Bug Moves
Attack Order
Power: 3
Category: Physical
Type: Bug
Accuracy: Tough + Nature
Damage Pool: Strength + 3
Added Effect: High Critical. Ranged.
Bug Bite
Power: 2
Category: Physical
Type: Bug
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: If the Target Pokémon
is holding a berry, the user eats it and
gains its effects.
Bug Buzz
Power: 3
Category: Special
Type: Bug
Accuracy: Special + Perform
Damage Pool: Special + 3
Added Effect: Sound Based. Roll 1
Chance Dice to reduce foe’s Sp. Defense
Defend Order
Power: -
Category: Support
Type: Bug
Accuracy: Tough + Nature
Damage Pool: -
Added Effect: User Increases its
Defense and Sp. Defense by 1.
Fell Stinger
Power: 1
Category: Physical
Type: Bug
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: If the foe faints due
to damage from this attack, Increase the
user’s Strength by 2.
First Impression
Power: 3
Category: Physical
Type: Bug
Accuracy: Strength + Intimidate
Damage Pool: Strength + 3
Added Effect: Priority 2. This move will
only work on the First Round the Pokémon is out in battle. From the second round on, it will fail automatically
Fury Cutter
Power: 1
Category: Physical
Type: Bug
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Successive Actions.
Heal Order
Power: -
Category: Support
Type: Bug
Accuracy: Tough + Nature
Damage Pool: -
Added Effect: Basic Heal.
Infestation
Power: 1
Category: Special
Type: Bug
Accuracy: Dexterity + Channel
Damage Pool: Special + 1
Added Effect: Blocks. Roll 2 Dice of
Damage against the foe at the end of
each Round. Lasts 4 Rounds.
Leech Life
Power: 3
Category: Physical
Type: Bug
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: The user restores HP
equal to half the damage dealt, rounded
down.
Lunge
Power: 3
Category: Physical
Type: Bug
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Reduce foe's Strength by 1.
Megahorn
Power: 5
Category: Physical
Type: Bug
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Added Effect: Lethal Damage. Accuracy -2.
Pin Missile
Power: 1
Category: Physical
Type: Bug
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Ranged. Successive Actions.
Pollen Puff
Power: 3*
Category: Special
Type: Bug
Accuracy: Special + Channel
Damage Pool: Special + 3
Added Effect: When this move is used
against an ally, it will heal 1 HP instead of
dealing damage.*
Powder
Power: -
Category: Support
Type: Bug
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Add 3 Extra Dice to the
Damage Pool of the next Fire-Type Attack that hits the Target.
Quiver Dance
Power: -
Category: Support
Type: Bug
Accuracy: Beauty + Perform
Damage Pool: -
Added Effect: Increases Dexterity,
Special and Sp. Defense by 1.
Rage Powder
Power: -
Category: Support
Type: Bug
Accuracy: Insight + Intimidate
Damage Pool: -
Added Effect: Priority 2. During this Round, all damaging moves from any foe must target the User.
Signal Beam
Power: 3
Category: Special
Type: Bug
Accuracy: Special + Channel
Damage Pool: Special + 3
Added Effect: Roll 1 Chance Dice to
Confuse the foe.
Silver Wind
Power: 2
Category: Special
Type: Bug
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 1 Chance Dice to
Increase User’s Strength, Dexterity,
Special, Defense and Sp. Defense by 1.
Spider Web
Power: -
Category: Support
Type: Bug
Accuracy: Insight + Stealth
Damage Pool: -
Added Effect: Blocks.
Steamroller
Power: 2
Category: Physical
Type: Bug
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Roll 3 Chance Dice to
Flinch the foe.
Sticky Web
Power: -
Category: Support
Type: Bug
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Entry Hazard. Foe
Pokémon that enter the battlefield get 1
Dexterity Reduction. Pokemon with the
Levitate ability and Flying Type Pokemon
are immune to this effect.
String Shot
Power: -
Category: Support
Type: Bug
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Target All Foes in
Range. Reduce the Dexterity of those
affected by 1.
Struggle Bug
Power: 1
Category: Special
Type: Bug
Accuracy: Dexterity + Channel
Damage Pool: Special + 1
Added Effect: Reduce the Foe’s
Special by 1
Tail Glow
Power: -
Category: Support
Type: Bug
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Increase the User’s
Special by 3.
Twineedle
Power: 1
Category: Physical
Type: Bug
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Double action.
Ranged. Roll 2 Chance Dice to Poison
the foe per hit.
U-Turn
Power: 3
Category: Physical
Type: Bug
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: The user switches out
after dealing damage. the replacement
Pokémon arrives ready to fight. Roll its
initiative. Switcher Move.
X-Scissor
Power: 3
Category: Physical
Type: Bug
Accuracy: Strength + Brawl
Damage Pool: Strength + 3
Added Effect: -
Dark Moves
Assurance
Power: 2*
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: If the User has already received damage from the target this Round, add 2 Extra Dice to the Damage Pool.
Baddy Bad
Power: 3
Category: Special
Type: Dark
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: If successful, for the
next 4 Rounds the User and Allies will
receive 1 less damage from Physical
Attacks. This effect does not stack.
If the user of this Move is at its Final
Stage of Evolution, this move fails.
Beat Up
Power: 2*
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: If the attack is successful, add 2 Dice of Damage for every ally Pokémon that spends an
action to help the user perform this
move, up to 3 allies may join. *
Bite
Power: 2
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Roll 3 Chance Dice to Flinch the foe.
Brutal Swing
Power: 2
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Lethal. Target All
foes in Range.
Crunch
Power: 3
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Lethal. Roll 1 chance Dice to reduce foe's Defense by 1.
Dark Pulse
Power: 3
Category: Special
Type: Dark
Accuracy: Insight + Channel
Damage Pool: Special + 3
Added Effect: Targets random foe.
Roll 2 Chance Dice to Flinch the foe.
Dark Void
Power: -
Category: Support
Type: Dark
Accuracy: Insight + Channel
Damage Pool: -
Added Effect: All Foes in Range
have the Sleep condition. Accuracy -3.
Darkest Lariat
Power: 3
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Ignore the foe’s
Attribute Increases that would
decrease this Move’s damage.
Embargo
Power: -
Category: Support
Type: Dark
Accuracy: Tough + Intimidate
Damage Pool: -
Added Effect: The target cannot use its held item, nor can its trainer use items on it.
Fake Tears
Power: -
Category: Support
Type: Dark
Accuracy: Cute + Perform
Damage Pool: -
Added Effect: Reduce the foe’s Sp.
Defense by 2.
False Surrender
Power: 3
Category: Physical
Type: Dark
Accuracy: Insight + Allure
Damage Pool: Strength + 3
Added Effect: Never Fails.
Feint Attack
Power: 2
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Never Fails.
Flatter
Power: -
Category: Support
Type: Dark
Accuracy: Cool + Allure
Damage Pool: -
Added Effect: Increase the Foe's Special by 1. Confuse the Foe.
Fling
Power: 1*
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Ranged. Add up to 4
Dice to the Damage Pool, depending on
the held item thrown.See P. 432 for more info.
Foul Play
Power: 3
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Foe's Strength + 3
Added Effect: S.T.A.B. of the user and
Strength of the foe apply for this move’s
damage.
Hone Claws
Power: -
Category: Support
Type: Dark
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Increase the User’s
Strength and Accuracy by 1.
Hyperspace Fury
Power: 4
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4
Added Effect: Never Fails. Ignores
the effect of any Shield Move the Foe
might have used. Reduce the user’s Defense by 1.
Jaw Lock
Power: 3
Category: Physical
Type: Dark
Accuracy: Strength + Brawl
Damage Pool: Strength + 3
Added Effect: Both User and
Target are Blocked.
Knock Off
Power: 2
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + Brawl
Added Effect: The target Pokemon loses its held item.
Memento
Power: -
Category: Support
Type: Dark
Accuracy: Will + Channel
Damage Pool: -
Added Effect: The user faints.
Reduce foe’s Strength, Dexterity,
Special, Defense and Sp. Defense by 2. Lasts for a whole scene.
Nasty Plot
Power: -
Category: Support
Type: Dark
Accuracy: Clever + Alert
Damage Pool: -
Added Effect: Increase the user's Special by 2.
Night Daze
Power: 3
Category: Special
Type: Dark
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Roll 4 Chance Dice to
Reduce foe’s Accuracy by 1.
Night Slash
Power: 3
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Lethal. High Critical.
Obstruct
Power: -
Category: Support
Type: Dark
Accuracy: Dexterity + Intimidate
Damage Pool: -
Added Effect: Priority 4. Shield Move.
* If the Foe used a Non-Ranged Physical
Move against the user, Reduce the Foe’s
Defense by 2.
Parting Shot
Power: -
Category: Support
Type: Dark
Accuracy: Tough + Intimidate
Damage Pool: -
Added Effect: Reduce Foe’s Strength
and Special by 1. The user switches out. The new Pokémon arrives ready to fight. Roll its Initiative. Switcher Move.
Payback
Power: 1*
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1*
Added Effect: Add 1 Dice to the
Damage Pool of this Move for every
Attribute increase the user has. Up to 7
Dice may be added this way. (ie. The user
has 2 increased points on Defense, add 2
Damage dice)
Punishment
Power: 1*
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Add up to 7 Dice to
the Damage Pool for every Increased
Attribute the foe has. (i.e Foe has 1
Increased dice in Dexterity & Strength.
That equals +2 Dice on the Damage Pool
of this attack).
Pursuit
Power: 2*
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: If the foe is Switching
Out or escaping, Add 2 Dice to the
Damage Pool and add Priority 1 to this
move.
Quash
Power: -
Category: Support
Type: Dark
Accuracy: Tough + Intimidate
Damage Pool: -
Added Effect: For the rest of the scene, the target will go last in the order of Initiative.
Snarl
Power: 2
Category: Special
Type: Dark
Accuracy: Insight + Peform
Damage Pool: Special + 2
Added Effect: Sound Based. Reduce the foe's Special by 1.
Snatch
Power: -
Category: Support
Type: Dark
Accuracy: Clever + Stealth
Damage Pool: -
Added Effect: Erase any Increase or
Decrease on the foe’s Traits, and place
them on the User instead.
Sucker Punch
Power: 3
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Priority 1. This move can only be used after the Target rolls a damaging move.
Switcheroo
Power: -
Category: Support
Type: Dark
Accuracy: Insight + Stealth
Damage Pool: -
Added Effect: User and Foe switch
their Held Item. If only one Pokémon is
holding an item it gives it away.
Taunt
Power: -
Category: Support
Type: Dark
Accuracy: Tough + Intimidate
Damage Pool: -
Added Effect: The target Pokémon
can only perform Damaging Moves and
Evasion actions for the next 4 Rounds.
Thief
Power: 2
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: The user steals the
foe's Held Item.
Throat Chop
Power: 3
Category: Physical
Type: Dark
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: The target cannot
use any “Sound Based” Move for the
rest of the scene.
Topsy Turvy
Power: -
Category: Support
Type: Dark
Accuracy: Tough + Intimidate
Damage Pool: -
Added Effect: Any Decreases on the
foe’s Attributes become Increases and
visce versa.
Torment
Power: -
Category: Support
Type: Dark
Accuracy: Tough + Intimidate
Damage Pool: -
Added Effect: The target cannot use
the same Moves it used during the last
Round. Lasts 4 Rounds.
Dragon Moves
Breaking Swipe
Power: 2
Category: Physical
Type: Dragon
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: All Foes in Range.
Reduce the Strength of those affected by 1.
Clanging Scales
Power: 4
Category: Special
Type: Dragon
Accuracy: Dexterity + Perform
Damage Pool: Special + 4
Added Effect: Sound Based.
Target all Foes in Range. Reduce
User’s Defense by 1.
Clangorous Soul
Power: -
Category: Support
Type: Dragon
Accuracy: Tough + Pefrorm
Damage Pool: Strength + 2
Added Effect: User deals Damage
to itself equal to Half of its total HP
rounded down. Increase User’s Strength, Dexterity, Special, Defense and Sp. Defense by 1.
Core Enforcer
Power: 4
Category: Special
Type: Dragon
Accuracy: Special + Channel
Damage Pool: Special + 4
Added Effect: If successful and the target
of this Move has already inflicted damage this Round, remove the Foe’s Ability for the rest of the Scene. (Battle Bond, Comatose, Disguise, Multitype,
Power Construct, RKS System, Schooling, Stance Change & Shields Down are exceptions)
Draco Meteor
Power: 6
Category: Special
Type: Dragon
Accuracy: Special + Channel
Damage Pool: Special + 6
Added Effect: Lethal. Reduce user’s
Special by 2. Accuracy -1.
Dragon Breath
Power: 2
Category: Special
Type: Dragon
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 3 Chance Dice to
Paralyze the foe.
Dragon Claw
Power: 3
Category: Physical
Type: Dragon
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: -
Dragon Dance
Power: -
Category: Support
Type: Dragon
Accuracy: Tough + Peform
Damage Pool: -
Added Effect: Increase the User’s
Strength and Dexterity by 1.
Dragon Darts
Power: 2
Category: Physical
Type: Dragon
Accuracy: Dexterity + Channel
Damage Pool: Strength + 2
Added Effect: Ranged. Double Action.
Dragon Hammer
Power: 3
Category: Physical
Type: Dragon
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: -
Dragon Pulse
Power: 3
Category: Special
Type: Dragon
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: -
Dragon Rage
Power: -
Category: Special
Type: Dragon
Accuracy: Dexterity + Channel
Damage Pool: 2 Automatic Damage
Added Effect: Set damage.
Dragon Rush
Power: 4
Category: Physical
Type: Dragon
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4
Added Effect: Roll 2 Chance Dice to
Flinch the foe. Accuracy -2.
Dragon Tail
Power: 2
Category: Physical
Type: Dragon
Accuracy: Dexterity + brawl
Damage Pool: Strength + 2
Added Effect: Low Priority. The target is hit and knocked back to its trainer, stunned. Forcing the trainer to
send another Pokémon. In the wild the
target is sent away. Switcher Move. Accuracy -1.
Dual Chop
Power: 2
Category: Physical
Type: Dragon
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Double Action. Accuracy -1.
Dynamax Cannon
Power: 4*
Category: Special
Type: Dragon
Accuracy: Special + Channel
Damage Pool: Special + 4*
Added Effect: If the Foe is under
the effects of Dynamax, This Move
becomes Lethal and you add 4 Extra
Dice to the Damage Pool.
Eternabeam
Power: 7
Category: Special
Type: Dragon
Accuracy: Special + Channel
Damage Pool: Special + 7
Added Effect: Lethal. Must Recharge. Accuracy -1.
Outrage
Power: 5
Category: Physical
Type: Dragon
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Added Effect: Rampage. Targets random foe.
Roar of Time
Power: 6
Category: Special
Type: Dragon
Accuracy: Special + Channel
Damage Pool: Special + 6
Added Effect: Lethal. If successful,
the target can’t have any action until next
Round. Accuracy -1.
Spacial Rend
Power: 4
Category: Special
Type: Dragon
Accuracy: Special + Channel
Damage Pool: Special + 4
Added Effect: Lethal. High Critical.
Twister
Power: 2
Category: Special
Type: Dragon
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 2 Chance Dice to
Flinch all foes.
Electric Moves
Aura Wheel
Power: 4
Category: Physical
Type: Electric
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4
Added Effect: If successful, Increase user’s Dexterity by 1. If the user is in “Hangry” Form this Move is considered to be Dark-Type.
Bolt Break
Power: 2*
Category: Physical
Type: Electric
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2*
Added Effect: If the Target hasn’t
had a Turn this Round, add 2 Extra Dice
to the Damage pool.
Bolt Strike
Power: 6
Category: Physical
Type: Electric
Accuracy: Strength + Brawl
Damage Pool: Strength + 6
Added Effect: Roll 2 Chance Dice
to Paralyze the foe. Accuracy -2.
Buzzy Buzz
Power: 3
Category: Special
Type: Electric
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Paralyze the foe.
If the user of this Move is at its Final
Stage of Evolution, this move fails.
Charge
Power: -
Category: Support
Type: Electric
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Add 2 Dice to the
Damage Pool to the next Electric
Damaging move the user performs.
Charge Beam
Power: 2
Category: Special
Type: Electric
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 5 Chance Dice to
Increase the User’s Special by 1. Accuracy -1.
Discharge
Power: 3
Category: Special
Type: Electric
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Area Attack. Roll 3
Chance Dice to Paralyze those affected.
Eerie Impulse
Power: -
Category: Support
Type: Electric
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Reduce foe's Special by 2.
Electric Terrain
Power: -
Category: Support
Type: Electric
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: For the Next 4 Rounds
all Electric Attacks will deal 1 Extra Dice of Damage. Anyone on the ground will be cured from “Sleep” Status.
Electrify
Power: -
Category: Support
Type: Electric
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: The Damage from the
next attack made by the target will be
Electric Type.
Electro Ball
Power: 2*
Category: Special
Type: Electric
Accuracy: Dexterity + Channel
Damage Pool: Special + 2*
Added Effect: Add 1 Extra Dice to
the Damage Pool of the user for every
Point on Dexterity it has that surpasses
the Foe’s. Up to 4 Dice might be added
this way.
