’s Moves into another target. (i.e. The Move “Follow Me”, the Ability “Lightning Rod” etc.)

Protean

Whenever this Pokémon uses a move, first change its type to that of the move. If the move is an attack and deals damage, use the appropriate STAB.

Psychic Surge

When this Pokémon comes out, it automatically starts the effects of the Move Psychic Terrain. (In case of stalemate the Pokémon with higher Will might keep the dominant Terrain)

Punk Rock

Sound-Based Moves this Pokémon uses have 1 Extra Die to their Damage Pool. Sound-Based Moves deal 2 less Damage to this Pokémon.

Pure Power

This Pokémon has a permanent increase of 1 point to its Strength attribute.

Queenly Majesty

Foes cannot use Priority Moves against this Pokémon.

Quick Feet

While affected by any Status Condition, Increase 2 Points to this Pokémon’s Dexterity Attribute. The Pokémon may be inflicted with Paralysis condition but this Ability prevents its effects.

Rain Dish

If Rain weather is in effect, you may restore 1 HP to this Pokémon at the end of each Round.

Rattled

The first time this Pokémon is hit by a Bug, Dark, or Ghost-Type Attack, Increase 1 Point to its Dexterity Attribute.

Receiver

If an Ally is fainted in battle, this Pokémon may copy their ability for the next 24 hours. Only one Ability may be copied this way. (Certain Abilities cannot be copied at Storyteller’s Discretion)

Reckless

When this Pokémon performs a move with Recoil, Add 2 Extra Dice to the Damage Pool of that move.

Refrigerate

Normal-Type Attacks that the Pokémon uses will deal damage as if they were Ice-Type. Affecting STAB, weakness and resistance. Add 1 Die of Damage to Ice moves.

Regenerator

This Pokémon may Heal up to 4 Damage or up to 2 Lethal Damage on its own every day. The Pokémon must be out of combat to benefit from this effect.

Ripen

Moves that use berries for added effects will have 2 Extra Dice on their Damage Pool (i.e. “Natural Gift” etc.) Increase the Healing properties of Berries at Storyteller’s discretion.

Rivalry

If this Pokémon has a foe of the same gender, Increase 1 Point to its Strength Attribute. If the foe is the opposite gender, Reduce 1 Point to its Strength Attribute.

RKS System

Change the Pokemon’s Type to match the Disc on its Held Item slot. (i.e. Electric Disc makes this Pokémon become an Electric Type)

Rock Head

This Pokémon will not receive damage from Recoil.

Rough Skin

Whenever this Pokémon is hit with a Non-Ranged Physical Attack, Roll 1 Die of damage against the attacker.

Run Away

This Pokémon cannot be Blocked. It may also obtain bonus dice to escape from battle or captivity at Storyteller’s discretion.

Sand Force

If Sandstorm Weather is in effect when this Pokémon deals damage using Ground, Steel or Rock-Type attacks, add 1 Extra Die to the damage pool of that attack. The Pokémon is immune to damage from Sandstorm Weather.

Sand Rush

If Sandstorm Weather is in effect, increase 1 Point to the Dexterity Attribute of this Pokémon. The Pokémon is immune to damage from Sandstorm Weather.

Sand Spit

If this Pokémon is hit with a Non-Ranged Physical attack, it starts the effects of Sandstorm Weather. The effect lasts 4 rounds.

Sand Stream

When this Pokémon comes out, it automatically starts the effects of Sandstorm Weather. The effects end when the Pokémon leaves the battle. (In case of stalemate the Pokémon with higher Will, might keep the dominant weather)

Sand Veil

If Sandstorm Weather is in effect, increase 1 Point to the Evasion of this Pokémon. The Pokémon is immune to damage from Sandstorm weather.

Sap Sipper

The first time this Pokémon is hit by a Grass-type attack, Increase 1 Point to its Strength Attribute instead of dealing damage. Grass-type moves do not deal damage to this Pokémon.