Electroweb
Power: 2
Category: Special
Type: Electric
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: All foes in Range.
Reduce Dexterity of those affected by 1.
Fusion Bolt
Power: 4*
Category: Physical
Type: Electric
Accuracy: Strength + Channel
Damage Pool: Strength + 4*
Added Effect: Lethal. If the Move
“Fusion Flare” has already been used
by anyone this Round, add 4 Extra Dice
to the Damage Pool of this Move.
Ion Deluge
Power: -
Category: Support
Type: Electric
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: For the rest of the
Scene, Normal Type Moves will deal
damage as if they were Electric Type
Moves.
Magnet Rise
Power: -
Category: Support
Type: Electric
Accuracy: Insight + Nature
Damage Pool: Strength + 2
Added Effect: For the Next 4 Rounds
the User gains immunity against Ground
Type Moves.
Magnetic Flux
Power: -
Category: Support
Type: Electric
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Increase the Defense
and Sp. Defense of User and all its
Electric and Steel Type Allies by 1.
Nuzzle
Power: 1
Category: Physical
Type: Electric
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Paralyze the foe.
Overdrive
Power: 3
Category: Special
Type: Electric
Accuracy: Dexterity + Peform
Damage Pool: Special + 3
Added Effect: All Foes in Range.
Sound Based.
Parabolic Charge
Power: 2
Category: Special
Type: Electric
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Area Attack. The user
restores HP equal to half the damage
dealt to one target, rounded down.
Pika Papow
Power: 0*
Category: Special
Type: Electric
Accuracy: Dexterity + Channel
Damage Pool: Special + 0 (Up to +5)
Added Effect: Add 1 Die to the Damage Roll for every point of Happiness
on the User. If the user of this Move is
at its Final Stage of Evolution, this move
fails.
Plasma Fists
Power: 4
Category: Physical
Type: Electric
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4
Added Effect: Fist Based. If successful, all Normal-Type Moves of the user will be considered Electric-Type until the end of the Scene
Shock Wave
Power: 2
Category: Special
Type: Electric
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Never Fails.
Spark
Power: 2
Category: Physical
Type: Electric
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Roll 3 Chance Dice to
Paralyze the foe.
Thunder
Power: 5
Category: Special
Type: Electric
Accuracy: Special + Channel
Damage Pool: Special + 5
Added Effect: Lethal. Roll 3 Chance
Dice to Paralyze the foe. If performed
under Sunny Weather, Accuracy
becomes -3 instead. If Performed
under Rain Weather, Ignore this Move’s
Reduced Accuracy. Accuracy -2.
Thunder Fang
Power: 2
Category: Physical
Type: Electric
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Roll 2 Chance Dice to
Flinch the foe. Roll 2 Chance Dice to
Paralyze the foe.
Thunder Punch
Power: 3
Category: Physical
Type: Electric
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Fist Based. Roll 1 Chance Dice to Paralyze foe.
Thunder Shock
Power: 2
Category: Special
Type: Electric
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 1 Chance Dice to
Paralyze the foe.
Thunder Wave
Power: -
Category: Support
Type: Electric
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Paralyze the foe. Accuracy -1.
Thunderbolt
Power: 3
Category: Special
Type: Electric
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Roll 1 Chance Dice to
Paralyze the foe.
Volt Switch
Power: 2
Category: Special
Type: Electric
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: The user switches out
after dealing damage, the new Pokémon
arrives ready to fight on the next Round. Switcher Move.
Volt Tackle
Power: 5
Category: Physical
Type: Electric
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Added Effect: Recoil. Roll 1 Chance
Dice to Paralyze the Foe.
Wild Charge
Power: 3
Category: Physical
Type: Electric
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Recoil.
Zap Cannon
Power: 5
Category: Special
Type: Electric
Accuracy: Dexterity + Channel
Damage Pool: Special + 5
Added Effect: Lethal. Paralyze the
Foe. Accuracy -3.
Zing Zap
Power: 3
Category: Physical
Type: Electric
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 3 Chance Dice
to Flinch the Foe.
Zippy Zap
Power: 2
Category: Physical
Type: Electric
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Priority 2. This Move
is always a Critical Hit and gets the
proper Bonus for it. If the user of this
Move is at its Final Stage of Evolution,
this move fails.
Fairy Moves
Aromatic Mist
Power: -
Category: Support
Type: Fairy
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Increase one Ally’s
Defense and Sp. Defense by 1.
Baby-Doll-Eyes
Power: -
Category: Support
Type: Fairy
Accuracy: Cute + Allure
Damage Pool: -
Added Effect: Priority 1. Reduce foe’s
Strength by 1.
Charm
Power: -
Category: Support
Type: Fairy
Accuracy: Cute + Allure
Damage Pool: -
Added Effect: Reduce foe's Strength by 2.
Crafty Shield
Power: -
Category: Support
Type: Fairy
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Priority 3. The User and
its Allies are protected from the effects
of a Support Move. Shield.
Dazzling Gleam
Power: 3
Category: Special
Type: Fairy
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: All foes in Range.
Decorate
Power: -
Category: Support
Type: Fairy
Accuracy: Beauty + Nature
Damage Pool: -
Added Effect: Increase the
Strength and Special of One Ally by 2.
Disarming Voice
Power: 2
Category: Special
Type: Fairy
Accuracy: Insight + Perform
Damage Pool: Special + 2
Added Effect: Sound Based. Never Fail. All foes in Range.
Draining Kiss
Power: 2
Category: Special
Type: Fairy
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: The User restores
HP equal to half the damage dealt,
rounded down.
Fairy Lock
Power: -
Category: Support
Type: Fairy
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Blocks. Lasts 1 Round.
Fairy Wind
Power: 2
Category: Special
Type: Fairy
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: -
Fleur Cannon
Power: 6
Category: Special
Type: Fairy
Accuracy: Special + Channel
Damage Pool: Special + 6
Added Effect: Lethal. Reduce User's Special by 2. Accuracy -1.
Floral Healing
Power: -
Category: Support
Type: Fairy
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: One Ally. Basic Heal.
If performed over Grassy Terrain this
move is a Complete Heal.
Flower Shield
Power: -
Category: Support
Type: Fairy
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Increase the Defense
of All Grass Type Pokémon on the field by 1
Geomancy
Power: -
Category: Support
Type: Fairy
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Charge Move.
The user charges, then Increases by 2
its Dexterity, Special and Sp. Defense
scores on its next Turn.
Light of Ruin
Power: 6
Category: Special
Type: Fairy
Accuracy: Special + Channel
Damage Pool: Special + 6
Added Effect: Lethal. Recoil. Accuracy -1.
Misty Terrain
Power: -
Category: Support
Type: Fairy
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Creatures standing on the battlefield won't be affected by Status Ailments. Dragon Type attacks
won’t add their Power to the Damage
Pool. Lasts 4 Rounds.
Moonblast
Power: 3
Category: Special
Type: Fairy
Accuracy: Special + Channel
Damage Pool: Special + 3
Added Effect: Roll 3 Chance Dice to
Reduce foe’s Special by 1.
Moonlight
Power: -
Category: Support
Type: Fairy
Accuracy: Insight + Nature
Damage Pool: Special + 3
Added Effect: Basic Heal. If successful,
spend 1 Will point to activate. If it’s Night
or Sunny Weather is on effect, this Move
becomes a Complete Heal. If Rain/Sand-
storm Weather is in effect, this Move only
heals 1 HP
Nature's Madness
Power: *
Category: Special
Type: Fairy
Accuracy: Insight + Nature
Damage Pool: Varies
Added Effect: Damage Roll is Half
of the Foe’s remaining HP (up to 10)
Rounded down. If the remaining HP of
the foe is 1, this move fails. Ignore the foe’s Defenses. Accuracy -1.
Play Rough
Power: 3
Category: Physical
Type: Fairy
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 1 Chance Dice to
Reduce foe’s Strength by 1. Accuracy -1.
Sparkly Swirl
Power: 3
Category: Special
Type: Fairy
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: If successful, heal
any Status Ailment on the User and
Allies. If the user of this Move is at
its Final Stage of Evolution, this move
fails. Accuracy -1.
Spirit Break
Power: 2
Category: Physical
Type: Fairy
Accuracy: Insight + Brawl
Damage Pool: Strength + 2
Added Effect: If successful, reduce
the Foe’s Special by 1.
Strange Steam
Power: 3
Category: Special
Type: Fairy
Accuracy: Special + Channel
Damage Pool: Special + 3
Added Effect: Roll 2 Chance Dice
to Confuse the Foe.
Sweet Kiss
Power: -
Category: Support
Type: Fairy
Accuracy: Cute + Allure
Damage Pool: -
Added Effect: Confuse the foe. Accuracy -2.
Fighting Moves
Arm Thrust
Power: 1
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Successive Actions.
Aura Sphere
Power: 3
Category: Special
Type: Fighting
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Never Fails.
Body Press
Power: 3
Category: Physical
Type: Fighting
Accuracy: Strength + Brawl
Damage Pool: Vitality + 3
Added Effect: -
Brick Break
Power: 3*
Category: Physical
Type: Fighting
Accuracy: Dexterity + brawl
Damage Pool: Strength + 3
Added Effect: If a Barrier is in place
on the foe’s side (i.e. Light Screen,
Reflect) destroy the barrier and add 2
Extra Dice to the Damage Pool.
Bulk Up
Power: -
Category: Support
Type: Fighting
Accuracy: Vitality + Athletics
Damage Pool: -
Added Effect: Increase the User’s
Strength and Defense by 1.
Circle Throw
Power: 2
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Low Priority. The target is hit and knocked back to its trainer forcing it to send another Pokemon, in the wild the target is sent away. Accuracy -1.
Close Combat
Power: 5
Category: Physical
Type: Strength
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Added Effect: After dealing damage,
Reduce User’s Defense and Sp. Defense by 1.
Counter
Power: *
Category: Physical
Type: Fighting
Accuracy: Insight + Brawl
Damage Pool: Varies
Added Effect: This Move can only
deal damage if the Foe has dealt
Physical Damage to the User this Round.
Roll the same Damage Pool as your
Foe plus 2 Extra Dice. Ignore the foe’s
Defenses.
Cross Chop
Power: 4
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4
Added Effect: High Critical. Accuracy -2.
Detect
Power: -
Category: Support
Type: Fighting
Accuracy: Insight + Alert
Damage Pool: -
Added Effect: Priority 5. Shield Move.
Reduce 3 Damage This Pokémon would
receive from a Damaging Move. Negate
the effects of Support Moves that target
the user. Reduce to zero the set damage
from a Move the user would take.
Double Kick
Power: 2
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Double Action.
Drain Punch
Power: 3
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Fist Based. The user
restores HP equal to half the damage
dealt, rounded down
Dynamic Punch
Power: 4
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4
Added Effect: Fist Based. Confuse the foe. Accuracy -3.
Final Gambit
Power: *
Category: Special
Type: Fighting
Accuracy: Will + Athletic
Damage Pool: Foe's Remaining HP + 3
Added Effect: Ignore the foe's Defenses. The user faints after dealing damage.
Flying Press
Power: 3
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: When Dealing damage
with this move, it counts as if this move
was also Flying Type.
Focus Blast
Power: 5
Category: Special
Type: Fighting
Accuracy: Special + Channel
Damage Pool: Special + 5
Added Effect: Roll 1 Chance Dice to
Reduce foe’s Sp. Defense by 1. Accuracy -2.
Focus Punch
Power: 6
Category: Physical
Type: Fighting
Accuracy: Strength + Brawl
Damage Pool: Strength + 6
Added Effect: Fist Based. Charge Move. The User will flinch if it gets hit before releasing this attack
Force Palm
Power: 2
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Roll 3 Chance Dice to
Paralyze the foe.
Hammer Arm
Power: 4
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4
Added Effect: After dealing damage,
Reduce user’s Dexterity by 1. Accuracy -1.
High Jump Kick
Power: 5
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 5
Added Effect: If Accuracy Roll is
unsuccessful, deal 5 Dice of Damage to
the User. Accuracy -1.
Jump Kick
Power: 4
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4
Added Effect: If Accuracy Roll is
unsuccessful, deal 4 Dice of Damage to
the User.
Karate Chop
Power: 3
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: High Critical.
Low Kick
Power: 1*
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1*
Added Effect: Add 1 Extra Damage
Dice for every 50kg of weight on the
foe, up to 4 Dice may be added this way.
Low Sweep
Power: 2
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Reduce foe's Dexterity by 2.
Mach Punch
Power: 2
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Fist Based. Priority 1.
Mat Block
Power: -
Category: Support
Type: Fighting
Accuracy: Dexterity + Athletic
Damage Pool: -
Added Effect: Shield Move. Reduce
3 Damage The User and Allies would
receive from a Damaging Move. This Move only works the first Round the
User has been out.
Meteor Assault
Power: 6
Category: Physical
Type: Fighting
Accuracy: Strength + Brawl
Damage Pool: Strength + 6
Added Effect: Lethal. Must Recharge. Accuracy -1.
No Retreat
Power: -
Category: Support
Type: Fighting
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Increase the User’s
Strength, Dexterity, Special, Defense
and Sp. Defense by 1. The user is now blocked.
Octolock
Power: -
Category: Support
Type: Fighting
Accuracy: Strength + Brawl
Damage Pool: -
Added Effect: Block. Reduce the
foe’s Defense and Sp. Defense by 1.
Power-Up Punch
Power: 2
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Fist Based. Increase
User’s Strength by 1.
Quick Guard
Power: -
Category: Support
Type: Fighting
Accuracy: Dexterity + Athletic
Damage Pool: -
Added Effect: Shield Move. Reduce
3 Damage The User and Allies would
receive from a Damaging Move. Negate
the effects of support Moves that target
The User and Allies. This Move only works against Moves with Priority. Priority 3.
Revenge
Power: 2*
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: If the User has already received damage this round, add 2 Extra Dice to the Damage Pool.
Reveral
Power: 1*
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Add 1 Extra Dice to
the Damage Pool for every missing
HP the User has. Up to 5 Dice may be
added this Way
Rock Smash
Power: 2
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Roll 5 Chance Dice to
Reduce foe’s Defense by 1.
Rolling Kick
Power: 2
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Roll 3 Chance Dice to
Flinch the Foe. Accuracy -2.
Sacred Sword
Power: 3
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Ignore any Increases to
the foe’s Defense.
Secret Sword
Power: 3
Category: Special
Type: Fighting
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Apply the foe’s
Defense instead of its Sp.Defense to
resist Damage from this Move.
Seismic Toss
Power: *
Category: Physical
Type: Fighting
Accuracy: Strength + Athletics
Damage Pool: Varies
Added Effect: Roll Damage Dice according to the User’s Rank. 1 Dice at Starter Rank; 2 Dice at Beginner Rank; 3 dice at Amateur Rank; 4 Dice at Ace Rank; 5 Dice at Professional Rank. Ignore the foe Defenses.
Sky Uppercut
Power: 3
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: -
Storm Throw
Power: 2
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: If the Accuracy Roll is
successful this move becomes a Critical
Hit.
Submission
Power: 3
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Recoil. Accuracy -2.
Superpower
Power: 5
Category: Physical
Type: Fighting
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Added Effect: Lethal. Reduce User’s
Strength and Defense by 1.
Triple Kick
Power: 1*
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Successive Actions.
Add 1 Extra Dice to the Damage Pool to
the last kick performed.
Vacuum Wave
Power: 2
Category: Special
Type: Fighting
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Priority 1.
Vital Throw
Power: 2
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Low Priority. Never Fails.
Wake-Up Slap
Power: 2*
Category: Physical
Type: Fighting
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: If the Foe is sleeping
Add 2 Extra Dice to the Damage Pool. The foe Wakes up afterwards.
Fire Moves
Blast Burn
Power: 6
Category: Special
Type: Fire
Accuracy: Special + Channel
Damage Pool: Special + 6
Added Effect: Lethal. Must Recharge. Accuracy -1.
Blaze Kick
Power: 3
Category: Physical
Type: Fire
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: High Critical. Roll 2
Chance Dice to Burn the Foe (Burn 2). Accuracy -1.
Blue Flare
Power: 6
Category: Special
Type: Fire
Accuracy: Special + Channel
Damage Pool: Special + 6
Added Effect: Roll 2 Chance Dice
to Burn the foe (Burn 3). Accuracy -2.
Burn Up
Power: 7
Category: Special
Type: Fire
Accuracy: Will + Channel
Damage Pool: Special + 7
Added Effect: Lethal. After Damage is
dealt, the user is no longer considered a Fire-Type for the rest of the day (If its only type was Fire, it is now considered Typeless). Fire-type Moves won’t add their Power to the Damage pool of this Pokémon for the rest of the day.
Ember
Power: 2
Category: Special
Type: Fire
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 1 Chance Dice to
Burn the Foe (Burn 1).
Eruption
Power: 6*
Category: Special
Type: Fire
Accuracy: Special + Channel
Damage Pool: Special + 6
Added Effect: Lethal. Target all foes
in Range. Reduce 1 Dice from the Damage Pool for every missing HP the User has. Up to 5 dice may be removed this way.