Schooling

Only Wishiwashi can use this Ability. When this Pokémon reaches half or less of its HP its allies will arrive, when they do, replace your Pokémon for Wishiwashi School-Form at full HP. Increase its Rank to Pro. At the end of the battle restore Wishiwashi to its base form. (Healing/Fainting/Recalling prevents allies from arriving)

Where?           Allies arrive in...

Sea/River -      End of Round
Route/Town -   2 Rounds
Cave/City -      3 Rounds
Desert/Snow - 4 Rounds
Volcano -         5 Rounds

Scrappy

This Pokémon has the ability to hit Ghost-type Pokémon with Normal-type and Fighting-type moves, dealing Regular Damage. Apply the right resistances or weaknesses to the foe if it has a secondary type.

Screen Cleaner

When this Pokémon enters the field, remove any barriers (i.e.Light Screen, Reflect etc.) on both the user and the foe’s side of the field.

Serene Grace

Add 2 Extra Chance Dice to all effects done by this Pokémon. (e.g. A move has 3 Chance Dice to Flinch the foe, will roll 5 Dice with this Pokémon)

Shadow Shield

If this Pokémon was at full health, Reduce by 2 the damage dealt by an attack. This effect cannot be ignored by Moves or Abilities.

Shadow Tag

All foes become Blocked. Ghost-type Pokémon are immune to this effect. Pokémon with the same ability are immune to this effect.

Shed Skin

At the end of the round. If this Pokémon has a Status Condition, it rolls 3 Chance Dice to heal itself.

Sheer Force

Whenever this Pokémon uses an attack with chance dice for an additional effect, you may ignore those chance dice and add 2 Dice to its damage pool.

Shell Armor

If a foe lands a Critical Hit on this Pokémon, it will not get its Bonus Damage Dice for that attack.

Shield Dust

If this Pokémon is hit by an attack with chance dice for an additional effect, it won’t be affected by said effects.

Shields Down

Only Minior can use this Ability. After reaching half or less of its HP in battle, replace Minior by Minior (Core) at full HP. To restore it to its base form, the core must be set free and then recaptured after it returns a few days later.

Simple

If this Pokémon gets an Attribute reduced, reduce 1 more Point. If this Pokémon gets an Attribute increased, increase 1 more Point.

Skill Link

Add 2 Dice to the Accuracy roll of Successive Actions.

Slow Start

During the first 5 Rounds of a battle, this Pokémon will always go last in the initiative order. After those 5 Rounds are over, Increase 2 points to its Strength and Dexterity Attributes, and it will always go first in the initiative order. This effect resets if the Pokémon is called out of combat.

Slush Rush

If Hail Weather is in effect, increase 1 Point to the Dexterity Attribute of this Pokémon. The Pokémon is immune to damage from Hail Weather.

Sniper

If this Pokémon lands a Critical Hit, it will get 3 Bonus Dice to the Damage Pool of its attack instead of the regular 2.

Snow Cloak

If Hail weather is in effect, Increase 1 Point to the Evasion of this Pokémon. The Pokémon is immune to damage from Hail weather.

Snow Warning

When this Pokémon comes out, it automatically starts the effects of Hail Weather. The effects end when the Pokémon leaves the battle. (In case of stalemate the Pokémon with higher Will might keep the dominant weather)

Solar Power

While Sunny Weather is in effect, Increase 2 Points to this Pokémon’s Special Attribute. If Sunny weather is in effect, this Pokémon will receive 1 damage at the end of the round.

Solid Rock

If this Pokémon is hit by a move dealing Super-Effective Damage, reduce 1 Damage dealt to it.

Soul-Heart

If a foe faints because of an attack dealt by this Pokémon, Increase 1 Point to its Special Attribute. Up to 3 points can be increased this way.

Soundproof

This Pokémon is immune to the damage and effects of all Sound-based moves.

Speed Boost

At the end of the Round, Increase 1 Point to this Pokémon’s Dexterity Attribute. Up to 3 Points might be added this way.

Stakeout

Whenever a Foe Pokémon switches out, this Pokémon will inflict 1 additional Damage with its first successful attack to its replacement.

Stall

This Pokémon always goes last in the the initiative order.