Fiery Dance
Power: 3
Category: Special
Type: Fire
Accuracy: Dexterity + Perform
Damage Pool: Special + 3
Added Effect: Roll 5 Chance Dice to
Increase the User’s Special by 1.
Fire Blast
Power: 5
Category: Special
Type: Fire
Accuracy: Special + Channel
Damage Pool: Special + 5
Added Effect: Lethal. Roll 3 Chance
Dice to Burn the foe (Burn 3). Accuracy -2.
Fire Fang
Power: 2
Category: Physical
Type: Fire
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Roll 2 Chance Dice to
Flinch the Foe. Roll 2 Chance Dice to
Burn the foe (Burn 1). Accuracy -1.
Fire Lash
Power: 3
Category: Physical
Type: Fire
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Reduce foe's Defense by 1.
Fire Pledge
Power: 2
Category: Special
Type: Fire
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: All flammable plants
and objects in the battlefield are covered
in flames. Roll 1 Dice of Fire Damage at
the end of every Round against everyone
on the field.
Fire Punch
Power: 3
Category: Physical
Type: Fire
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Fist Based. Roll 1
Chance Dice to Burn the foe (Burn 2).
Fire Spin
Power: 2
Category: Special
Type: Fire
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Blocks. Roll 2 Dice of
Damage against the foe at the end of
each Round. Lasts 4 Rounds. Accuracy -2.
Flame Burst
Power: 3
Category: Special
Type: Fire
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: After dealing damage,
the user may roll 1 Dice of Damage
against two other Targets.
Flame Charge
Power: 2
Category: Physical
Type: Fire
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Increase the User’s
Dexterity by 1.
Flame Wheel
Power: 2
Category: Physical
Type: Fire
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Roll 1 Chance Dice to
Burn the foe (Burn 1).
Flamethrower
Power: 3
Category: Special
Type: Fire
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Roll 1 Chance Dice to
Burn the foe (Burn 2).
Flare Blitz
Power: 5
Category: Physical
Type: Fire
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Added Effect: Recoil. Roll 3 Chance
Dice to Burn the foe (Burn 3).
Fusion Flare
Power: 4*
Category: Special
Type: Fire
Accuracy: Special + Channel
Damage Pool: Special + 4*
Added Effect: Lethal. If the Move
“Fusion Bolt” has already been used
by anyone this Round, add 4 Extra Dice
to the Damage Pool of this Move.
Heat Crash
Power: 2*
Category: Physical
Type: Fire
Accuracy: Strength + Brawl
Damage Pool: Strength + 2*
Added Effect: Add 1 Extra Dice
of Damage for every 50kgs the user
weights above the target. Up to 4 Dice may be added this way.
Heat Wave
Power: 3
Category: Special
Type: Fire
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Target all foes in Range. Roll 1 Chance Dice to Burn those
affected (Burn 1). Accuracy -1.
Incinerate
Power: 2
Category: Special
Type: Fire
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Target all foes in range. Destroy the held Berries of those
affected.
Inferno
Power: 4
Category: Special
Type: Fire
Accuracy: Dexterity + Channel
Damage Pool: Special + 4
Added Effect: Lethal. Burn the foe (Burn 3). Accuracy -2.
Lava Plume
Power: 3
Category: Special
Type: Fire
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Area Attack. Roll 3
Chance Dice to Burn those affected (Burn 1).
Magma Storm
Power: 4
Category: Special
Type: Fire
Accuracy: Special + Channel
Damage Pool: Special + 4
Added Effect: Blocks. Roll 3 Damage
Dice at the end of each Round. Lasts 4 Rounds. Accuracy -2.
Mind Blown
Power: 6
Category: Special
Type: Fire
Accuracy: Insight + Channel
Damage Pool: Special + 5
Added Effect: Area Attack. Recoil.
Mystical Fire
Power: 2
Category: Special
Type: Fire
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Reduce Foe’s Special by 1.
Overheat
Power: 6
Category: Special
Type: Fire
Accuracy: Special + Channel
Damage Pool: Special + 6
Added Effect: Lethal. Reduce User’s
Special by 2. Accuracy -1.
Pyro Ball
Power: 5
Category: Physical
Type: Fire
Accuracy: Strength + Channel
Damage Pool: Strength + 5
Added Effect: Roll 1 Chance Dice
to Burn those Affected (Burn 2). Accuracy -1.
Sacred Fire
Power: 4
Category: Physical
Type: Fire
Accuracy: Dexterity + Channel
Damage Pool: Strength + 4
Added Effect: Lethal. Roll 5 Chance
Dice to Burn the Foe (Burn 3).
Searing Shot
Power: 5
Category: Special
Type: Fire
Accuracy: Special + Channel
Damage Pool: Special + 5
Added Effect: Lethal. All Foes in
Range. Roll 3 Chance Dice to Burn
those Affected (Burn 2).
Shell Trap
Power: 6
Category: Special
Type: Fire
Accuracy: Dexterity + Stealth
Damage Pool: Special + 6
Added Effect: Lethal. Priority -3.
This Move strikes the next time the user is hit with a Non-Ranged Physical attack.
Sizzly Slide
Power: 3
Category: Physical
Type: Fire
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Burn the foe (Burn 1).
If the user of this Move is at its Final
Stage of Evolution, this move fails.
Sunny Day
Power: -
Category: Support
Type: Fire
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Sunny Weather is
activated for the next 4 Rounds.
V-Create
Power: 7
Category: Physical
Type: Fire
Accuracy: Strength + Brawl
Damage Pool: Strength + 7
Added Effect: Reduce the user’s
Dexterity, Defense and Sp. Defense by 1.
Will-o-Wisp
Power: -
Category: Support
Type: Fire
Accuracy: Dexterity + Channel
Damage Pool: -
Added Effect: Burn the Foe (Burn 1). Accuracy -2.
Flying Moves
Acrobatics
Power: 4*
Category: Physical
Type: Flying
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4
Added Effect: If the User has a Held
Item, remove 2 Dice from the Damage Roll.
Aerial Ace
Power: 2
Category: Physical
Type: Flying
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Never Fails.
Aeroblast
Power: 4
Category: Special
Type: Flying
Accuracy: Special + Channel
Damage Pool: Special + 4
Added Effect: Lethal. High Critical.
Air Cutter
Power: 2
Category: Special
Type: Flying
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Target all foes in Range. High Critical.
Air Slash
Power: 3
Category: Special
Type: Flying
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Roll 3 Chance Dice to
Flinch the foe.
Beak Blast
Power: 4
Category: Physical
Type: Flying
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4
Added Effect: Ranged. Charge Move.
Priority -3. If the User is hit by a Non-
Ranged Physical Attack while this Move
is charging, Burn the foe (Burn 2).*
Bounce
Power: 3
Category: Physical
Type: Flying
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Charge Move. While charging this Move, the user will be out of range. Roll 3 Chance Dice to paralyze the foe.
Brave Bird
Power: 5
Category: Physical
Type: Flying
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Added Effect: Recoil.
Chatter
Power: 2
Category: Special
Type: Flying
Accuracy: Insight + Perform
Damage Pool: Special + 2
Added Effect: Sound Based. Roll 3 Chance Dice to Confuse the foe.
Defog
Power: -
Category: Support
Type: Flying
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Remove all Barriers,
(i.e. Light Screen, Reflect etc.) Entry Hazards (Toxic Spikes, Stealth Rock, etc.) and Terrains (Misty Terrain, Electric Terrain etc.) from the Battlefield.
Dragon Ascent
Power: 5
Category: Physical
Type: Flying
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Added Effect: Lethal. Reduce the
user’s Defense and Sp. Defense by 1.
Drill Peck
Power: 3
Category: Physical
Type: Flying
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: -
Feather Dance
Power: -
Category: Support
Type: Flying
Accuracy: Beauty + Perform
Damage Pool: -
Added Effect: Reduce the foe’s Strength by 2.
Floaty Fall
Power: 3
Category: Physical
Type: Flying
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 3 Chance Dice
to Flinch the Foe. If the user of this
Move is at its Final Stage of Evolution,
this move fails.
Fly
Power: 3
Category: Physical
Type: Flying
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect:Charge Move. While
charging this move, the User will be out of
range, with the exception of the attacks Hurricane and Thunder.
Gust
Power: 2
Category: Special
Type: Flying
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: -
Hurricane
Power: 5
Category: Special
Type: Flying
Accuracy: Special + Channel
Damage Pool: Special + 5
Added Effect: Lethal. Roll 3 Chance
Dice to Confuse the Foe. If Rain
Weather is in effect, Ignore this Move’s
Reduced Accuracy. Accuracy -2.
Mirror Move
Power: *
Category: Support
Type: Flying
Accuracy: Will + Channel
Damage Pool: Same as Copied move.
Added Effect: Copies the last Damaging Move the foe has performed.
Oblivion Wing
Power: 4
Category: Special
Type: Flying
Accuracy: Special + Channel
Damage Pool: Special + 4
Added Effect: Lethal. High Critical.
Peck
Power: 2
Category: Physical
Type: Flying
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: -
Pluck
Power: 2
Category: Physical
Type: Flying
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: If the Target is holding a Berry, the User eats it and gains its
effects.
Roost
Power: -
Category: Support
Type: Flying
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Basic Heal. Until the
User’s next action this Pokémon will be
vulnerable to Ground Type moves.
Sky Attack
Power: 6
Category: Physical
Type: Flying
Accuracy: Strength + Brawl
Damage Pool: Strength + 6
Added Effect: Lethal. High Critical.
Charge Move. Roll 3 Chance Dice to
Flinch the foe. Accuracy -1.
Sky Drop
Power: 2
Category: Physical
Type: Flying
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Charge Move.* If successful, the foe is flinched while this
Move is charging. If the target is a Flying-
Type Pokémon or the foe is heavier than
the user can lift this Move Fails.
Tailwind
Power: -
Category: Support
Type: Flying
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Increase the Dexterity
of everyone on the User’s side of the
field by 2. Lasts 4 Rounds.
Wing Attack
Power: 2
Category: Physical
Type: Flying
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: -
Ghost Moves
Astonish
Power: 1
Category: Physical
Type: Gjpst
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Roll 3 Chance Dice to
Flinch the foe.
Confuse Ray
Power: -
Category: Support
Type: Ghost
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Confuse the foe.
Curse
Power: -
Category: Support
Type: Ghost
Accuracy: Will + Channel
Damage Pool: -
Added Effect: Roll half of the User’s HP
as Damage Dice to itself, ignoring defenses. The Target will remove 1 success from all of their Rolls until the Curse is lifted.
Curse (Non-Ghost User)
Power: -
Category: Support
Type: Ghost
Accuracy: Will + Channel
Damage Pool: -
Added Effect: Increase the User’s
Strength and Defense by 1. Reduce the
User’s Dexterity by 1. This effect only works on non Ghost-Type Pokémon.
Destiny Bond
Power: -
Category: Support
Type: Ghost
Accuracy: Will + Channel
Damage Pool: -
Added Effect: If the user faints this
Round due to Combat damage, the
Pokemon that dealt the damage will faint
at the same time
Grudge
Power: -
Category: Support
Type: Ghost
Accuracy: Will + Channel
Damage Pool: -
Added Effect: The User Faints.
The Foe loses all its Will points and
any effects it got from spending them.
The Foe must roll Loyalty at the end
of every Round to keep battling. Each
Round 1 more success is required.
Hex
Power: 2*
Category: Special
Type: Ghost
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: If the Target is affected
by a Status Ailment add 2 Extra Dice to
the Damage Pool.
Lick
Power: 1
Category: Physical
Type: Ghost
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Roll 3 Chance Dice to Paralyze the Fe.
Moongeist Beam
Power: 4
Category: Special
Type: Ghost
Accuracy: Special + Channel
Damage Pool: Special + 4
Added Effect: Lethal. If anything on
the foe’s side would prevent this move
from dealing damage (Pokémon Type,
Abilities, Shield Moves, Weather or
Barriers) ignore it. This Move cannot be Clashed.
Night Shade
Power: *
Category: Special
Type: Ghost
Accuracy: Insight + Channel
Damage Pool: Varies
Added Effect: Roll Damage Dice according to the User’s Rank. 1 Dice at Starter Rank; 2 Dice at Beginner Rank; 3 dice at Amateur Rank; 4 Dice at Ace Rank; 5 Dice at Professional Rank. Ignore
Foe’s Defenses.
Nightmare
Power: -
Category: Support
Type: Ghost
Accuracy: Will + Channel
Damage Pool: -
Added Effect: Will only work if the
Target is asleep. Deal 1 Damage to the foe. Deal 1 Damage again at the beginning of each Round if the target is still asleep.
Ominous Wind
Power: 2
Category: Special
Type: Ghost
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 1 Chance Dice to
Increase the User’s Strength, Dexterity,
Special, Defense and Sp. Defense by 1.
Phantom Force
Power: 3
Category: Physical
Type: Ghost
Accuracy: Strength + Brawl
Damage Pool: Strength + 3
Added Effect: Charge Move. While
charging this Move, other Moves will not
affect the user. If the Target made a
Shielding Action the shield is destroyed
and won’t have any effect.
Shadow Ball
Power: 3
Category: Special
Type: Ghost
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Roll 1 Chance Dice to
Reduce foe’s Sp. Defense by 1.
Shadow Bone
Power: 3
Category: Physical
Type: Ghost
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 2 Chance Dice to
Reduce the Foe’s Defense by 1.
Shadow Claw
Power: 3
Category: Physical
Type: Ghost
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: High Critical.
Shadow Force
Power: 5
Category: Physical
Type: Ghost
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Added Effect: Lethal. Charge Move.
While charging this Move, other Move will
not affect the user. If the Target made a
Shielding Action, the shield is destroyed
and won’t have any effect. Damage dealt
by this Move cannot be healed for 24 hrs.
Shadow Punch
Power: 2
Category: Physical
Type: Ghost
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Fist Based. Never Fails.
Shadow Sneak
Power: 2
Category: Physical
Type: Ghost
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Priority 1.
Spectral Thief
Power: 3
Category: Physical
Type: Ghost
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: If successful, BEFORE
the user deals damage with this Move,
steal all Attribute Increases the foe may
have. Reduced Attributes on the foe remain.
Spirit Shackle
Power: 3
Category: Physical
Type: Ghost
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Blocks.
Spite
Power: -
Category: Support
Type: Ghost
Accuracy: Will + Intimidate
Damage Pool: -
Added Effect: Reduce the Foe’s Will
to 1 point. Reset any effects it got from
spending Will Points.
Trick-or-Treat
Power: -
Category: Support
Type: Ghost
Accuracy: Will + Allure
Damage Pool: -
Added Effect: Add the Ghost type to
the Target's Type. (ie. Meowth will now be
“Normal/Ghost” Charizard will now be
“Fire/Flying/Ghost”) If the Pokémon
already has a third type attached, replace it.
Grass Moves
Absorb
Power: 1
Category: Special
Type: Grass
Accuracy: Dexterity + Channel
Damage Pool: Special + 1
Added Effect: The user restores HP
equal to half the damage dealt rounded
down.
Apple Acid
Power: 3
Category: Special
Type: Grass
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Reduce the Foe’s
Sp. Defense by 1.
Aromatherpay
Power: -
Category: Support
Type: Grass
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Cure User and Allies
from Burn, Freeze, Paralysis, Poison or
Sleep.
Branch Poke
Power: 2
Category: Physical
Type: Grass
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: -
Bullet Seed
Power: 1
Category: Physical
Type: Grass
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Ranged. Successive Actions.
Cotton Guard
Power: -
Category: Support
Type: Grass
Accuracy: Insight + Channel
Damage Pool: -
Added Effect: Increase the User’s
Defense by 3.
Cotton Spore
Power: -
Category: Support
Type: Grass
Accuracy: Insight + Channel
Damage Pool: -
Added Effect: Reduce Foe’s Dexterity by 2.
Drum Beating
Power: 3
Category: Physical
Type: Grass
Accuracy: Dexterity + Perform
Damage Pool: Strength + 3
Added Effect: Reduce the Foe’s
Dexterity by 1.
Energy Ball
Power: 3
Category: Special
Type: Grass
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Roll 1 Chance Dice to
Reduce foe’s Sp. Defense by 1.
Forest's Curse
Power: -
Category: Support
Type: Grass
Accuracy: Will + Nature
Damage Pool: Varies
Added Effect: Add the Grass Type to
the Target's Type (ie. Nidoran will now be
“Poison/Grass” Heracross will now be
“Bug/Fight/Grass”) If the Pokémon
already has a third type attached, replace
it.
Frenzy Plant
Power: 6
Category: Special
Type: Grass
Accuracy: Special + Channel
Damage Pool: Special + 6
Added Effect: Must Recharge. Accuracy -1.
Giga Drain
Power: 3
Category: Special
Type: Grass
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: The user restores HP
equal to half the damage dealt, rounded
down.
Grass Knot
Power: 1*
Category: Special
Type: Grass
Accuracy: Dexterity + Channel
Damage Pool: Special + 1
Added Effect: Add 1 Extra Dice to the
Damage Pool for every 50 kgs. of
weight on the foe, up to +4 Extra Dice.
Grass Pledge
Power: 2
Category: Special
Type: Grass
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Area Attack. Reduce the
Dexterity of those Affected by 1. Pokémon on the ground that enter any side of the field will have 1 point to their Dexterity reduced until the end of the scene.
Grass Whistle
Power: -
Category: Support
Type: Grass
Accuracy: Special + Perform
Damage Pool: -
Added Effect: Sound Based. Put the
Target to Sleep. Accuracy -3.
Grassy Terrain
Power: -
Category: Support
Type: Grass
Accuracy: Special + Nature
Damage Pool: -
Added Effect: If successful, spend
1 Will point to activate. Everyone in the
user’s side of the field heals 1 HP at the
end of each Round. Add 1 Extra Die to the Damage Rolls of Grass-Type Moves.
Grav Apple
Power: 3
Category: Physical
Type: Grass
Accuracy: Dexterity + Channel
Damage Pool: Strength + 3
Added Effect: Ranged. Reduce the
Foe’s Defense by
Horn Leech
Power: 3
Category: Physical
Type: Grass
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: The user restores HP
equal to half the damage dealt, rounded
down.
Ingrain
Power: -
Category: Support
Type: Grass
Accuracy: Special + Nature
Damage Pool: -
Added Effect: If successful, spend 1
Will point to activate. User heals 1 HP at
the end of each Round. The User is now
Blocked.
Leaf Blade
Power: 3
Category: Physical
Type: Grass
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Lethal. High Critical
Leaf Storm
Power: 6
Category: Special
Type: Grass
Accuracy: Special + Channel
Damage Pool: Special + 6
Added Effect: Reduce the User’s
Special by 1. Accuracy -1.
Leaf Tornado
Power: 2
Category: Special
Type: Grass
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 5 Chance Dice to
Reduce the Foe’s Accuracy by 1. Accuracy -1.
Leafage
Power: 2
Category: Physical
Type: Grass
Accuracy: Dexterity + Channel
Damage Pool: Strength + 2
Added Effect: Ranged.
Leech Seed
Power: -
Category: Support
Type: Grass
Accuracy: Special + Nature
Damage Pool: -
Added Effect: If successful, spend 1
Will point to activate. At the end of each
Round, Roll 1 Dice of Damage to the foe.
User heals 1 HP for every damage dealt
this way. Grass-Type Pokémon are immune to this Move. Accuracy -1.
Magical Leaf
Power: 2
Category: Special
Type: Grass
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Never Fail.
Mega Drain
Power: 2
Category: Special
Type: Grass
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: The user restores HP
equal to half the damage dealt, rounded
down.
Needle Arm
Power: 2
Category: Physical
Type: Grass
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Roll 3 Chance Dice to
Flinch the Foe.
Petal Blizzard
Power: 3
Category: Physical
Type: Grass
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Area Attack.
Petal Dance
Power: 5
Category: Special
Type: Grass
Accuracy: Special + Channel
Damage Pool: Special + 5
Added Effect: Rampage. Targets Random foe.
Power Whip
Power: 5
Category: Physical
Type: Grass
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 5
Added Effect: -
Razor Leaf
Power: 2
Category: Physical
Type: Grass
Accuracy: Dexterity + Channel
Damage Pool: Strength + 2
Added Effect: Target All Foes in
Range. Ranged. High Critical.
Sappy Seed
Power: 3
Category: Physical
Type: Grass
Accuracy: Special + Brawl
Damage Pool: Strength + 3
Added Effect: At the end of the
Round, Roll 1 Die of Damage to the foe,
Restore 1 HP to the user for every damage dealt this way. If the user of this Move is at its Final Stage of Evolution, this move fails. Accuracy -1.
Seed Bomb
Power: 3
Category: Physical
Type: Grass
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Ranged
Seed Flare
Power: 5
Category: Special
Type: Grass
Accuracy: Special + Channel
Damage Pool: Special + 5
Added Effect: Lethal. Roll 4 Chance
Dice to Reduce the foe’s Sp. Defense by 2
Sleep Powder
Power: -
Category: Support
Type: Grass
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Put the Target to
Sleep. Accuracy -2.
Snap Trap
Power: 2
Category: Physical
Type: Grass
Accuracy: Dexterity + Stealth
Damage Pool: Strength + 2
Added Effect: Target is Blocked for the
Next 4 Rounds.
Solar Beam
Power: 5
Category: Special
Type: Grass
Accuracy: Special + Channel
Damage Pool: Special + 5
Added Effect: Charge Move. If there
is a Sunny Weather, you skip this Move’s
Charge action. If performed under Rain,
Sandstorm or Hail Weather, this Move
takes two actions to Charge.
Solar Blade
Power: 5
Category: Physical
Type: Grass
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Added Effect: Charge Move. If
there is a Sunny Weather, you skip
this Move’s Charge action. If performed under Rain, Sandstorm or Hail Weather, this Move takes two actions to Charge.
Spiky Shield
Power: -
Category: Support
Type: Grass
Accuracy: Dexterity + Brawl
Damage Pool: -
Added Effect: Priority 3. Shield Move.
Reduce 3 Damage This Pokémon would
receive from a Damaging Move. If the
Foe used a non-ranged physical move
Roll 2 Dice of Damage against it.
Spore
Power: -
Category: Support
Type: Grass
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Put the Target to
Sleep.
Strength Sap
Power: -
Category: Support
Type: Grass
Accuracy: Insight + Nature
Damage Pool:-
Added Effect: Reduce Foe’s Strength by 1. User Heals HP equal to the Foe’s Current Strength Score. Healing in-battle limitations apply.
Stun Spore
Power: -
Category: Support
Type: Grass
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Paralyze the Foe. Accuracy -2.
Synthesis
Power: -
Category: Support
Type: Grass
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Basic Heal. If successful,
spend 1 Will point to activate. If Sunny Weather is on effect, this Move becomes a Complete Heal. If Rain/Sandstorm Weather is in effect, this Move only heals 1 HP.
Trop Kick
Power: 3
Category: Physical
Type: Grass
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Reduce Foe's Strength by 1.
Vine Whip
Power: 2
Category: Phyiscal
Type: Grass
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: -
Wood Hammer
Power: 5
Category: Physical
Type: Grass
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Added Effect: Recoil.
Worry Seed
Power: -
Category: Support
Type: Grass
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Until the end of the
Scene, Target’s Ability is now “Insomnia".
Ground Moves
Bone Club
Power: 2
Category: Physical
Type: Ground
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Roll 2 Chance Dice to
Flinch the Foe. Accuracy -2.
Bone Rush
Power: 1
Category: Physical
Type: Ground
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Successive Actions. Accuracy -1.
Boomerange
Power: 2
Category: Physical
Type: Ground
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Ranged. Double Action. Accuracy -1.
Bulldoze
Power: 2
Category: Physical
Type: Ground
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Area Attack. Reduce
the Dexterity of those affected by 1.
Dig
Power: 3
Category: Physical
Type: Ground
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Charge Move. While
charging this move, the User will be out of
range. Can be hit by Earthquake, Magnitude or a similar Move.
Drill Run
Power: 3
Category: Physical
Type: Ground
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: High Critical.
Earth Power
Power: 3
Category: Special
Type: Ground
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Roll 1 Chance Dice to
Reduce the foe’s Sp. Defense by 1.
Earthquake
Power: 4
Category: Physical
Type: Ground
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4
Added Effect: Area Attack. Ranged.
Fissure
Power: -
Category: Physical
Type: Ground
Accuracy: Strength + Brawl
Damage Pool: -
Added Effect: Ranged. Deal Damage to the foe equal to the Target’s Remaining HP, plus 1 Lethal Damage. Accuracy -5.
High Horsepower
Power: 3
Category: Physical
Type: Ground
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: -
Land's Wrath
Power: 3
Category: Physical
Type: Ground
Accuracy: Strength + Channel
Damage Pool: Strength + 3
Added Effect: Lethal. Ranged.
All Foes in Range.
Magnitude
Power: *
Category: Physical
Type: Ground
Accuracy: Dexterity + Channel
Damage Pool: Strength + Varies*
Added Effect: Ranged. Roll 1 Die to determine this Move’s Power.
Mud Bomb
Power: 2
Category: Special
Type: Ground
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 3 Chance Dice to
Reduce the Foe’s Accuracy by 1. Accuracy -2.
Mud Shot
Power: 2
Category: Special
Type: Ground
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Reduce the Foe’s
Dexterity by 1.
Mud Slap
Power: 1
Category: Special
Type: Ground
Accuracy: Dexterity + Channel
Damage Pool: Special + 1
Added Effect: Reduce the foe’s
Accuracy by 1.
Mud Sport
Power: -
Category: Support
Type: Ground
Accuracy: Special + Nature
Damage Pool: -
Added Effect: For the next 4 Rounds
Electric Type attacks won't add their
Power to the Damage Pool.
Precipice Blades
Power: 5
Category: Physical
Type: Ground
Accuracy: Strength + Channel
Damage Pool: Strength + 5
Added Effect: Lethal. Ranged. Accuracy -2.
Rototiller
Power: -
Category: Support
Type: Ground
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Increase the Strength
and Special of all Grass Type
Pokémon in the battlefield by 1.
Sand Attack
Power: -
Category: Support
Type: Ground
Accuracy: Dexterity + Channel
Damage Pool: -
Added Effect: The Foe gets 1 success
reduced from all its Accuracy Rolls.
Sand Tomb
Power: 2
Category: Physical
Type: Ground
Accuracy: Dexterity + Channel
Damage Pool: Strength + 2
Added Effect: Ranged. Blocks.
At the end of the Round, Roll 2 Dice
of Damage against the foe. Lasts 4
Rounds. Accuracy -2.
Shore Up
Power: -
Category: Support
Type: Ground
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Basic Heal. If performed under Sandstorm weather, this Move is a Complete Heal.
Spikes
Power: -
Category: Support
Type: Ground
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Foe Pokémon that
enters the battlefield will lose 1 HP, this
effect does not stack. Pokemon with the
Levitate ability and Flying Type Pokemon
are immune to this effect. Entry Hazard.
Stomping Tantrum
Power: 3*
Category: Physical
Type: Ground
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3*
Added Effect: Add 2 Extra Dice to
the Damage Pool of this move if the
User failed the Accuracy Roll of the
last Move it performed.
Thousand Arrows
Power: 3
Category: Physical
Type: Ground
Accuracy: Strength + Channel
Damage Pool: Strength + 3
Added Effect: Lethal. Ranged. All
Foes in Range. If successful, Flying
and Levitating Pokémon can be hit by
Ground-Type Moves for the rest of the
scene.
Thousand Waves
Power: 3
Category: Physical
Type: Ground
Accuracy: Special + Brawl
Damage Pool: Strength + 3
Added Effect: Blocks. Ranged.
All Foes in Range.
Ice Moves
Aurora Beam
Power: 2
Category: Special
Type: Ice
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 1 Chance Dice to
Reduce foe’s Strength by 1.
Aurora Veil
Power: -
Category: Support
Type: Ice
Accuracy: Special + Channel
Damage Pool: -
Added Effect: User and Allies will
receive 1 less Damage from both Physical and Special Attacks. This move will fail if not performed under Hail Weather. Lasts 4 Rounds, even if Hail
Weather is over.
Avalanche
Power: 2*
Category: Physical
Type: Ice
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Priority -4. If the user received damage from the target this Round, Add 2 Extra Dice to the
Damage Pool.
Blizzard
Power: 5
Category: Special
Type: Ice
Accuracy: Special + Channel
Damage Pool: Special + 5
Added Effect: All Foes in Range. Roll
1 Chance Dice to Freeze those affected. If performed under Sunny Weather, Accuracy becomes -3 instead. If Performed under Hail Weather, Ignore this Move’s Reduced Accuracy; and this Move can’t be evaded. Accuracy -2.
Freeze Dry
Power: 3
Category: Special
Type: Ice
Accuracy: Dexterity + Brawl
Damage Pool: Special + 3
Added Effect: Water-Type Pokémon
are dealt 2 Extra Damage.
Freeze Shock
Power: 6
Category: Physical
Type: Ice
Accuracy: Special + Channel
Damage Pool: Strength + 6
Added Effect: Lethal. Ranged. Charge Move. Roll 3 Chance Dice to Paralyze the Foe. Accuracy -1.
Freezy Frost
Power: 3
Category: Special
Type: Ice
Accuracy: Special + Channel
Damage Pool: Special + 3
Added Effect: Is succesful, remove
all Increased or Reduced Attributes and
Traits the Foe may have. If the user of this Move is at its Final Stage of Evolution, this move fails. Accuracy -1.
Frost Breath
Power: 2
Category: Special
Type: Ice
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: This Move is always a
Critical Hit and it gets the proper bonus for it. Accuracy -1.
Glaciate
Power: 2
Category: Special
Type: Ice
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Lethal. All Foes in
Range. Reduce the Dexterity of those
affected by 1.
Hail
Power: -
Category: Support
Type: Ice
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Hail Weather is
activated for the next 4 Rounds.
Haze
Power: -
Category: Support
Type: Ice
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Remove all Increased
or Reduced Attributes and Traits on
everyone on the Battlefield.
Ice Ball
Power: 1*
Category: Physical
Type: Ice
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Successive Actions.
Add 1 Extra Dice to the Damage Roll of
the last Ice Ball hit the user performs. If
the Pokémon used Defense Curl this
Round, add 1 Extra Dice to the Damage
Roll of every hit. Accuracy -1.
Ice Beam
Power: 3
Category: Special
Type: Ice
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Roll 1 Chance Dice to
Freeze the Foe.
Ice Burn
Power: 6
Category: Special
Type: Ice
Accuracy: Special + Channel
Damage Pool: Special + 6
Added Effect: Lethal. Ranged.
Charge Move. Roll 3 Chance Dice to
Burn the Foe (Burn 1). Accuracy -1.
Ice Fang
Power: 2
Category: Physical
Type: Ice
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Roll 2 Chance Dice to
Flinch the foe. Roll 2 Chance Dice to
Freeze the foe.
Ice Hammer
Power: 4
Category: Physical
Type: Ice
Accuracy: Strength + Brawl
Damage Pool: Strength + 4
Added Effect: Reduce User’s
Dexterity by 1. Accuracy -1.
Ice Punch
Power: 3
Category: Physical
Type: Ice
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Fist Based. Roll 1
Chance Dice to Freeze the foe.
Ice Shard
Power: 2
Category: Physical
Type: Ice
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Ranged. Priority 1.
Icicle Crash
Power: 3
Category: Physical
Type: Ice
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 3 Chance Dice to
Flinch the Foe. Accuracy -1.
Icicle Spear
Power: 1
Category: Physical
Type: Ice
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Ranged. Successive Actions.
Icy Wind
Power: 2
Category: Special
Type: Ice
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Target all foes in Range. Reduce Dexterity of those affected by 1.
Mist
Power: -
Category: Support
Type: Ice
Accuracy: Special + Nature
Damage Pool: -
Added Effect: For the next 4 Rounds,
the User and Allies cannot have their
Attributes or Traits reduced.
Powder Snow
Power: 2
Category: Special
Type: Ice
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Target all foes in Range. Roll 1 Chance Dice to Freeze those affected.
Sheer Cold
Power: -
Category: Special
Type: Ice
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Deal Damage equal to
the Target’s Remaining HP, plus 1 Lethal
Damage. Accuracy -5.
Normal Moves
Accupressure
Power: -
Category: Support
Type: Normal
Accuracy: Dexterity + Nature
Damage Pool: -
Added Effect: Increase a Random Attribute by 1. If this Move is used again, the previous Attribute modifier is removed.
After You
Power: -
Category: Support
Type: Normal
Accuracy: Cool + Etiquette
Damage Pool: -
Added Effect: The Target will go first
in the order of Initiative. Lasts for the rest
of this Battle
Assist
Power: -
Category: Support
Type: Normal
Accuracy: Clever + Perform
Damage Pool: Varies
Added Effect: Choose one Move
known by a random member of your
party. You perform that Move using the
Accuracy roll from Assist.
Attract
Power: -
Category: Support
Type: Normal
Accuracy: Beauty + Allure
Damage Pool: -
Added Effect: If Successful, Target is
now In Love. This Move fails if target is
from same gender as the User or
genderless.
Barrage
Power: 1
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Ranged. Successive Actions.
Baton Pass
Power: -
Category: Support
Type: Normal
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Switcher Move. User
switches out with another Pokémon.
Any Attribute increase on the user is
passed on the next Pokémon. The user
can’t increase its Attributes again until
the end of the scene.
Belly Drum
Power: -
Category: Support
Type: Normal
Accuracy: Tough + Perform
Damage Pool: -
Added Effect: User deals Damage to
itself equal to Half of its total HP rounded
down. Increase User’s Strength by 3.
Bestow
Power: -
Category: Support
Type: Normal
Accuracy: Cool + Etiquette
Damage Pool: -
Added Effect: If target is not holding
an Item, the User gives its own.
Bide
Power: *
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Varies
Added Effect: The User will take the
next 2 hits. After those two attacks, you
may use this Move again to retaliate with
Strength + Twice the Damage Received
from those 2 hits
Bind
Power: 1
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Block. Deal 2 dice of
damage at the end of each Round. Lasts
4 Rounds. Accuracy -2.
Block
Power: -
Category: Support
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: -
Added Effect: Blocks.