Stalwart

Ignore any Moves or Abilities that would redirect this Pokémon’s Moves into another target. (i.e. The Move “Follow Me”, the Ability “Lightining Rod” etc.)

Stamina

The first time this Pokémon receives Damage in combat, increase 1 point to its Defense and Special Defense.

Stance Change

Only Aegislash may use this Ability. At the beginning of the round, choosema Form. While in Sword Stance it can only use Attack moves. While in Shield Stance, it can only use Support Moves. Adjust its Attributes according to the Rank and Limits it has for each Form.

Static

Whenever this Pokémon is hit with a Non-Ranged Physical Attack, roll 3 Chance Dice to Paralyze its foe.

Steadfast

The first time this Pokémon is affected by Flinch, Increase 1 Point to its Dexterity Attribute.

Steam Engine

The first time this Pokémon is hit with a Fire or Water-Type Move. Increase 3 Points to its Dexterity Attribute.

Steelworker

Steel-Type Attacks used by this Pokémon get 1 Extra Die to their Damage Pool.

Steely Spirit

Steel-Type Attacks used by this Pokémon and Allies get 1 Extra Die to their Damage Pool.

Stench

Reduces the chance of random Wild Pokémon encounters. Whenever this Pokémon is hit with a Non-Ranged Physical Attack, it Rolls 1 Chance Dice to Flinch the foe.

Sticky Hold

This Pokémon’s Held Item cannot be removed, stolen or swapped by Moves or Abilities.

Storm Drain

If anyone uses a Water-Type move with a Single target, it will be redirected to this Pokémon; it is immune to damage from them. The first time this Pokémon is hit by a Water-Type move, Increase 1 Point to this Pokemon’s Special.

Strong Jaw

If this Pokémon uses a move with the Keywords: Fang, Bite or Crunch, add 1 Extra Dice to the Damage Pool of that Move.

Sturdy

The first time this Pokémon would faint due to a Damaging move, it will remain at 1 HP instead. Status Conditions and Self inflicted damage will still cause it to faint. The Pokémon must rest for an hour before benefiting from Sturdy again.

Suction Cups

The Pokémon is immune to effects that force switches.

Super Luck

Add “High Critical” to all the Attack Moves of this Pokémon. If a move already has the High Critical property, this Pokémon will only need 1 More Success on the Accuracy roll to land a Critical instead of 2.

Surge Surfer

If Electric Terrain is in effect, Increase 2 Points to this Pokémon’s Dexterity Attribute.

Swarm

When this Pokémon’s HP is at half or less, Pain Penalization will not reduce successes from Damage rolls of its Bug-Type Moves, and they will get 1 extra die to their Damage Pool.

Sweet Veil

The Pokémon and its allies are immune to the Sleep status. Increase random encounters with Wild Pokémon.

Swift Swim

If Rain Weather is in effect, Increase 2 Points to this Pokémon’s Dexterity Attribute.

Symbiosis

If an ally loses or spends its Held Item, this Pokémon will immediately give the one it’s holding to the ally as a free action.

Synchronize

If a foe inflicts a Status Condition to this Pokémon, the same condition is inflicted into the foe unless it is immune to the effect.

Tangled Feet

While this Pokémon is Confused, Add an extra “Reduced Accuracy” to all the foe’s Moves which target this Pokémon.

Tangling Hair

The first time a foe hits this Pokémon with a Non-Ranged Physical Attack, reduce 1 Point to its Dexterity Attribute.

Technician

Add 1 dice to the Damage pool of all Moves with Power 2 or less.

Telepathy

This Pokémon won’t receive damage from moves performed by its allies.

Teravolt

If a Move, Item or Ability would prevent this Pokémon from targeting a foe or inflicting an effect, ignore it. (e.g. A Pokémon with Immunity can be Poisoned, A Pokémon with Levitate can be hit by Ground moves).

Thick Fat

Reduce by 1 the damage taken from Fire and Ice-Type moves.

Tinted Lens

If a foe has a resistance against an attack performed by this Pokémon, make that attack deal Regular Damage instead. If the foe has a double resistance, make the attack as if the foe had only one.