Body Slam
Power: 3
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 3 Chance Dice to
Paralyze the foe.
Boomburst
Power: 6
Category: Special
Type: Normal
Accuracy: Dexterity + Channel
Damage Pool: Special + 6
Added Effect: Area. Sound Based.
Camouflage
Power: -
Category: Support
Type: Normal
Accuracy: Special + Nature
Damage Pool: -
Added Effect: For the rest of the
scene the User changes type to one
that fits the terrain it is in (i.e. User is in a
rocky cave, becoming rock type).
Captivate
Power: -
Category: Support
Type: Normal
Accuracy: Beauty + Allure
Damage Pool: -
Added Effect: All foes in Range.
Reduce the Special of those affected by 2 if they are from the opposite gender than
the user.
Chip Away
Power: 3
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: This attack ignores
Defense and Evasion modifiers on the
foe.
Comet Punch
Power: 1
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Successive Actions. Fist Based.
Confide
Power: -
Category: Support
Type: Normal
Accuracy: Cute + Allure
Damage Pool: -
Added Effect: Reduce the foe’s
Special by 1.
Constrict
Power: 1
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Blocks. Roll 2 Dice of
Damage against the foe at the end of
each Round. Lasts 4 Rounds.
Conversion
Power: -
Category: Support
Type: Normal
Accuracy: Will + Channel
Damage Pool: -
Added Effect: The user changes its
type at random.
Conversion 2
Power: -
Category: Support
Type: Normal
Accuracy: Will + Channel
Damage Pool: -
Added Effect: After being dealt damage, choose a Type resistant to the Type of that attack. That’s the Type of the User until it uses this Move again.
Copycat
Power: -
Category: Support
Type: Normal
Accuracy: Same as copied move
Damage Pool: Same as copied move
Added Effect: Copies the last move the
foe has performed.
Court Change
Power: -
Category: Support
Type: Normal
Accuracy: Clever + Etiquette
Damage Pool: -
Added Effect: Swap any Barriers (i.e.Light
Screen, Reflect etc.), Entry Hazards (i.e. Toxic Spikes, Sticky Web etc.) and Effects on the foe’s side of the field (i.e. Tailwind, Grassy Terrain etc.) for the one’s on the User’s side.
Covet
Power: 2
Category: Physical
Type: Normal
Accuracy: Clever + Stealth
Damage Pool: Strength + 2
Added Effect: If the user is not holding
an item, Steal the target's Held Item.
Crush Claw
Power: 3
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 5 Chance Dice to Reduce the target's Defense by 2.
Crush Grip
Power: 1*
Category: Physical
Type: Normal
Accuracy: Strength + Brawl
Damage Pool: Strength + 1*
Added Effect: Lethal. If the foe has a Base HP higher than 3, add 1 Die to the Damage pool for every exceeding point. Up to 9 Dice may be added this way.
Cut
Power: 2
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: May be used to cut
down trees and clear paths.
Defense Curl
Power: -
Category: Support
Type: Normal
Accuracy: Vitality + Brawl
Damage Pool: -
Added Effect: Increase the User’s
Defense by 1.
Disable
Power: -
Category: Support
Type: Normal
Accuracy: Insight + Channel
Damage Pool: -
Added Effect: The Target cannot use
the last move it performed. Lasts 4
Rounds.
Dizzy Punch
Power: 3
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 2 Chance Dice to
Confuse the foe. Fist Based.
Double Hit
Power: 2
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Double Action.
Double Slap
Power: 1
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Successive Actions.
Double Team
Power: -
Category: Support
Type: Normal
Accuracy: Dexterity + Evasion
Damage Pool: -
Added Effect: The User can now make
up to 5 Evasions per Round.
Double-Edge
Power: 5
Category: Physical
Type: Normal
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Added Effect: Recoil.
Echoed Voice
Power: 2*
Category: Special
Type: Normal
Accuracy: Dexterity + Channel
Damage Pool: Special + 2*
Added Effect: Sound Based. This Move can be used many times in the same Round. Add 1 Extra Die to the Damage pool of this move for every consecutive time you use it. Up to 8 Dice might
be added this way. Reset this effect if the user performs another move, evasion or clash.
Egg Bomb
Power: 4
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4
Added Effect: Ranged. Accuracy -2
Encore
Power: -
Category: Support
Type: Normal
Accuracy: -
Damage Pool: Special + 5
Added Effect: For the duration of this
effect, the target will repeat the exact action sequence it had this round. The target must have had an action
sequence. Lasts 4 Rounds. Priority 3.
Endeavor
Power: *
Category: Physical
Type: Normal
Accuracy: Will + Channel
Damage Pool: -
Added Effect: Roll Damage equal to
the Difference between user's Full HP and its Current HP (up to 10). User cannot reduce the target's HP to lower than its own remaining HP. Ignore foes' Defenses.
Endure
Power: -
Category: Support
Type: Normal
Accuracy: Will + Channel
Damage Pool: -
Added Effect: Priority 5. Shield Move.
For the rest of the Round, damaging Moves cannot reduce the user’s HP to less than 1. Status Ailments, Weather Conditions, Recoil, Self inflicted damage can still deal damage.
Entrainment
Power: -
Category: Support
Type: Normal
Accuracy: Cool + Perform
Damage Pool: -
Added Effect: The target’s Ability is
replaced by the User’s own Ability.
(i.e. Luvdisc’s Swift Swim Ability will
replace Geodude’s Sturdy Ability).
Explosion
Power: 10
Category: Physical
Type: Normal
Accuracy: Strength + Brawl
Damage Pool: Strength + 10
Added Effect: After the damage is
dealt The user faints. Lethal. Area Attack.
Extreme Speed
Power: 3
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Priority 3. Triple the Pokemon movement speed.
Facade
Power: 3*
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 (or +6)
Added Effect: If the User’s got a Status
Ailment (Paralysis, Poison, Burn, etc.) Add 3 Extra Dice to the Damage pool.
Fake Out
Power: 2
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Priority 1. Flinch the foe. This move will only work the First Round the Pokémon is out in battle. From the second round on, it will fail automatically.
False Swip
Power: 2
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: The Foe can’t go
below 1 HP when hit by this Move
Feint
Power: 1
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Priority 2. This Move ignores any Shielding Move.
Flail
Power: 1*
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1*
Added Effect: Add 1 Extra Die to the
Damage Pool of this Move for every missing Point of HP the user has. Up to 5 Dice may be added this way.
Flash
Power: -
Category: Support
Type: Normal
Accuracy: Special + Channel
Damage Pool: -
Added Effect: The Foe gets 1 success
reduced from all its Accuracy Rolls.
Focus Energy
Power: -
Category: Support
Type: Normal
Accuracy: Insight + Channel
Damage Pool: -
Added Effect: All of the user’s Damaging Moves now have “High Critical”. This effects lasts until the end of the scene or if the user is removed from
battle
Follow Me
Power: -
Category: Support
Type: Normal
Accuracy: Cool + Perform
Damage Pool: S-
Added Effect: Priority 5. Until the End of the Round, all of the foe’s Moves will target the user.
Foresight
Power: -
Category: Support
Type: Normal
Accuracy: Insight + Alert
Damage Pool: -
Added Effect: The Foe cannot Evade
Moves performed by the User. User Ignores Ghost-Type immunity to Normal-Type Moves and vice versa.
Frustration
Power: *
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + *
Added Effect: Add 1 Extra Die to
the Damage pool of this Move for every
missing point on Happiness on the user.
Fury Attack
Power: 1
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength+ 1
Added Effect: Successive Actions. Accuracy -1.
Fury Swipes
Power: 1
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Successive Actions. Accuracy -1.
Giga Impact
Power: 6
Category: Physical
Type: Normal
Accuracy: Strength + Brawl
Damage Pool: Strength + 6
Added Effect: Must Recharge. Lethal. Accuracy -1.
Glare
Power: -
Category: Support
Type: Normal
Accuracy: Tough + Intimidate
Damage Pool: -
Added Effect: Paralyze the foe. Accuracy -1.
Growl
Power: -
Category: Support
Type: Normal
Accuracy: Tough/Cute + Perform
Damage Pool: -
Added Effect: Reduce the foe's Strength by 1. Sound Based.
Growth
Power: -
Category: Support
Type: Normal
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Increase the User's
Strength and Special by 1.
Guillotine
Power: *
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: *
Added Effect: Deal Damage equal to
the Target’s Remaining HP, plus 1 Lethal
Damage. Accuracy -5.
Harden
Power: -
Category: Support
Type: Normal
Accuracy: Vitality + Nature
Damage Pool: -
Added Effect: Increase the User’s
Defense by 1.
Head Charge
Power: 5
Category: Physical
Type: Normal
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Added Effect: Recoil.
Headbutt
Power: 3
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 3 Chance Dice to
Flinch. May call Random Encounters when hitting trees.
Heal Bell
Power: -
Category: Support
Type: Normal
Accuracy: Special + Perform
Damage Pool: -
Added Effect: Cure the User and allies suffering from Status Conditions. They don't need to be on the battlefield to get this effect. Sound Based.
Helping Hand
Power: -
Category: Support
Type: Normal
Accuracy: Dexterity + Perform
Damage Pool: -
Added Effect: Target Pokémon gets
2 Extra Dice on its next Skill, Accuracy
and Damage Rolls. Priority 5.
Hidden Power
Power: *
Category: Special
Type: Normal
Accuracy: Varies
Damage Pool: Varies
Added Effect: The Power and Type of
this Move is decided by the Storyteller.
Horn Attack
Power: 2
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: -
Horn Drill
Power: *
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: -
Added Effect: Deal Damage equal to
the Target’s Remaining HP, plus 1 Lethal
Damage. Accuracy -5.
Howl
Power: -
Category: Support
Type: Normal
Accuracy: Cool + Intimidate
Damage Pool: -
Added Effect: Increase the User’s
Strength by 1.
Hyper Beam
Power: 6
Category: Special
Type: Normal
Accuracy: Special + Channel
Damage Pool: Special + 6
Added Effect: Must Recharge. Lethal. Accuracy -1.
Hyper Fang
Power: 3
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 1 Chance Dice to
Flinch.
Hyper Voice
Power: 3
Category: Special
Type: Normal
Accuracy: Dexterity + Channel
Damage Pool: Special + 3.
Added Effect: Target All Foes in Range. Sound Based.
Judgement
Power: *
Category: Special
Type: Normal
Accuracy: Insight + Intimidate
Damage Pool: Special + *
Added Effect: Ignore Defenses. This Move is considered to be any Type the user wants. If something would prevent this Move from dealing Damage, ignore it. This Move can’t be Clashed. This Move’s Power and extra Added Effects are decided by the Storyteller.
Laser Focus
Power: -
Category: Support
Type: Normal
Accuracy: Insight + Alert
Damage Pool: -
Added Effect: The next time the
user lands a hit, it will be treated as it
if were a Critical Hit.
Last Resort
Power: 6
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 6
Added Effect: It can be used only
after the Pokémon has performed all its
known moves at least once during the
battle.
Leer
Power: -
Category: Support
Type: Normal
Accuracy: Tough + Intimidate
Damage Pool: -
Added Effect: All Foes in Range.
Reduce the Defense of those affected by 1.
Lock-On
Power: -
Category: Support
Type: Normal
Accuracy: Insight + Alert
Damage Pool: -
Added Effect: The next attack the user performs has 2 automatic unremovable successes on its Accuracy Roll.
Lovely Kiss
Power: -
Category: Support
Type: Normal
Accuracy: Missing Beauty Points + Allure
Damage Pool: -
Added Effect: Put the Target to Sleep.
Lucky Chant
Power: -
Category: Support
Type: Normal
Accuracy: Special + Perform
Damage Pool: -
Added Effect: User and Allies in range can Re-roll one un-successful Die from all their rolls until the end of the scene. If an opponent would land a Critical Hit, it doesn’t. Out of battle, good things happen at Storyteller’s Discretion.
Me First
Power: *
Category: Support
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Same as the copied move + 1
Added Effect: Priority 1. The User copies and uses the Move the target was intending to use. It must be a damaging
Move.
Mean Look
Power: -
Category: Support
Type: Normal
Accuracy: Tough + Intimidate
Damage Pool: -
Added Effect: Blocks.
Mega Kick
Power: 5
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 5
Added Effect: Accuracy -2.
Mega Punch
Power: 3
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Accuracy -1.
Metronome
Power: *
Category: Special
Type: Normal
Accuracy: Dexterity + Perform
Damage Pool: Special + *
Added Effect: Roll a die to determine
this Move’s Power. The appearance and
Type of this Move are decided by the
Storyteller.
Milk Drink
Power: -
Category: Support
Type: Normal
Accuracy: Vitality + Nature
Damage Pool: -
Added Effect: Basic Heal. If successful,
spend 1 Will point to activate.
Mimic
Power: -
Category: Support
Type: Normal
Accuracy: Clever + Perform
Damage Pool: -
Added Effect: Copies the last move
the target used until the end of the scene,
That move replaces Mimic.
Mind Reader
Power: -
Category: Support
Type: Normal
Accuracy: Insight + Channel
Damage Pool: -
Added Effect: This Pokémon gets 2
automatic successes on the next
Accuracy Roll or Evasion Roll against
the target.
Minimize
Power: -
Category: Support
Type: Normal
Accuracy: Special + Channel
Damage Pool: -
Added Effect: The User can now make
up to 5 Evasions per Round
Morning Sun
Power: -
Category: Support
Type: Normal
Accuracy: Vitality + Nature
Damage Pool: -
Added Effect: Basic Heal. If successful,
spend 1 Will point to activate. If Sunny Weather is on effect, this Move becomes a Complete Heal. If Rain/Sandstorm Weather is in effect, or it’s night, or you are indoors/underground this Move only heals 1 HP.
Multi-Attack
Power: 3
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: This Move’s type will
always match the User’s first Type.
Natural Gift
Power: 3
Category: Physical
Type: Normal
Accuracy: Dexterity + Channel
Damage Pool: Strength + 3
Added Effect: User loses its held berry. Ranged. See Natural Gift on
p.432 for more info.
Nature Power
Power: 3
Category: Special
Type: Normal
Accuracy: Special + Nature
Damage Pool: Special + 3
Added Effect: The type of this move is determined by the environment. See Nature Power P. 432 for more info.
Noble Roar
Power: -
Category: Support
Type: Normal
Accuracy: Tough + Intimidate
Damage Pool: -
Added Effect: Reduce the foe's
Strength and Special by 1.
Odor Sleuth
Power: -
Category: Support
Type: Normal
Accuracy: Insight + Alert
Damage Pool: -
Added Effect: The Foe cannot Evade
Moves performed by the User. User Ignores Ghost-Type immunity to
Normal-Type Moves and vice versa.
Out of battle, Add successes of this
Move to any rolls for Tracking targets.
Pain Split
Power: -
Category: Support
Type: Normal
Accuracy: Will + Channel
Damage Pool: -
Added Effect: The user gives its Pain
Penalizations to the foe. User ignores Pain Penalization effects on itself. Foe cannot ignore them with Will, but can still ignore its own Pain Penalizations. HP on both remains the same.
Pay Day
Power: 2
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Ranged. At the end of
the battle give Money to the Trainer Equal
to its Rank:
Starter/Beginner - $20.00
Amateur - $50.00
Ace - $75.00
Pro - $100.0
Perish Song
Power: -
Category: Support
Type: Normal
Accuracy: Beauty + Perform
Damage Pool: -
Added Effect: After three rounds, if any Pokemon who heard the song is not removed from battle it will receive its remaining HP as damage. Sound Based.
Play Nice
Power: -
Category: Support
Type: Normal
Accuracy: Cute + Allure
Damage Pool: -
Added Effect: Reduce the foe’s
Strength by 1.
Pound
Power: 2
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: -
Present
Power: *
Category: Physical
Type: Normal
Accuracy: Cute + Allure
Damage Pool: -
Added Effect: Roll dice with a 50-50
chance of dealing 2 set damage to the
target or recovering 2 HP to the target. Accuracy -1.
Protect
Power: -
Category: Support
Type: Normal
Accuracy: Will + Channel
Damage Pool: -
Added Effect: Priority 5. Shield Move.
Reduce 3 Damage This Pokémon would
receive from a Damaging Move. Negate
the effects of Support Moves that target
the user. Reduce to zero the set damage
from a Move the user would take.
Psych Up
Power: -
Category: Support
Type: Normal
Accuracy: Insight + Channel
Damage Pool: -
Added Effect: Copy the Target's Attribute and Trait Modifiers and keep them until the end of the scene.
Quick Attack
Power: 2
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Priority 1. Double the
Pokémon’s movement speed.
Rage
Power: 1
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: If the user receives
Damage after using this Move, Increase
user Strength by 1. This Effect can stack up to 3 times.
Rapid Spin
Power: 2
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Remove Entry
Hazards (Spikes, Stealth Rock, etc.) and
Leech Seed from the user’s side of the
field. Increase user’s Dexterity by 1.
Razor Wind
Power: 3
Category: Special
Type: Normal
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: High Critical. All Foes
in Range. Charge.
Recover
Power: -
Category: Support
Type: Normal
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Basic Heal. If successful,
spend 1 Will point to activate.