Torrent

When this Pokémon’s HP is at half or less, Pain Penalization will not reduce successes from Damage rolls of its Water-Type Moves, and they will get 1 Extra Die to their Damage Pool.

Tough Claws

Whenever this Pokémon uses a Non-Ranged Physical Attack, Add 1 Die to its damage pool.

Toxic Boost

If this Pokémon gets the Poison or Badly Poison Status, Increase 2 Point to its Strength Attribute.

Trace

This Pokémon copies the ability of one random foe when it comes out. Effect ends if this Pokémon is removed from the battle. Some Abilities (Flower Gift, Illusion, Imposter, Stance Change, Wonder Guard etc.) Can’t be copied.

Triage

Add Priority +1 to all Support moves of this Pokémon that Heal HP or cure Status Ailments.

Truant

Roll this Pokemon’s Loyalty every other turn, and score at least 2 successes. If the roll fails this Pokémon refuses to act. If it is successful it may act normally.

Turboblaze

If a Move, Item or Ability would prevent this Pokémon from targeting a foe or inflicting an effect, ignore it. (e.g. A Pokémon with Immunity can be Poisoned, A Pokémon with Levitate can be hit by Ground moves).

Unaware

This Pokémon ignores any of the opponent’s Attribute increases or decreases. Both when attacking and taking damage.

Unburden

The first time this Pokémon loses or spends its held item and is no longer holding any, Increase 2 Points to its Dexterity Attribute.

Unnerve

Opponents may not consume their held berry while this Pokémon is in the field.

Victory Star

This Pokémon’s and All its allies damaging moves gain “Never Miss” while this Pokémon is on the field. This Ability can’t be switched or swapped.

Vital Spirit

The Pokémon is immune to the Sleep status.

Volt Absorb

Whenever this Pokémon is hit by an Electric-Type Move, you may Heal 1 HP instead of receiving damage. Electric-type moves do not deal damage to this Pokémon.

Wandering Spirit

If this Pokémon hits a Foe with a Non-Ranged Physical Attack, it switches its Ability with the Foe’s. Some Abilities (Flower Gift, Illusion, Imposter, Stance Change, Wonder Guard etc.) can’t be switched at Storyteller’s discretion.

Water Absorb

Whenever this Pokémon is hit by a Water-Type Move, you may Heal 1 HP instead of receiving damage. Water-type moves do not deal damage to this Pokémon

Water Bubble

Fire-Type Moves deal 1 less damage to this Pokémon. This Pokémon is immune to Burn 1 and Burn 2 Status. Add 2 Extra Dice to the Damage Pool of this Pokémon’s Water-Type Moves.

Water Compaction

The first time this Pokémon is hit by a Water-Type Move, Increase its Defense by 2 instead of receiving damage. Water-type moves do not deal damage to this Pokémon.

Water Veil

The Pokémon is immune to any of the Burn status.

Weak Armor

The first time this Pokémon is hit by any Physical Attack, Increase 1 Point to its Dexterity Attribute and Reduce 1 Point to its Defense.

White Smoke

Foes cannot reduce the Attributes of this Pokémon. However, it can still lower its own Attributes.

Wimp Out

Whenever this Pokémon reaches half of its total HP, it will switch out to its pokéball, sending an Ally to take its place. If there is no Ally, the battle may end. This Ability’s effect is not affected by Block.

Wonder Guard

This Pokémon only receives damage from Status Conditions, and from Moves that deal Super Effective damage against it. This Pokémon is immune to damage from other sources like weather conditions and entry hazards.

Wonder Skin

Reduce up to 2 Chance Dice from foes against this Pokémon. (Example: The move Ember has 1 Chance Dice to Burn the foe, against this Pokémon it has zero Chance Dice).

Zen Mode

Only Darmanitan may use this Ability. When at half or less of its HP, change to Zen Mode Form at the end of the Round. Use its Zen Mode Form from then on. Adjust its Attributes according to the Rank and Limits it has for each Form.

© 2023 by Pokerole 2.0 Moves and Abilities. All rights reserved.

bottom of page