Recycle
Power: -
Category: Support
Type: Normal
Accuracy: Vitality + Nature
Damage Pool: -
Added Effect: The Pokémon reuses an Item that has aleady been spent. (Berries
etc.) An Item may not be recycled more
than 5 times.
Reflect Type
Power: -
Category: Support
Type: Normal
Accuracy: Special + Channel
Damage Pool: -
Added Effect: The Pokemon is now the same type of one of its foes. Lasts for a Scene or until this move is used again.
Refresh
Power: -
Category: Support
Type: Normal
Accuracy: Will + Channel
Damage Pool: -
Added Effect: The user cures itself from
Poison, Burn or Paralysis.
Relic Song
Power: 2
Category: Special
Type: Normal
Accuracy: Special + Perform
Damage Pool: Special + 2
Added Effect: Sound Based. Roll 1 Die to put the foe to Sleep. If successful, the User may choose to change its form afterwards
Retaliate
Power: 3*
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3*
Added Effect: If an Ally fainted in this
or the previous Round, add 3 Extra Dice to the Damage pool. This effect can only be used once per Ally.
Return
Power: *
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + *
Added Effect: Add 1 Extra Die to the
Damage pool of this Move for every point
of Happiness on the user.
Revelation Dance
Power: 3
Category: Special
Type: Normal
Accuracy: Dexterity + Perform
Damage Pool: Special + 3
Added Effect: This Move’s Type will
change to match the User’s first Type.
Roar
Power: -
Category: Support
Type: Normal
Accuracy: Tough + Intimidate
Damage Pool: Strength + 5
Added Effect: Priority -6. In the wild the battle ends, in an official fight, the
Pokémon switches out, if its the last or
only Pokémon the move fails. Switcher Move.
Rock Climb
Power: 3
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 2 Chance Dice to
Confuse the foe. Outside of battle, it may
be used to climb with ease. Accuracy -2.
Round
Power: 2*
Category: Special
Type: Normal
Accuracy: Special + Perform
Damage Pool: Special + 2*
Added Effect: If the user and an ally
are able to use Round. Both may choose
to do it at the same time. If they do, add
3 Extra Dice to the Damage Pool of both
Pokémon.
Safeguard
Power: -
Category: Support
Type: Normal
Accuracy: Special + Channel
Damage Pool: -
Added Effect: For the next 4 Rounds
User an Allies are immune to Status Ailments (Paralysis, Burn, Poison, Freeze,
Sleep). Status Ailments previously inflicted remain.
Scary Face
Power: -
Category: Support
Type: Normal
Accuracy: Tough + Intimidate
Damage Pool: -
Added Effect: Reduce the foe’s
Dexterity by 2.
Scratch
Power: 2
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: -
Screech
Power: -
Category: Support
Type: Normal
Accuracy: Tough + Perform
Damage Pool: -
Added Effect: Reduce the foe’s
Defense by 2. Sound Based.
Secret Power
Power: 3
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Inflicts abnormal
effects. See Secret Power on P. 423 for more info.
Self Destruct
Power: 8
Category: Physial
Type: Normal
Accuracy: Strength + Brawl
Damage Pool: Strength + 8
Added Effect: After performing this
move, the user receives damage equal to
its remaining HP.
Sharpen
Power: -
Category: Support
Type: Normal
Accuracy: Dexterity + Athletic
Damage Pool: -
Added Effect: Increase the User’s
Strength by 1.
Shell Smash
Power: -
Category: Support
Type: Normal
Accuracy: Strength + Brawl
Damage Pool: -
Added Effect: Increase the User’s
Strength, Special, Dexterity by 2. Reduce the User’s Defense and Special Defense by 2.
Simple Beam
Power: -
Category: Support
Type: Normal
Accuracy: Insight + Empathy
Damage Pool: -
Added Effect: Target Pokémon ability
is now “Simple”.
Sing
Power: -
Category: Support
Type: Normal
Accuracy: Cute + Perform
Damage Pool: -
Added Effect: Inflict Sleep on the target. Sound Based.
Sketch
Power: -
Category: Support
Type: Normal
Accuracy: Dexterity + Perform
Damage Pool: -
Added Effect: Permanently copies a
move the target used. Once Copied
“Sketch” disappears.
Skull Bash
Power: 5
Category: Physical
Type: Normal
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Added Effect: Increase the User’s
Defense by 1. Charge.
Slack Off
Power: -
Category: Support
Type: Normal
Accuracy: Vitality + Nature
Damage Pool: -
Added Effect: Basic Heal. If successful,
spend 1 Will point to activate.
Slam
Power: 3
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Accuracy -2.
Slash
Power: 3
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: High Critical. Lethal.
Sleep Talk
Power: *
Category: Support
Type: Normal
Accuracy: Varies
Damage Pool: Varies
Added Effect: While this Pokémon is
asleep, it may use one of its Moves at
random.
Smelling Salts
Power: 3*
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3*
Added Effect: If the foe is Paralyzed,
add 2 Extra Dice to the Damage pool of
this Move. After dealing damage, cure foe’s Paralysis.
Smokescreen
Power: -
Category: Support
Type: Normal
Accuracy: Special + Channel
Damage Pool: -
Added Effect: The Foe gets 1 success
reduced from all its Accuracy Rolls.
Snore
Power: 2
Category: Special
Type: Normal
Accuracy: Special + Perform
Damage Pool: Special + 2
Added Effect: This move can only be
used if the user is asleep. Roll 3 Chance Dice to Flinch the foe.
Soft Boiled
Power: -
Category: Support
Type: Normal
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Basic Heal. If successful,
spend 1 Will point to activate.
Sonic Boom
Power: *
Category: Special
Type: Normal
Accuracy: Dexterity + Channel
Damage Pool: Set Damage
Added Effect: This Moves always
inflicts 1 damage.
Spike Cannon
Power: 1
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Ranged. Successive Actions.
Spit Up
Power: 4
Category: Special
Type: Normal
Accuracy: Dexterity + Channel
Damage Pool: Special + 4
Added Effect: Must have used the
move “Stockpile” prior to this move,
otherwise it will fail. Lose all Stockpile
modifiers.
Splash
Power: -
Category: Support
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: -
Added Effect: -
Spotlight
Power: -
Category: Support
Type: Normal
Accuracy: Cool + Perform
Damage Pool: -
Added Effect: Priority 3. Foes will
target One Ally this turn.
Stockpile
Power: -
Category: Support
Type: Normal
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Increase the User’s
Defense and Sp. Defense by 1.
Stomp
Power: 2
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: : Roll 3 Chance Dice to
Flinch the foe.
Strength
Power: 3
Category: Physical
Type: Normal
Accuracy: Strength + Brawl
Damage Pool: Strength + 3
Added Effect: Outside of battle, using
this move allows the Pokémon to lift
double the normal weight it should be able to.
Stuff Cheeks
Power: -
Category: Support
Type: Normal
Accuracy: Clever + Nature
Damage Pool: -
Added Effect: User eats its held Berry
and gains its effects, afterwards, Increase
user’s Defense by 2.
Substitute
Power: -
Category: Support
Type: Normal
Accuracy: Dexterity + Stealth
Damage Pool: -
Added Effect: Deal 2 Damage to the User and put a decoy with 2 HP with the same
Defenses as the user. If the decoy's HP is
depleted, it disappears and the user comes back into the fight. Decoy can only be affected by damaging moves.
Super Fang
Power: *
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Varies
Added Effect: Add Dice to the
Damage Pool of this Move equal to
Half of the foe’s remaining HP. Up to 10
Dice may be added this way. Ignore the
foe’s Defenses. Accuracy -1.
Supersonic
Power: -
Category: Support
Type: Normal
Accuracy: Tough + Channel
Damage Pool: -
Added Effect: Confuse the foe. Accuracy -3.
Swagger
Power: -
Category: Support
Type: Normal
Accuracy: Tough + Intimidate
Damage Pool: -
Added Effect: Increase the foe’s
Strength by 2. Inflicts Confusion.
Swallow
Power: -
Category: Support
Type: Normal
Accuracy: Vitality + Nature
Damage Pool: Strength + 3
Added Effect: Must have previously used
the Move “Stockpile”. If successful, spend 1 Will point to activate. Heal up to 2 Damage from the User. Loses the effects of “Stockpile” The Pokémon must rest an hour before using this Move again.
Sweet Scent
Power: -
Category: Support
Type: Normal
Accuracy: Special + Nature
Damage Pool: -
Added Effect: All Foes in Range.
Those Affected cannot Evade Moves
performed by the user. Outside of Battle, it will attract wild Pokémon.
Swift
Power: 2
Category: Special
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Special + 2
Added Effect: Never Fail.
Swords Dance
Power: -
Category: Support
Type: Normal
Accuracy: Dexterity + Perform
Damage Pool: -
Added Effect: Increase the User’s
Strength by 2.
Tackle
Power: 2
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: -
Tail Slap
Power: 1
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Successive Actions. Accuracy -1.
Tail WhIp
Power: -
Category: Support
Type: Normal
Accuracy: Cute + Perform
Damage Pool: -
Added Effect: Reduce the foe’s
Defense by 1.
Take Down
Power: 3
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Recoil. Accuracy -2.
Tearful Look
Power: -
Category: Support
Type: Normal
Accuracy: Cute + Allure
Damage Pool: -
Added Effect: Reduce Foe’s
Strength and Special by 1.
Teatime
Power: -
Category: Support
Type: Normal
Accuracy: Insight + Etiquette
Damage Pool: -
Added Effect: Area. Those Affected will eat their held berries without gaining their effects. Outside of battle will diffuse violent intentions for a few minutes.
Techno Blast
Power: 5
Category: Special
Type: Normal
Accuracy: Dexterity + Channel
Damage Pool: Special + 5
Added Effect: Lethal. If Genesect is performing this Move, this Move’s type may change to: Fire, Ice, Water, or Electric depending on the Driver it has as Held Item.
Teeter Dance
Power: -
Category: Support
Type: Normal
Accuracy: Dexterity + Perform
Damage Pool: -
Added Effect: Area Move. Inflict
Confusion on those affected
Thrash
Power: 5
Category: Physical
Type: Normal
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Added Effect: Target Random foe. Rampage.
Tickle
Power: -
Category: Support
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: -
Added Effect: Reduce the foe’s
Strength and Defense by 1.
Transform
Power: -
Category: Support
Type: Normal
Accuracy: Will + Channel
Damage Pool: -
Added Effect: The user transforms
into a copy of its target with same Ability,
Attributes, Trait Modifiers and Moves.
Being inside a Pokéball breaks the
Transformation.
Tri Attack
Power: 3
Category: Special
Type: Normal
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Roll 2 Chance Dice to
Paralyze the foe. Roll 2 Chance Dice to
Burn the foe (Burn 1). Roll 2 Chance Dice to Freeze the Foe.
Trump Card
Power: 2*
Category: Special
Type: Normal
Accuracy: Will + Channel
Damage Pool: Special + 2
Added Effect: If the user’s Will
points are at half or less, add 1 Extra
Dice to the Damage pool. If its Will
points are depleted, add 8 Extra Dice
to the Damage pool of this Move.
Uproar
Power: 3
Category: Special
Type: Normal
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Target Random foe.
Everyone on the field is immune to
Sleep until the end of the Round.
If someone had the Sleep Status, heal
it.
Veevee Volley
Power: *
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + *
Added Effect: Add 1 Die to the Damage
Roll for every point of Happiness on the
User. If the user of this Move is at its Final Stage of Evolution, this move fails.
Vice Grip
Power: 2
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: -
Weather Ball
Power: 2*
Category: Special
Type: Normal
Accuracy: Dexterity + Nature
Damage Pool: Special + 2*
Added Effect: If there is a weather
condition on the field, add 2 Extra Dice to
the Damage Pool. This Move’s type will
change according to the Weather. Sun/
Fire, Rain/Water, Hail/Ice, Sand/Rock,
Wind/Flying.
Whirlwind
Power: -
Category: Support
Type: Normal
Accuracy: Dexterity + Nature
Damage Pool: -
Added Effect: Priority -6. In the wild the battle ends. In an official fight, the Pokemon switches out. if it's the last or only Pokemon the move fails. Switcher Move.
Wish
Power: -
Category: Support
Type: Normal
Accuracy: Will + Channel
Damage Pool: -
Added Effect: Basic Heal. If successful,
spend 1 Will point to activate. This Move has its effect at the beginning of the Next
Round.
Work Up
Power: -
Category: Support
Type: Normal
Accuracy: Strength + Athletics
Damage Pool: -
Added Effect: Increase the User’s
Strength and Special by 1.
Wrap
Power: 1
Category: Physical
Type: Normal
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Blocks. Roll 2 Dice of
Damage against the foe at the end of
each Round. Lasts 4 Rounds. Accuracy -1.
Wring Out
Power: 5*
Category: Physical
Type: Normal
Accuracy: Strength + Brawl
Damage Pool: Strength + 5*
Added Effect: Remove 1 Dice from
the Damage Pool for every missing
HP on the target. Up to 4 Dice may be
removed this way
Yawn
Power: -
Category: Support
Type: Normal
Accuracy: Special + Channel
Damage Pool: -
Added Effect: If the foe is not
removed from battle at the beginning of
the next Round, it will fall asleep.
Poison Moves
Acid
Power: 2
Category: Special
Type: Poison
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Target all foes in Range. Roll 1 Chance Dice to Reduce Sp. Defense to those affected by 1.
Acid Armor
Power: -
Category: Support
Type: Poison
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Increase the User’s
Defense by 2.
Acid Spray
Power: 2
Category: Special
Type: Poison
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Reduce the foe’s
Special by 2.
Baneful Bunker
Power: -
Category: Support
Type: Poison
Accuracy: Vitality + Nature
Damage Pool: -
Added Effect: Priority 4. Shield. If the foe attacked using a Physical Move, it is now Poisoned. Reduce 3 Dice from the Foe’s Damage Pool.
Belch
Power: 5
Category: Special
Type: Poison
Accuracy: Special + Channel
Damage Pool: Special + 5
Added Effect: The user must eat something before using this Move. Accuracy -1.
Clear Smog
Power: 2
Category: Special
Type: Poison
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Never Fails. Reset all
Increased or Reduced Attributes on the
Foe.
Coil
Power: -
Category: Support
Type: Poison
Accuracy: Tough + Intimidate
Damage Pool: -
Added Effect: Increase the User’s
Strength, Defense and Accuracy by 1.
Cross Poison
Power: 3
Category: Physical
Type: Poison
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: High Critical. Roll 1
Chance Dice to Poison the foe.
Gastro Acid
Power: -
Category: Support
Type: Poison
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Negate any effect the
foe’s Ability would have. This effect lasts
until the end of the scene.
Gunk Shot
Power: 5
Category: Physical
Type: Poison
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Added Effect: Ranged. Roll 3 Chance
Dice to Poison the Foe. Accuracy -2.
Poison Fang
Power: 2
Category: Physical
Type: Poison
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Roll 5 Chance Dice to
Badly Poison the Foe.
Poison Gas
Power: -
Category: Support
Type: Poison
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Target all foes in Range. Poison those affected. Accuracy -1.
Poison Jab
Power: 3
Category: Physical
Type: Poison
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 3 Chance Dice to
Poison the Foe.
Poison Powder
Power: -
Category: Support
Type: Poison
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Poison the foe. Accuracy -2.
Poison Sting
Power: 1
Category: Physical
Type: Poison
Accuracy: Dexterity + Channel
Damage Pool: Strength + 1
Added Effect: Ranged. Roll 3 Chance
Dice to Poison the Target.
Poison Tail
Power: 2
Category: Physical
Type: Poison
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: High Critical. Roll 1
Chance Dice to Poison the Foe.
Purify
Power: -
Category: Support
Type: Poison
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Heal a Target’s Status Ailment, if you do the user may heal 1 HP.
Sludge
Power: 2
Category: Special
Type: Poison
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 3 Chance Dice to
Poison the Foe.
Sludge Bomb
Power: 3
Category: Special
Type: Poison
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Roll 3 Chance Dice to
Poison the Foe.
Sludge Wave
Power: 3
Category: Special
Type: Poison
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Area Attack. Roll 1
Chance Dice to Poison those affected.
Smog
Power: 1
Category: Special
Type: Poison
Accuracy: Dexterity + Channel
Damage Pool: Special + 1
Added Effect: Roll 4 Chance Dice to
Poison the Foe. Accuracy -2.
Toxic
Power: -
Category: Support
Type: Poison
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Badly Poison the Foe. Accuracy -1.
Toxic Spikes
Power: -
Category: Support
Type: Poison
Accuracy: Dexterity + Stealth
Damage Pool: -
Added Effect: Entry Hazard. Pokémon who enter the battle from the foe’s side of the field become Poisoned. Roll 1 Chance Dice for them to become Badly Poisoned instead.
Toxic Thread
Power: -
Category: Support
Type: Poison
Accuracy: Dexterity + Channel
Damage Pool: -
Added Effect: Reduce Foe’s Dexterity by 1. Poison the Foe..
Venom Drench
Power: -
Category: Support
Type: Poison
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Target all Foes in
Range. If an affected foe is poisoned or
becomes poisoned in the same Round
you used this Move, Reduce its Strength,
Special and Dexterity by 1.
Venoshock
Power: 2*
Category: Special
Type: Poison
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: If the Foe is already
poisoned, add 2 Extra Dice to the Damage Pool.
Psychic Moves
Agility
Power: -
Category: Support
Type: Psychic
Accuracy: Dexterity + Athletic
Damage Pool: -
Added Effect: Increase the User’s
Dexterity by 2.
Ally Switch
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: User switches back.
Choose another Pokémon to take its
place. It will be ready to fight on the next
Round. Switcher Move.
Amnesia
Power: -
Category: Support
Type: Psychic
Accuracy: Insight + Alert
Damage Pool: -
Added Effect: Increase the User’s
Sp. Defense by 2.
Barrier
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Increase the User’s
Defense by 2.
Calm Mind
Power: -
Category: Support
Type: Psychic
Accuracy: Insight + Channel
Damage Pool: -
Added Effect: Increase the User’s
Special and Sp. Defense by 1.
Confusion
Power: 2
Category: Special
Type: Psychic
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 1 Chance Dice to
Confuse the foe.
Cosmic Power
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Increase the User’s
Defense and Sp. Defense by 1.
Dream Eater
Power: 4
Category: Special
Type: Psychic
Accuracy: Special + Channel
Damage Pool: Special + 4
Added Effect: The user restores HP
equal to half the damage dealt, rounded
down. The target must be asleep, this
move will fail otherwise.
Extrasensory
Power: 3
Category: Special
Type: Psychic
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Roll 1 Chance Dice to
Flinch the foe.
Future Sight
Power: 5
Category: Special
Type: Psychic
Accuracy: Insight + Channel
Damage Pool: Special + 5
Added Effect: Strikes at the end of
the next Round. It bypasses any Shield
Move and cover. If the target retires or
switches out from battle, the damage
will be dealt to the next opponent or to
one of its allies.
Glitzy Glow
Power: 3
Category: Special
Type: Psychic
Accuracy: Special + Channel
Damage Pool: Special + 3
Added Effect: If successful, for the
next 4 Rounds the User and Allies will
receive 1 less damage from Special
Attacks. This effect does not stack.
If the user of this Move is at its Final
Stage of Evolution, this move fails.
Gravity
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Flying and Levitating
Pokémon can be hit by Ground Type
Moves. Lasts 4 Rounds.
Guard Split
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Average your Defense
and Sp. Defense with your target.
Guard Swap
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Switch your Defense
and Sp. Defense with your foe.
Heal Block
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: No one can regain any
lost HP. Lasts 4 Rounds.
Heal Pulse
Power: -
Category: Support
Type: Psychic
Accuracy: Will + Chanel
Damage Pool: -
Added Effect: One Ally. Basic Heal. If
successful, spend 1 Will point to activate.
Healing Wish
Power: -
Category: Support
Type: Psychic
Accuracy: Will + Channel
Damage Pool: -
Added Effect: The User faints. One
Ally is completely healed from all damage
and status ailments
Heart Stamp
Power: 2
Category: Physical
Type: Psychic
Accuracy: Insight + Allure
Damage Pool: Strength + 2
Added Effect: Roll 3 Chance Dice to
Flinch the foe.
Heart Swap
Power: -
Category: Support
Type: Psychic
Accuracy: Insight + Allure
Damage Pool: -
Added Effect: Switch any Trait
Increase/Decrease with the target.
Hyperspace Hole
Power: 3
Category: Special
Type: Psychic
Accuracy: Insight + Channel
Damage Pool: Special + 3
Added Effect: Ignore Defenses.
Never Miss. This Move Bypasses the
effects of any Shield Move effect on
the foe.
Hypnosis
Power: -
Category: Support
Type: Psychic
Accuracy: Insight + Allure
Damage Pool: -
Added Effect: Put the target to sleep. Dark-Type Pokémon are affected by
this move. Accuracy -4.
Imprison
Power: -
Category: Support
Type: Psychic
Accuracy: Clever + Channel
Damage Pool: -
Added Effect: The foe cannot use any
Moves known by the User. Lasts for a
day.
Instruct
Power: -
Category: Support
Type: Psychic
Accuracy: Clever + Perform
Damage Pool: -
Added Effect: Selected Target repeats their last move used this Round, taking the successes on the Accuracy Roll of “Instruct” as if they were for their move. Target must have previously used
a successful move during the Round, otherwise “Instruct” will fail.
Kinesis
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: The Foe gets 1 success
reduced from all its Accuracy Rolls.
Light Screen
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: User and Allies will
receive 1 less Damage from Special
Attacks. Lasts 4 Rounds.
Lunar Dance
Power: -
Category: Support
Type: Psychic
Accuracy: Insight + Perform
Damage Pool: -
Added Effect: The user Faints.
One fallen Ally regains conciousness,
has its HP fully restored and all Status
Ailments healed. If the Ally was not
in-battle, it is called out and ready to
fight.
Luster Purge
Power: 2
Category: Special
Type: Psychic
Accuracy: Special + Channel
Damage Pool: Special + 2
Added Effect: Roll 5 Chance Dice to
Reduce the foe’s Sp. Defense by 1.
This Effect can be repeated up to 3
times per Target.
Magic Coat
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Priority 4. Redirect the
effects of a Support Move that would
affect the user or its side of the battle
field towards the foe’s. (IE. The foe used
Stealth Rock, with Magic Coat it will now
affect the foe’s side instead of yourself)
Magic Powder
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Change the target’s
Type to Psychic.
Magic Room
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: No one can use their
Held Item nor any other Item. Lasts 4 Rounds.
Meditate
Power: -
Category: Support
Type: Psychic
Accuracy: Will + Channel
Damage Pool: -
Added Effect: Increase the User’s
Strength by 1.
Miracle Eye
Power: -
Category: Support
Type: Psychic
Accuracy: Insight + Alert
Damage Pool: -
Added Effect: The User may hit Dark
Type Pokémon with Psychic Moves. The
Pokémon ignores Evasion modifiers.
Opponents can’t reduce the User’s
Accuracy.
Mirror Coat
Power: *
Category: Special
Type: Psychic
Accuracy: Dexterity + Channel
Damage Pool: Varies
Added Effect: This move only works
if the foe just used a Special Attack. Roll
the same Damage Pool as your foe’s
last attack and add 2 Extra Damage Dice.
Mist Ball
Power: 2
Category: Special
Type: Psychic
Accuracy: Special + Channel
Damage Pool: Special + 2
Added Effect: Roll 5 Chance Dice to
Reduce the foe’s Special by 1. This Effect can be repeated up to 3 times per Target.
Photon Geyser
Power: 4
Category: Physical/Special
Type: Psychic
Accuracy: Dexterity + Channel
Damage Pool: Strength/Special + 4
Added Effect: This Move’s Damage Pool,
can be rolled with either the Strength or
Special Attribute, dealing Physical or Special Damage respectively. Choose whatever is most convenient for the user.
Power Split
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Average the User's Strength and Special with the target.
Power Swap
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Switch your Strength
and Special with your foe.
Power Trick
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Switch the User’s
Strength with its Defense and the User’s
Special with its Sp. Defense.
Prismatic Laser
Power: 6
Category: Special
Type: Psychic
Accuracy: Dexterity + Channel
Damage Pool: Special + 6
Added Effect: Lethal. Must Recharge.
Psybeam
Power: 2
Category: Special
Type: Psychic
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 1 Chance Dice to
Confuse the foe.
Psychic
Power: 3
Category: Special
Type: Psychic
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Roll 1 Chance Dice to
Reduce the foe’s Sp. Defense by 1.
Psychic Fangs
Power: 3
Category: Physical
Type: Psychic
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: If a Barrier is in place
on the foe’s side (i.e. Light Screen,
Reflect) destroy it.
Psychic Terrain
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: Strength/Special + 4
Added Effect: For the next 4 Rounds,
all Psychic Attacks will deal 1 Extra Dice
of Damage. No Pokémon on the ground can use moves with increased Priority.
Psycho Boost
Power: 6
Category: Special
Type: Psychic
Accuracy: Dexterity + Channel
Damage Pool: Special + 6
Added Effect: Lethal. Reduce User’s
Special by 2. Accuracy -1.
Psycho Cut
Power: 3
Category: Physical
Type: Psychic
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: High Critical.
Psycho Shift
Power: -
Category: Support
Type: Psychic
Accuracy: Clever + Channel
Damage Pool: -
Added Effect: Transfer the User’s
Status Ailments to the target. The user is now cured.
Psyshock
Power: 3
Category: Special
Type: Psychic
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: This Move is resisted
with the Foe’s Defense instead of its Sp.
Defense.
Psystrike
Power: 4
Category: Special
Type: Psychic
Accuracy: Dexterity + Channel
Damage Pool: Special + 4
Added Effect: This Move is resisted
with the Foe’s Defense instead of its Sp.
Defense.
Psywave
Power: *
Category: Special
Type: Psychic
Accuracy: Insight + Channel
Damage Pool: Varies
Added Effect: Roll Damage Dice according to the User’s Rank. 1 Dice at Starter Rank; 2 Dice at Beginner Rank; 3 dice at Amateur Rank; 4 Dice at Ace Rank; 5 Dice at Professional Rank.
Ignores Defense.
Reflect
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: User and Allies will
receive 1 less Damage from Physical
Attacks. Lasts 4 Rounds.
Rest
Power: -
Category: Support
Type: Psychic
Accuracy: Vitality + Nature
Damage Pool: -
Added Effect: Complete Heal.
If successful, spend 1 Will point to activate. The user must spend a whole Round Asleep. (From Round Start to End)
Role Play
Power: -
Category: Support
Type: Psychic
Accuracy: Clever + Perform
Damage Pool: -
Added Effect: Copy the target’s
Ability. The abilities: Flower Gift, Illusion,
Imposter, Stance Change, Wonder Guard, and others cannot be copied.
Skill Swap
Power: -
Category: Support
Type: Psychic
Accuracy: Clever + Perform
Damage Pool: -
Added Effect: Switch Abilities with
the foe. The abilities: Flower Gift, Illusion,
Imposter, Stance Change, Wonder Guard, and others cannot be switched.
Speed Swap
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Switch your Dexterity
with your Foe
Stored Power
Power: 1*
Category: Special
Type: Psychic
Accuracy: Dexterity + Channel
Damage Pool: Special + 1*
Added Effect: Add 1 Extra Dice to the
Damage Pool for each Increased point on the user’s Attributes. (i.e. Clefairy has 1 increased Point in Defense and 1 in Special. Stored Power will have 2 Extra Dice on the Damage Pool). Up to 7 Dice may be added this way
Synchronoise
Power: 5
Category: Special
Type: Psychic
Accuracy: Special + Perform
Damage Pool: Special + 5
Added Effect: Sound Based. Area
Attack. Choose a Type (Fire, Poison,
Steel, etc.) This move only affects
those with that Type.
Telekinesis
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: All attacks against the
target have “Never Fail. The target is
immune to Ground Moves." Lasts 2
Rounds.
Teleport
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: In the wild, the battle
ends. In official battles, it counts as the
Pokémon being recalled. Teleportation
distances depend on Special and
Storyteller’s discretion.
Trick
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Allure
Damage Pool: -
Added Effect: The foe and the user
swap Held Items.
Trick Room
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Invert the order of
Initiative. Lasts 4 Rounds.
Wonder Room
Power: -
Category: Support
Type: Psychic
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Defense and Sp.
Defense will be calculated with Insight
instead of Vitality. Lasts 4 Rounds.
Zen Headbutt
Power: 3
Category: Physical
Type: Psychic
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 3 Chance Dice to
Flinch the foe. Accuracy -1.
Rock Moves
Accelerock
Power: 2
Category: Physical
Type: Rock
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Priority 1.
Ancient Power
Power: 2
Category: Special
Type: Rock
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 1 Chance Dice to Increase the User’s Strength, Dexterity,
Special, Defense and Sp. Defense by 1.
Diamond Storm
Power: 4
Category: Physical
Type: Rock
Accuracy: Dexterity + Channel
Damage Pool: Strength + 4
Added Effect: Ranged. Roll 5 Chance Dice to Increase the User’s Defense by 2.
Head Smash
Power: 6
Category: Physical
Type: Rock
Accuracy: Strength + Brawl
Damage Pool: Strength + 6
Added Effect: Recoil. Accuracy -2.
Power Gem
Power: 3
Category: Special
Type: Rock
Accuracy: Dexterity + Brawl
Damage Pool: Special + 3
Added Effect: -
Rock Blast
Power: 1
Category: Physical
Type: Rock
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Ranged. Successive
Actions. Accuracy -1.
Rock Polish
Power: -
Category: Support
Type: Rock
Accuracy: Dexterity + Channel
Damage Pool: -
Added Effect: Increase User’s
Dexterity by 2.
Rock Slide
Power: 3
Category: Physical
Type: Rock
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: All Foes in Range.
Ranged. Roll 3 Chance Dice to Flinch
those affected. Accuracy -1.
Rock Throw
Power: 2
Category: Physical
Type: Rock
Accuracy: Dexterity + Channel
Damage Pool: Strength + 2
Added Effect: Ranged. Accuracy -1.
Rock Tomb
Power: 2
Category: Physical
Type: Rock
Accuracy: Dexterity + Channel
Damage Pool: Strength + 2
Added Effect: Ranged. Reduce Foe’s
Dexterity by 1. Accuracy -1.
Rock Wrecker
Power: 6
Category: Physical
Type: Rock
Accuracy: Strength + Channel
Damage Pool: Strength + 6
Added Effect: Ranged. Must
Recharge. Lethal. Accuracy -1.
Rollout
Power: 1*
Category: Physical
Type: Rock
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Successive Actions.
Add 1 Extra Dice to the Damage Roll of
the last Rollout hit the user performs. If
the Pokémon used Defense Curl this
Round, add 1 Extra Dice to the Damage
Roll of every hit.
Sandstorm
Power: -
Category: Support
Type: Rock
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Sandstorm Weather is
activated for the next 4 Rounds.
Smack Down
Power: 2
Category: Physical
Type: Rock
Accuracy: Dexterity + Channel
Damage Pool: Strength + 2
Added Effect: Ranged. Remove the
foe’s Immunity to Ground-Type Attacks.
Stealth Rock
Power: -
Category: Support
Type: Rock
Accuracy: Dexterity + Stealth
Damage Pool: -
Added Effect: Entry Hazard. Foe
Pokémon that enter the battlefield lose 1
HP, this effect does not stack.
Stone Edge
Power: 4
Category: Physical
Type: Rock
Accuracy: Strength + Channel
Damage Pool: Strength + 4
Added Effect: Ranged. High Critical.
Lethal. Accuracy -2.
Tar Shot
Power: -
Category: Support
Type: Rock
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Reduce the foe’s
Dexterity by 1. Until the end of the Scene Fire-Type Moves will deal Super-Effective
damage against the foe.
Wide Guard
Power: -
Category: Support
Type: Rock
Accuracy: Vitality + Brawl
Damage Pool: -
Added Effect: Priority 3. Shield Move.
Reduce 3 Damage the User and Allies
would receive from a Damaging Move.
Reduce to zero the set damage from a
Move the User and Allies would take.
Steel Moves
Anchor Shot
Power: 3
Category: Physical
Type: Steel
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Ranged. Blocks
Autotomize
Power: -
Category: Support
Type: Steel
Accuracy: Dexterity + Channel
Damage Pool: -
Added Effect: Increase the User’s Dexterity by 2.. User’s weight is halved for the rest of the Scene.
Behemot Bash
Power: 4*
Category: Physical
Type: Steel
Accuracy: Vitality + Brawl
Damage Pool: Strength + 4*
Added Effect: If the Foe is under
the effects of Dynamax, This Move
becomes Lethal and you add 4 Extra
Dice to the Damage Pool.
Behemot Blade
Power: 4*
Category: Physical
Type: Steel
Accuracy: Strength + Brawl
Damage Pool: Strength + 4*
Added Effect: If the Foe is under
the effects of Dynamax, This Move
becomes Lethal and you add 4 Extra
Dice to the Damage Pool.
Bullet Punch
Power: 2
Category: Physical
Type: Steel
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Fist Based. Priority 1.
Doom Desire
Power: 6
Category: Special
Type: Steel
Accuracy: Insight + Allure
Damage Pool: Special + 6
Added Effect: Strikes at the end of the
Round after the next. Bypass Shield Moves and Cover. If the target retires or switches out from battle, the damage will be dealt to the next opponent or to one of its allies. Extra effects may be added at Storyteller’s Discretion.
Double Iron Bash
Power: 2
Category: Physical
Type: Steel
Accuracy: Special + Brawl
Damage Pool: Strength + 2
Added Effect: Roll 3 Chance Dice to
Flinch the Foe.
Flash Cannon
Power: 3
Category: Special
Type: Steel
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Roll 1 Chance Dice to
Reduce the foe’s Sp. Defense by 1.
Gear Grind
Power: 2
Category: Physical
Type: Steel
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Double Action. Accuracy -1.
Gear Up
Power: -
Category: Support
Type: Steel
Accuracy: Vitality + Channel
Damage Pool: -
Added Effect: Increase the Strength
and Special of one Steel-Type or Electric-
Type Ally by 1.
Gyro Ball
Power: 1*
Category: Physical
Type: Steel
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Add 1 Extra Dice to the
Damage pool for every point of Dexterity
the Foe has that surpasses the user’s. Up
to 5 dices may be added this way.
Heavy Slam
Power: 1*
Category: Physical
Type: Steel
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Added Effect: Add 1 Extra Dice to the Damage Pool for every 50 kgs. of weight above the target's weight, up to +4 Extra Dice.
Iron Defense
Power: -
Category: Support
Type: Steel
Accuracy: Vitality + Channel
Damage Pool: -
Added Effect: Increase the User’s
Defense by 2.
Iron Head
Power: 3
Category: Physical
Type: Steel
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 3 Chance Dice to
Flinch the foe
Iron Tail
Power: 4
Category: Physical
Type: Steel
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4
Added Effect: Roll 3 Chance Dice to
Reduce the foe’s Defense by 1. Accuracy -3.
King's Shield
Power: -
Category: Support
Type: Steel
Accuracy: Dexterity + Brawl
Damage Pool: -
Added Effect: Priority 3. Shield. If the foe was using a Physical Move, Reduce the foe's Strength by 2. Reduce 3 Dice form the foe's Damage Pool.
Magnet Bomb
Power: 2
Category: Physical
Type: Steel
Accuracy: Dexterity + Channel
Damage Pool: Strength + 2
Added Effect: Ranged. Never Fails.
Metal Burst
Power: *
Category: Physical
Type: Steel
Accuracy: Dexterity + Brawl
Damage Pool: Varies
Added Effect: This Move only works
if the foe just used an attack. Roll the
same Damage Pool as your foe’s last
attack and add 2 Extra Damage Dice.
Metal Claw
Power: 2
Category: Physical
Type: Steel
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Roll 1 Chance Dice to
Increase the user’s Strength by 1. Accuracy -1.
Metal Sound
Power: -
Category: Support
Type: Steel
Accuracy: Tough + Perform
Damage Pool: -
Added Effect: Sound Based. Reduce
the foe’s Special Defense by 2.
Meteor Mash
Power: 3
Category: Physical
Type: Steel
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Fist Based. Roll 2
Chance Dice to Increase the User’s
Strength by 1. Accuracy -1.
Mirror Shot
Power: 2
Category: Special
Type: Steel
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 3 Chance Dice to
Confuse the foe. Accuracy -2.
Shift Gear
Power: -
Category: Support
Type: Steel
Accuracy: Dexterity + Channel
Damage Pool: -
Added Effect: Increase the User’s
Strength by 1 and Dexterity by 2.
Smart Strike
Power: 3
Category: Physical
Type: Steel
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Lethal. Never Fails.
Steel Beam
Power: 6
Category: Special
Type: Steel
Accuracy: Special + Channel
Damage Pool: Special + 6
Added Effect: Recoil.
Steel Wing
Power: 3
Category: Physical
Type: Steel
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 1 Chance Dice to
Increase the User’s Defense by 1. Accuracy -1.
Sunsteel Strike
Power: 4
Category: Physical
Type: Steel
Accuracy: Strength + Brawl
Damage Pool: Strength + 4
Added Effect: If anything on the
foe’s side would prevent this move
from dealing damage (Pokémon Type,
Abilities, Shield Moves, Weather or
Barriers) ignore it. This Move cannot be Clashed.
Water Moves
Aqua Jet
Power: 2
Category: Physical
Type: Water
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Priority 1.
Aqua Ring
Power: -
Category: Support
Type: Water
Accuracy: Special + Nature
Damage Pool: -
Added Effect: If successful, spend 1
Will point to activate. The user heals 1 HP
at the end of each Round. Lasts 4 Rounds.
Aqua Tail
Power: 3
Category: Physical
Type: Water
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 3 Chance Dice to
Flinch the foe. Accuracy -1.
Bouncy Bubble
Power: 3
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: The user restores HP
equal to half the damage dealt, rounded
down. If the user of this Move is at its
Final Stage of Evolution, this move fails.
Brine
Power: 2*
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: If the foe is at half HP, or less, add 3 Extra Dice to the Damage Pool.
Bubble
Power: 2
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Target All Foes in Range. Roll 1 Chance Die to reduce the Dexterity of those affected by 1.
Bubble Beam
Power: 3
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Roll 1 Chance Dice to
Reduce the foe’s Dexterity by 1.
Clamp
Power: 3
Category: Physical
Type: Water
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Block. Deal 2 dice of
damage at the end of each Round. Lasts
4 Rounds. Accuracy -1.
Crab Hammer
Power: 3
Category: Physical
Type: Water
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: High Critical. Accuracy -1.
Dive
Power: 2
Category: Physical
Type: Water
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Charge Move. While
charging this move, the User will be out of
range. Allows the Pokemon to swim into
Deep Waters.
Fishious Rend
Power: 3*
Category: Physical
Type: Water
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3*
Added Effect: If the foe has not had
its Turn this Round, Add 2 Extra Dice to
the Damage Pool.
Hydro Cannon
Power: 6
Category: Special
Type: Water
Accuracy: Special + Channel
Damage Pool: Special + 6
Added Effect: Must Recharge. Accuracy -1.
Hydro Pump
Power: 5
Category: Special
Type: Water
Accuracy: Special + Channel
Damage Pool: Special + 5
Added Effect: Accuracy -1.
Life Dew
Power: -
Category: Support
Type: Water
Accuracy: Special + Nature
Damage Pool: -
Added Effect: If successful, spend 1
Will point to activate. User and Allies in
Range heal 1 HP at the end of each Round. Lasts 4 Rounds.
Liquidation
Power: 3
Category: Physical
Type: Water
Accuracy: Strength + Brawl
Damage Pool: Strength + 3
Added Effect: Lethal. Roll 2 Chance
Dice to Reduce the Foe’s Defense by 1.
Muddy Water
Power: 3
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: All Foes in Range.
Roll 3 Chance Dice to Reduce the
Accuracy of those affected by 1. Accuracy -2.
Octazooka
Power: 2
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 5 Chance Dice to
Reduce the foe’s Accuracy by 1. Accuracy -2.
Origin Pulse
Power: 4
Category: Special
Type: Water
Accuracy: Special + Channel
Damage Pool: Special + 4
Added Effect: Lethal. Accuracy -2.
Rain Dance
Power: -
Category: Support
Type: Water
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Rain Weather is
activated for the next 4 Rounds.
Razor Shell
Power: 3
Category: Physical
Type: Water
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 1 Chance Dice to
Reduce the foe’s Defense by 1.
Scald
Power: 3
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Roll 3 Chance Dice to
Burn the foe (Burn 1).
Snipe Shot
Power: 3
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: High Critical. Ignore effects from Moves or Abilities that would prevent this Move from targeting a foe
Soak
Power: -
Category: Support
Type: Water
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Change the target’s
Type to Water.
Sparkling Aria
Power: 3
Category: Special
Type: Water
Accuracy: Special + Perform
Damage Pool: Special + 3
Added Effect: Area Attack. If an affected
Pokémon had any of the Burn Status Conditions, heal it instead of dealing damage.
Splishy Splash
Power: 3
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Roll 3 Chance Dice
to Paralyze the foe. If the user of this
Move is at its Final Stage of Evolution,
this move fails.
Steam Eruption
Power: 4
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 4
Added Effect: Lethal. Roll 3 Chance
Dice to Burn those affected (Burn 2). Accuracy -1.
Surf
Power: 3
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect: Area Attack.
Water Gun
Power: 2
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: -
Water Pledge
Power: 2
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Create a rainbow that adds
2 Dice to all Chance Dice rolls. This effect lasts 4 rounds.
Water Pulse
Power: 2
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 3 Chance Dice to Confuse the Foe.
Water Shuriken
Power: 1
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 1
Added Effect: Ranged. Priority 1.
Successive Actions.
Water Sport
Power: -
Category: Support
Type: Water
Accuracy: Special + Channel
Damage Pool: -
Added Effect: For the next 4 Rounds
Fire Type attacks won't add their Power
to the Damage Pool.
Water Spout
Power: 6*
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 6
Added Effect: All Foes in Range.
Remove 1 Dice of Damage for every
missing HP of the User. Up to 5 Dice may be reduced this way.
Waterfall
Power: 3
Category: Physical
Type: Water
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Roll 3 Chance Dice to
Flinch the foe.
Whirlpool
Power: 2
Category: Special
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Block. Deal 2 dice of
damage at the end of each Round. Lasts
4 Rounds. Accuracy -2.
Withdraw
Power: -
Category: Support
Type: Water
Accuracy: Vitality + Brawl
Damage Pool: -
Added Effect: Increase the User's Defense by 1.
Typeless Maneuvers
Struggle
Power: 0
Category: Physical/Special
Type: None
Accuracy: Dexterity + Brawl/Channel
Damage Pool: Strength/Special + 0
Additional Info: -
Grapple
Power: -
Category: Support
Type: None
Accuracy: Strength + Brawl
Damage Pool: -
Additional Info: The foe is Blocked.
Foe can resist this Maneuver by rolling their Strength or Dexterity score and scoring the same or more successes than the user.
Help Another
Power: -
Category: Support
Type: None
Accuracy: Varies
Damage Pool: -
Additional Info: Roll your Accuracy as if it was Chance Dice. If Successful, add one die to the Action of an Ally. Up to 6 dice may be added this way.
Cover an Ally
Power: -
Category: Support
Type: None
Accuracy: -
Damage Pool: -
Additional Info: The user will provide cover to the target from Ranged attacks and is more likely to be hit by close-range attacks. The level of Cover the user provides will depend of its size.
Stabilize an Ally
Power: -
Category: Support
Type: None
Accuracy: Clever + Medicine
Damage Pool: -
Added Effect: The User applies CPR and/or first aid to an unconcious Ally.
Target won’t receive Lethal Damage each hour anymore. Each Lethal Damage on the Ally reduces 1 Success to the Accuracy Pool of this Maneuver.
Run Away
Power: -
Category: Support
Type: None
Accuracy: Dexterity + Athletic
Damage Pool: -
Added Effect: The User runs away from the battlefield. This effect ends the battle.
Foes might try to prevent this by rolling:
Dexterity + Athletic and scoring the same or more successes. If the user is Blocked this Maneuver fails.
Max Moves
Max Flutterby
Power: +2
Category: Physical/Special
Type: Bug
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Reduce the Special of those Affected by 1.
G-Max Effects: Target all foes. Roll 3 Chance Dice to put affected foes to Sleep. Roll 3 Chance Dice to Paralyze the affected foes. Roll 3 Chance Dice to Poison affected foes.
Max Darkness
Power: +2
Category: Physical/Special
Type: Dark
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Reduce the Sp.D of those
Affected by 1.
G-Max Effects: Target all foes. Lethal. Roll 3 Chance Dice to put affected foes to Sleep. Roll 3 Chance Dice to Flinch affected foes.
Max Wyrmwind
Power: +2
Category: Physical/Special
Type: Dragon
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Reduce the Strength of those Affected by 1.
G-Max Effects: Target all foes. Lethal. Roll 3 Chance Dice to Flinch affected foes. Increase User's Strength/Special by 1. Reduce User's Will by 1.
Max Lightning
Power: +2
Category: Physical/Special
Type: Electric
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Activate the Effects of Electric Terrain. Lasts 4 Rounds.
G-Max Effects: Target all foes. Blocks. Paralyze all affected. Add 1 Die to Damage Pool.
Max Starfall
Power: +2
Category: Physical/Special
Type: Fairy
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Activate the Effects of Misty
Terrain. Lasts 4 Rounds.
G-Max Effects: Target all foes and allies. Heal 2. Confuse all affected. All affected fall in Love with the User.
Max Knuckle
Power: +2
Category: Physical/Special
Type: Fighting
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Increase the Strength of User and Allies in Range by 1.
G-Max Effects: Target all foes. High Critical. Add 2 Dice to Damage Pool. User's Strength/Special cannot be reduced. Roll 3 Chance Dice to Flinch affected foes.
Max Flare
Power: +2
Category: Physical/Special
Type: Fire
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Activate the Effects of Sunny Weather. Lasts 4 Rounds
G-Max Effects: Target all foes. Blocks. Activate the Effects of Harsh Sunlight Weather. Roll 3 Chance Dice to Flinch affected Foes.
Max Airstream
Power: +2
Category: Physical/Special
Type: Flying
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Increase the User and Allies Dexterity by 1.
G-Max Effects: Target all foes. Activate the effects of Strong Wind Weather. High Critical. User's Strength/Special cannot be reduced. Any User Status Effects are cured.
Max Phantasm
Power: +2
Category: Physical/Special
Type: Ghost
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Reduce the Defense of those Affected by 1.
G-Max Effects: Target all foes. Lethal. Roll 3 Chance Dice to Flinch affected foes. Blocks. Reduce affected foes Will by 1.
Max Overgrowth
Power: +2
Category: Physical/Special
Type: Grass
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Activate the Effects of Grassy Terrain. Lasts 4 Rounds.
G-Max Effects: Target all foes. Reduce User's Dexterity by 1. Cure all User's Status Effects. Reduce affected foes' Evasion by 1.
Max Quake
Power: +2
Category: Physical/Special
Type: Ground
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Increase the Sp. Defense of
the User and Allies by 1.
G-Max Effects: Target all foes. Add 2 Dice to the Damage Pool. Blocks. High Critical.
Max Hailstorm
Power: +2
Category: Physical/Special
Type: Ice
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Activate the Effects of Hail
Weather. Lasts 4 Rounds.
G-Max Effects: Target all foes. Lethal. Roll 3 Chance Dice to Freeze affected foes. Blocks.
Max Strike
Power: +2
Category: Physical/Special
Type: Normal
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Reduce the Dexterity of those Affected by 1.
G-Max Effects: Target all foes. Lethal. Roll 3 Chance Dice to Paralyze affected foes. Increase User's Strength/Special by 1. Add 2 Dice to the Damage Pool.
Max Ooze
Power: +2
Category: Physical/Special
Type: Poison
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Increase the Special of User and Allies in Range by 1.
G-Max Effects: Target all foes. Lethal. Roll 3 Chance Dice to Badly Poison affected foes. Roll 3 Chance Dice to Burn affected foes (Burn 1). Reduce affected foes' Strength/Special by 1.
Max Mindstorm
Power: +2
Category: Physical/Special
Type: Psychic
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Activate the Effects of
Psychic Terrain. Lasts 4 Rounds.
G-Max Effects: Target all foes. Roll 3 Chance Dice to put affected foes to Sleep. Confuse affected foes. Never Fails.
Max Rockfall
Power: +2
Category: Physical/Special
Type: Rock
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Activate the Effects of
Sandstorm Weather. Lasts 4 Rounds.
G-Max Effects: Target all foes. Lethal. Roll 3 Chance Dice to Flinch affected foes. Add 2 Dice to Damage Pool. Reduce affected foes' Strength/Special by 1.
Max Steelspike
Power: +2
Category: Physical/Special
Type: Steel
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Increase the Defense of the
User and Allies by 1.
G-Max Effects: Target all foes. User's Strength/Special cannot be reduced. Roll 3 Chance Dice to Flinch affected foes. Reduce incoming Damage to User by 2. Add 2 Dice to the Damage Pool.
Max Geyser
Power: +2
Category: Physical/Special
Type: Water
Accuracy: Same as Base Move + 2
Damage Pool: Strength/Special + Move's Power + 2
Added Effect: Activate the Effects of Rain
Weather. Lasts 4 Rounds.
G-Max Effects: Target all foes. Activate the Effects of Typhoon Weather. Reduce affected foes' Strength/Special by 1. Roll 3 Chance Dice to Burn affected foes (Burn 1).
Z-Moves
Black Hole Eclipse
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Dark
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Roll 3 Chance Dice to Flinch affected.
Devastating Drake
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Dragon
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Sound Based.
Gigavolt Havok
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Electric
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Paralyze affected.
Twinkle Tackle
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Fairy
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Affected falls in Love with the User.
All-Out Pummeling
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Fighting
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Remove any barriers (ie Light Screen).
Inferno Overdive
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Fire
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Roll 3 Chance Dice to Burn affected (Burn 1).
Supersonic Skystrike
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Flying
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Reduce affected's Strength/Special by 1.
Never-Ending Nightmare
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Ghost
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool.
Bloom Doom
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Grass
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Basic Heal.
Tectonic Rage
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Ground
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Reduce affected's Strength/Special by 1.
Subzero Slammer
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Ice
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Roll 3 Chance Dice to Freeze affected.
Breakneck Blitz
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Normal
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool.
Acid Downpour
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Poison
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Roll 3 Chance Dice to Poison affected.
Shatter Psyche
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Dark
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Activate the Effects of Psychic Terrain. Lasts 4 Rounds.
Continental Crush
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Rock
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Remove any Terrain Effects.
Corkscrew Crash
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Steel
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool.
Hydro Vortex
Power: Happiness + Loyalty
Category: Physical/Special/Support
Type: Water
Accuracy: Same as Base Move
Damage Pool: Strength/Special + Base Move + Happiness + Loyalty
Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool.