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Bug Moves

Attack Order

Power: 3

Category: Physical

Type: Bug
Accuracy: Tough + Nature

Damage Pool: Strength + 3

Added Effect: High Critical. Ranged.

Bug Bite

Power: 2

Category: Physical

Type: Bug
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: If the Target Pokémon
is holding a berry, the user eats it and
gains its effects.

Bug Buzz

Power: 3

Category: Special

Type: Bug
Accuracy: Special + Perform

Damage Pool: Special + 3

Added Effect: Sound Based. Roll 1
Chance Dice to reduce foe’s Sp. Defense

Defend Order

Power: -

Category: Support

Type: Bug
Accuracy: Tough + Nature

Damage Pool: -

Added Effect: User Increases its
Defense and Sp. Defense by 1.

Fell Stinger

Power: 1

Category: Physical

Type: Bug
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: If the foe faints due
to damage from this attack, Increase the
user’s Strength by 2.

First Impression

Power: 3

Category: Physical

Type: Bug
Accuracy: Strength + Intimidate

Damage Pool: Strength + 3

Added Effect: Priority 2. This move will
only work on the First Round the Pokémon is out in battle. From the second round on, it will fail automatically

Fury Cutter

Power: 1

Category: Physical

Type: Bug
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Successive Actions.

Heal Order

Power: -

Category: Support

Type: Bug
Accuracy: Tough + Nature

Damage Pool: -

Added Effect: Basic Heal.

Infestation

Power: 1

Category: Special

Type: Bug
Accuracy: Dexterity + Channel

Damage Pool: Special + 1

Added Effect: Blocks. Roll 2 Dice of
Damage against the foe at the end of
each Round. Lasts 4 Rounds.

Leech Life

Power: 3

Category: Physical

Type: Bug
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: The user restores HP
equal to half the damage dealt, rounded
down.

Lunge

Power: 3

Category: Physical

Type: Bug
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Reduce foe's Strength by 1.

Megahorn

Power: 5

Category: Physical

Type: Bug
Accuracy: Strength + Brawl

Damage Pool: Strength + 5

Added Effect: Lethal Damage. Accuracy -2.

Pin Missile

Power: 1

Category: Physical

Type: Bug
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Ranged. Successive Actions.

Pollen Puff

Power: 3*

Category: Special

Type: Bug
Accuracy: Special + Channel

Damage Pool: Special + 3

Added Effect: When this move is used
against an ally, it will heal 1 HP instead of
dealing damage.*

Powder

Power: -

Category: Support

Type: Bug
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Add 3 Extra Dice to the
Damage Pool of the next Fire-Type Attack that hits the Target.

Quiver Dance

Power: -

Category: Support

Type: Bug
Accuracy: Beauty + Perform

Damage Pool: -

Added Effect: Increases Dexterity,
Special and Sp. Defense by 1.

Rage Powder

Power: -

Category: Support

Type: Bug
Accuracy: Insight + Intimidate

Damage Pool: -

Added Effect: Priority 2. During this Round, all damaging moves from any foe must target the User.

Signal Beam

Power: 3

Category: Special

Type: Bug
Accuracy: Special + Channel

Damage Pool: Special + 3

Added Effect: Roll 1 Chance Dice to
Confuse the foe.

Silver Wind

Power: 2

Category: Special

Type: Bug
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 1 Chance Dice to
Increase User’s Strength, Dexterity,
Special, Defense and Sp. Defense by 1.

Spider Web

Power: -

Category: Support

Type: Bug
Accuracy: Insight + Stealth

Damage Pool: -

Added Effect: Blocks.

Steamroller

Power: 2

Category: Physical

Type: Bug
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Roll 3 Chance Dice to
Flinch the foe.

Sticky Web

Power: -

Category: Support

Type: Bug
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Entry Hazard. Foe
Pokémon that enter the battlefield get 1
Dexterity Reduction. Pokemon with the
Levitate ability and Flying Type Pokemon
are immune to this effect.

String Shot

Power: -

Category: Support

Type: Bug
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Target All Foes in
Range. Reduce the Dexterity of those
affected by 1.

Struggle Bug

Power: 1

Category: Special

Type: Bug
Accuracy: Dexterity + Channel

Damage Pool: Special + 1

Added Effect: Reduce the Foe’s
Special by 1

Tail Glow

Power: -

Category: Support

Type: Bug
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Increase the User’s
Special by 3.

Twineedle

Power: 1

Category: Physical

Type: Bug
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Double action.
Ranged. Roll 2 Chance Dice to Poison
the foe per hit.

U-Turn

Power: 3

Category: Physical

Type: Bug
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: The user switches out
after dealing damage. the replacement
Pokémon arrives ready to fight. Roll its
initiative. Switcher Move.

X-Scissor

Power: 3

Category: Physical

Type: Bug
Accuracy: Strength + Brawl

Damage Pool: Strength + 3

Added Effect: -

Dark Moves

Assurance

Power: 2*

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: If the User has already received damage from the target this Round, add 2 Extra Dice to the Damage Pool.

Baddy Bad

Power: 3

Category: Special

Type: Dark
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: If successful, for the
next 4 Rounds the User and Allies will
receive 1 less damage from Physical
Attacks. This effect does not stack.
If the user of this Move is at its Final
Stage of Evolution, this move fails.

Beat Up

Power: 2*

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: If the attack is successful, add 2 Dice of Damage for every ally Pokémon that spends an
action to help the user perform this
move, up to 3 allies may join. *

Bite

Power: 2

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Roll 3 Chance Dice to Flinch the foe.

Brutal Swing

Power: 2

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Lethal. Target All
foes in Range.

Crunch

Power: 3

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Lethal. Roll 1 chance Dice to reduce foe's Defense by 1.

Dark Pulse

Power: 3

Category: Special

Type: Dark
Accuracy: Insight + Channel

Damage Pool: Special + 3

Added Effect: Targets random foe.
Roll 2 Chance Dice to Flinch the foe.

Dark Void

Power: -

Category: Support

Type: Dark
Accuracy: Insight + Channel

Damage Pool: -

Added Effect:  All Foes in Range
have the Sleep condition. Accuracy -3.

Darkest Lariat

Power: 3

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect:  Ignore the foe’s
Attribute Increases that would
decrease this Move’s damage.

Embargo

Power: -

Category: Support

Type: Dark
Accuracy: Tough + Intimidate

Damage Pool: -

Added Effect: The target cannot use its held item, nor can its trainer use items on it.

Fake Tears

Power: -

Category: Support

Type: Dark
Accuracy: Cute + Perform

Damage Pool: -

Added Effect: Reduce the foe’s Sp.
Defense by 2.

False Surrender

Power: 3

Category: Physical

Type: Dark
Accuracy: Insight + Allure

Damage Pool: Strength + 3

Added Effect: Never Fails.

Feint Attack

Power: 2

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Never Fails.

Flatter

Power: -

Category: Support

Type: Dark
Accuracy: Cool + Allure

Damage Pool: -

Added Effect: Increase the Foe's Special by 1. Confuse the Foe.

Fling

Power: 1*

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Ranged. Add up to 4
Dice to the Damage Pool, depending on
the held item thrown.See P. 432 for more info.

Foul Play

Power: 3

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Foe's Strength + 3

Added Effect: S.T.A.B. of the user and
Strength of the foe apply for this move’s
damage.

Hone Claws

Power: -

Category: Support

Type: Dark
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Increase the User’s
Strength and Accuracy by 1.

Hyperspace Fury

Power: 4

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 4

Added Effect: Never Fails.  Ignores
the effect of any Shield Move the Foe
might have used. Reduce the user’s Defense by 1.

Jaw Lock

Power: 3

Category: Physical

Type: Dark
Accuracy: Strength + Brawl

Damage Pool: Strength + 3

Added Effect: Both User and
Target are Blocked.

Knock Off

Power: 2

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + Brawl

Added Effect: The target Pokemon loses its held item.

Memento

Power: -

Category: Support

Type: Dark
Accuracy: Will + Channel

Damage Pool: -

Added Effect: The user faints.
Reduce foe’s Strength, Dexterity,
Special, Defense and Sp. Defense by 2. Lasts for a whole scene.

Nasty Plot

Power: -

Category: Support

Type: Dark
Accuracy: Clever + Alert

Damage Pool: -

Added Effect: Increase the user's Special by 2.

Night Daze

Power: 3

Category: Special

Type: Dark
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Roll 4 Chance Dice to
Reduce foe’s Accuracy by 1.

Night Slash

Power: 3

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Lethal. High Critical.

Obstruct

Power: -

Category: Support

Type: Dark
Accuracy: Dexterity + Intimidate

Damage Pool: -

Added Effect: Priority 4. Shield Move.
* If the Foe used a Non-Ranged Physical
Move against the user, Reduce the Foe’s
Defense by 2.

Parting Shot

Power: -

Category: Support

Type: Dark
Accuracy: Tough + Intimidate

Damage Pool: -

Added Effect: Reduce Foe’s Strength
and Special by 1. The user switches out. The new Pokémon arrives ready to fight. Roll its Initiative. Switcher Move.

Payback

Power: 1*

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1*

Added Effect: Add 1 Dice to the
Damage Pool of this Move for every
Attribute increase the user has. Up to 7
Dice may be added this way. (ie. The user
has 2 increased points on Defense, add 2
Damage dice)

Punishment

Power: 1*

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Add up to 7 Dice to
the Damage Pool for every Increased
Attribute the foe has. (i.e Foe has 1
Increased dice in Dexterity & Strength.
That equals +2 Dice on the Damage Pool
of this attack).

Pursuit

Power: 2*

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect:  If the foe is Switching
Out or escaping, Add 2 Dice to the
Damage Pool and add Priority 1 to this
move.

Quash

Power: -

Category: Support

Type: Dark
Accuracy: Tough + Intimidate

Damage Pool: -

Added Effect: For the rest of the scene, the target will go last in the order of Initiative.

Snarl

Power: 2

Category: Special

Type: Dark
Accuracy: Insight + Peform

Damage Pool: Special + 2

Added Effect: Sound Based. Reduce the foe's Special by 1.

Snatch

Power: -

Category: Support

Type: Dark
Accuracy: Clever + Stealth

Damage Pool: -

Added Effect: Erase any Increase or
Decrease on the foe’s Traits, and place
them on the User instead.

Sucker Punch

Power: 3

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Priority 1. This move can only be used after the Target rolls a damaging move.

Switcheroo

Power: -

Category: Support

Type: Dark
Accuracy: Insight + Stealth

Damage Pool: -

Added Effect: User and Foe switch
their Held Item. If only one Pokémon is
holding an item it gives it away.

Taunt

Power: -

Category: Support

Type: Dark
Accuracy: Tough + Intimidate

Damage Pool: -

Added Effect: The target Pokémon
can only perform Damaging Moves and
Evasion actions for the next 4 Rounds.

Thief

Power: 2

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: The user steals the
foe's Held Item.

Throat Chop

Power: 3

Category: Physical

Type: Dark
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect:  The target cannot
use any “Sound Based” Move for the
rest of the scene.

Topsy Turvy

Power: -

Category: Support

Type: Dark
Accuracy: Tough + Intimidate

Damage Pool: -

Added Effect: Any Decreases on the
foe’s Attributes become Increases and
visce versa.

Torment

Power: -

Category: Support

Type: Dark
Accuracy: Tough + Intimidate

Damage Pool: -

Added Effect: The target cannot use
the same Moves it used during the last
Round. Lasts 4 Rounds.

Dragon Moves

Breaking Swipe

Power: 2

Category: Physical

Type: Dragon
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: All Foes in Range.
Reduce the Strength of those affected by 1.

Clanging Scales

Power: 4

Category: Special

Type: Dragon
Accuracy: Dexterity + Perform

Damage Pool: Special + 4

Added Effect: Sound Based.
Target all Foes in Range. Reduce
User’s Defense by 1.

Clangorous Soul

Power: -

Category: Support

Type: Dragon
Accuracy: Tough + Pefrorm

Damage Pool: Strength + 2

Added Effect: User deals Damage
to itself equal to Half of its total HP
rounded down. Increase User’s Strength, Dexterity, Special, Defense and Sp. Defense by 1.

Core Enforcer

Power: 4

Category: Special

Type: Dragon
Accuracy: Special + Channel

Damage Pool: Special + 4

Added Effect:  If successful and the target
of this Move has already inflicted damage this Round, remove the Foe’s Ability for the rest of the Scene. (Battle Bond, Comatose, Disguise, Multitype,
Power Construct, RKS System, Schooling, Stance Change & Shields Down are exceptions)

Draco Meteor

Power: 6

Category: Special

Type: Dragon
Accuracy: Special + Channel

Damage Pool: Special + 6

Added Effect: Lethal. Reduce user’s
Special by 2. Accuracy -1.

Dragon Breath

Power: 2

Category: Special

Type: Dragon
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 3 Chance Dice to
Paralyze the foe.

Dragon Claw

Power: 3

Category: Physical

Type: Dragon
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: -

Dragon Dance

Power: -

Category: Support

Type: Dragon
Accuracy: Tough + Peform

Damage Pool: -

Added Effect:   Increase the User’s
Strength and Dexterity by 1.

Dragon Darts

Power: 2

Category: Physical

Type: Dragon
Accuracy: Dexterity + Channel

Damage Pool: Strength + 2

Added Effect:  Ranged. Double Action.

Dragon Hammer

Power: 3

Category: Physical

Type: Dragon
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: -

Dragon Pulse

Power: 3

Category: Special

Type: Dragon
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: -

Dragon Rage

Power: -

Category: Special

Type: Dragon
Accuracy: Dexterity + Channel

Damage Pool: 2 Automatic Damage

Added Effect: Set damage.

Dragon Rush

Power: 4

Category: Physical

Type: Dragon
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 4

Added Effect: Roll 2 Chance Dice to
Flinch the foe. Accuracy -2.

Dragon Tail

Power: 2

Category: Physical

Type: Dragon
Accuracy: Dexterity + brawl

Damage Pool: Strength + 2

Added Effect: Low Priority. The target is hit and knocked back to its trainer, stunned. Forcing the trainer to
send another Pokémon. In the wild the
target is sent away. Switcher Move. Accuracy -1.

Dual Chop

Power: 2

Category: Physical

Type: Dragon
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Double Action. Accuracy -1.

Dynamax Cannon

Power: 4*

Category: Special

Type: Dragon
Accuracy: Special + Channel

Damage Pool: Special + 4*

Added Effect: If the Foe is under
the effects of Dynamax, This Move
becomes Lethal and you add 4 Extra
Dice to the Damage Pool.

Eternabeam

Power: 7

Category: Special

Type: Dragon
Accuracy: Special + Channel

Damage Pool: Special + 7

Added Effect: Lethal. Must Recharge. Accuracy -1.

Outrage

Power: 5

Category: Physical

Type: Dragon
Accuracy: Strength + Brawl

Damage Pool: Strength + 5

Added Effect: Rampage. Targets random foe.

Roar of Time

Power: 6

Category: Special

Type: Dragon
Accuracy: Special + Channel

Damage Pool: Special + 6

Added Effect: Lethal.  If successful,
the target can’t have any action until next
Round. Accuracy -1.

Spacial Rend

Power: 4

Category: Special

Type: Dragon
Accuracy: Special + Channel

Damage Pool: Special + 4

Added Effect: Lethal. High Critical.

Twister

Power: 2

Category: Special

Type: Dragon
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 2 Chance Dice to
Flinch all foes.

Electric Moves

Aura Wheel

Power: 4

Category: Physical

Type: Electric
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 4

Added Effect:  If successful, Increase user’s Dexterity by 1. If the user is in “Hangry” Form this Move is considered to be Dark-Type.

Bolt Break

Power: 2*

Category: Physical

Type: Electric
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2*

Added Effect:  If the Target hasn’t
had a Turn this Round, add 2 Extra Dice
to the Damage pool.

Bolt Strike

Power: 6

Category: Physical

Type: Electric
Accuracy: Strength + Brawl

Damage Pool: Strength + 6

Added Effect: Roll 2 Chance Dice
to Paralyze the foe. Accuracy -2.

Buzzy Buzz

Power: 3

Category: Special

Type: Electric
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect:  Paralyze the foe.
If the user of this Move is at its Final
Stage of Evolution, this move fails.

Charge

Power: -

Category: Support

Type: Electric
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Add 2 Dice to the
Damage Pool to the next Electric
Damaging move the user performs.

Charge Beam

Power: 2

Category: Special

Type: Electric
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 5 Chance Dice to
Increase the User’s Special by 1. Accuracy -1.

Discharge

Power: 3

Category: Special

Type: Electric
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Area Attack. Roll 3
Chance Dice to Paralyze those affected.

Eerie Impulse

Power: -

Category: Support

Type: Electric
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Reduce foe's Special by 2.

Electric Terrain

Power: -

Category: Support

Type: Electric
Accuracy: Insight + Nature

Damage Pool: -

Added Effect:  For the Next 4 Rounds
all Electric Attacks will deal 1 Extra Dice of Damage. Anyone on the ground will be cured from “Sleep” Status.

Electrify

Power: -

Category: Support

Type: Electric
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: The Damage from the
next attack made by the target will be
Electric Type.

Electro Ball

Power: 2*

Category: Special

Type: Electric
Accuracy: Dexterity + Channel

Damage Pool: Special + 2*

Added Effect: Add 1 Extra Dice to
the Damage Pool of the user for every
Point on Dexterity it has that surpasses
the Foe’s. Up to 4 Dice might be added
this way.

Electroweb

Power: 2

Category: Special

Type: Electric
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: All foes in Range.
Reduce Dexterity of those affected by 1.

Fusion Bolt

Power: 4*

Category: Physical

Type: Electric
Accuracy: Strength + Channel

Damage Pool: Strength + 4*

Added Effect:  Lethal. If the Move
“Fusion Flare” has already been used
by anyone this Round, add 4 Extra Dice
to the Damage Pool of this Move.

Ion Deluge

Power: -

Category: Support

Type: Electric
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: For the rest of the
Scene, Normal Type Moves will deal
damage as if they were Electric Type
Moves.

Magnet Rise

Power: -

Category: Support

Type: Electric
Accuracy: Insight + Nature

Damage Pool: Strength + 2

Added Effect: For the Next 4 Rounds
the User gains immunity against Ground
Type Moves.

Magnetic Flux

Power: -

Category: Support

Type: Electric
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Increase the Defense
and Sp. Defense of User and all its
Electric and Steel Type Allies by 1.

Nuzzle

Power: 1

Category: Physical

Type: Electric
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Paralyze the foe.

Overdrive

Power: 3

Category: Special

Type: Electric
Accuracy: Dexterity + Peform

Damage Pool: Special + 3

Added Effect: All Foes in Range.
Sound Based.

Parabolic Charge

Power: 2

Category: Special

Type: Electric
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Area Attack. The user
restores HP equal to half the damage
dealt to one target, rounded down.

Pika Papow

Power: 0*

Category: Special

Type: Electric
Accuracy: Dexterity + Channel

Damage Pool: Special + 0 (Up to +5)

Added Effect: Add 1 Die to the Damage Roll for every point of Happiness
on the User. If the user of this Move is
at its Final Stage of Evolution, this move
fails.

Plasma Fists

Power: 4

Category: Physical

Type: Electric
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 4

Added Effect: Fist Based. If successful, all Normal-Type Moves of the user will be considered Electric-Type until the end of the Scene

Shock Wave

Power: 2

Category: Special

Type: Electric
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Never Fails.

Spark

Power: 2

Category: Physical

Type: Electric
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Roll 3 Chance Dice to
Paralyze the foe.

Thunder

Power: 5

Category: Special

Type: Electric
Accuracy: Special + Channel

Damage Pool: Special + 5

Added Effect: Lethal. Roll 3 Chance
Dice to Paralyze the foe. If performed
under Sunny Weather, Accuracy
becomes -3 instead. If Performed
under Rain Weather, Ignore this Move’s
Reduced Accuracy. Accuracy -2.

Thunder Fang

Power: 2

Category: Physical

Type: Electric
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Roll 2 Chance Dice to
Flinch the foe. Roll 2 Chance Dice to
Paralyze the foe.

Thunder Punch

Power: 3

Category: Physical

Type: Electric
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Fist Based. Roll 1 Chance Dice to Paralyze foe.

Thunder Shock

Power: 2

Category: Special

Type: Electric
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 1 Chance Dice to
Paralyze the foe.

Thunder Wave

Power: -

Category: Support

Type: Electric
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Paralyze the foe. Accuracy -1.

Thunderbolt

Power: 3

Category: Special

Type: Electric
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Roll 1 Chance Dice to
Paralyze the foe.

Volt Switch

Power: 2

Category: Special

Type: Electric
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: The user switches out
after dealing damage, the new Pokémon
arrives ready to fight on the next Round. Switcher Move.

Volt Tackle

Power: 5

Category: Physical

Type: Electric
Accuracy: Strength + Brawl

Damage Pool: Strength + 5

Added Effect: Recoil. Roll 1 Chance
Dice to Paralyze the Foe.

Wild Charge

Power: 3

Category: Physical

Type: Electric
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Recoil.

Zap Cannon

Power: 5

Category: Special

Type: Electric
Accuracy: Dexterity + Channel

Damage Pool: Special + 5

Added Effect: Lethal. Paralyze the
Foe. Accuracy -3.

Zing Zap

Power: 3

Category: Physical

Type: Electric
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Roll 3 Chance Dice
to Flinch the Foe.

Zippy Zap

Power: 2

Category: Physical

Type: Electric
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect:  Priority 2. This Move
is always a Critical Hit and gets the
proper Bonus for it. If the user of this
Move is at its Final Stage of Evolution,
this move fails.

Fairy Moves

Aromatic Mist

Power: -

Category: Support

Type: Fairy
Accuracy: Insight + Nature

Damage Pool: -

Added Effect:  Increase one Ally’s
Defense and Sp. Defense by 1.

Baby-Doll-Eyes

Power: -

Category: Support

Type: Fairy
Accuracy: Cute + Allure

Damage Pool: -

Added Effect:  Priority 1. Reduce foe’s
Strength by 1.

Charm

Power: -

Category: Support

Type: Fairy
Accuracy: Cute + Allure

Damage Pool: -

Added Effect: Reduce foe's Strength by 2.

Crafty Shield

Power: -

Category: Support

Type: Fairy
Accuracy: Insight + Nature

Damage Pool: -

Added Effect:  Priority 3. The User and
its Allies are protected from the effects
of a Support Move. Shield.

Dazzling Gleam

Power: 3

Category: Special

Type: Fairy
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: All foes in Range.

Decorate

Power: -

Category: Support

Type: Fairy
Accuracy: Beauty + Nature

Damage Pool: -

Added Effect: Increase the
Strength and Special of One Ally by 2.

Disarming Voice

Power: 2

Category: Special

Type: Fairy
Accuracy: Insight + Perform

Damage Pool: Special + 2

Added Effect: Sound Based. Never Fail. All foes in Range.

Draining Kiss

Power: 2

Category: Special

Type: Fairy
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: The User restores
HP equal to half the damage dealt,
rounded down.

Fairy Lock

Power: -

Category: Support

Type: Fairy
Accuracy: Insight + Nature

Damage Pool: -

Added Effect:  Blocks. Lasts 1 Round.

Fairy Wind

Power: 2

Category: Special

Type: Fairy
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: -

Fleur Cannon

Power: 6

Category: Special

Type: Fairy
Accuracy: Special + Channel

Damage Pool: Special + 6

Added Effect: Lethal. Reduce User's Special by 2. Accuracy -1.

Floral Healing

Power: -

Category: Support

Type: Fairy
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: One Ally. Basic Heal.
If performed over Grassy Terrain this
move is a Complete Heal.

Flower Shield

Power: -

Category: Support

Type: Fairy
Accuracy: Insight + Nature

Damage Pool: -

Added Effect:  Increase the Defense
of All Grass Type Pokémon on the field by 1

Geomancy

Power: -

Category: Support

Type: Fairy
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Charge Move.
The user charges, then Increases by 2
its Dexterity, Special and Sp. Defense
scores on its next Turn.

Light of Ruin

Power: 6

Category: Special

Type: Fairy
Accuracy: Special + Channel

Damage Pool: Special + 6

Added Effect: Lethal. Recoil. Accuracy -1.

Misty Terrain

Power: -

Category: Support

Type: Fairy
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Creatures standing on the battlefield won't be affected by Status Ailments.  Dragon Type attacks
won’t add their Power to the Damage
Pool. Lasts 4 Rounds.

Moonblast

Power: 3

Category: Special

Type: Fairy
Accuracy: Special + Channel

Damage Pool: Special + 3

Added Effect: Roll 3 Chance Dice to
Reduce foe’s Special by 1.

Moonlight

Power: -

Category: Support

Type: Fairy
Accuracy: Insight + Nature

Damage Pool: Special + 3

Added Effect: Basic Heal. If successful,
spend 1 Will point to activate. If it’s Night
or Sunny Weather is on effect, this Move
becomes a Complete Heal. If Rain/Sand-
storm Weather is in effect, this Move only
heals 1 HP

Nature's Madness

Power: *

Category: Special

Type: Fairy
Accuracy: Insight + Nature

Damage Pool: Varies

Added Effect: Damage Roll is Half
of the Foe’s remaining HP (up to 10)
Rounded down. If the remaining HP of
the foe is 1, this move fails. Ignore the foe’s Defenses. Accuracy -1.

Play Rough

Power: 3

Category: Physical

Type: Fairy
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Roll 1 Chance Dice to
Reduce foe’s Strength by 1. Accuracy -1.

Sparkly Swirl

Power: 3

Category: Special

Type: Fairy
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect:  If successful, heal
any Status Ailment on the User and
Allies. If the user of this Move is at
its Final Stage of Evolution, this move
fails. Accuracy -1.

Spirit Break

Power: 2

Category: Physical

Type: Fairy
Accuracy: Insight + Brawl

Damage Pool: Strength + 2

Added Effect:  If successful, reduce
the Foe’s Special by 1.

Strange Steam

Power: 3

Category: Special

Type: Fairy
Accuracy: Special + Channel

Damage Pool: Special + 3

Added Effect: Roll 2 Chance Dice
to Confuse the Foe.

Sweet Kiss

Power: -

Category: Support

Type: Fairy
Accuracy: Cute + Allure

Damage Pool: -

Added Effect: Confuse the foe. Accuracy -2.

Fighting Moves

Arm Thrust

Power: 1

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect:  Successive Actions.

Aura Sphere

Power: 3

Category: Special

Type: Fighting
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect:  Never Fails.

Body Press

Power: 3

Category: Physical

Type: Fighting
Accuracy: Strength + Brawl

Damage Pool: Vitality + 3

Added Effect: -

Brick Break

Power: 3*

Category: Physical

Type: Fighting
Accuracy: Dexterity + brawl

Damage Pool: Strength + 3

Added Effect:  If a Barrier is in place
on the foe’s side (i.e. Light Screen,
Reflect) destroy the barrier and add 2
Extra Dice to the Damage Pool.

Bulk Up

Power: -

Category: Support

Type: Fighting
Accuracy: Vitality + Athletics

Damage Pool: -

Added Effect:  Increase the User’s
Strength and Defense by 1.

Circle Throw

Power: 2

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Low Priority. The target is hit and knocked back to its trainer forcing it to send another Pokemon, in the wild the target is sent away. Accuracy -1.

Close Combat

Power: 5

Category: Physical

Type: Strength
Accuracy: Strength + Brawl

Damage Pool: Strength + 5

Added Effect: After dealing damage,
Reduce User’s Defense and Sp. Defense by 1.

Counter

Power: *

Category: Physical

Type: Fighting
Accuracy: Insight + Brawl

Damage Pool: Varies

Added Effect: This Move can only
deal damage if the Foe has dealt

Physical Damage to the User this Round.
Roll the same Damage Pool as your
Foe plus 2 Extra Dice. Ignore the foe’s
Defenses.

Cross Chop

Power: 4

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 4

Added Effect:  High Critical. Accuracy -2.

Detect

Power: -

Category: Support

Type: Fighting
Accuracy: Insight + Alert

Damage Pool: -

Added Effect: Priority 5. Shield Move.
Reduce 3 Damage This Pokémon would
receive from a Damaging Move. Negate
the effects of Support Moves that target
the user. Reduce to zero the set damage
from a Move the user would take.

Double Kick

Power: 2

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Double Action.

Drain Punch

Power: 3

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Fist Based. The user
restores HP equal to half the damage
dealt, rounded down

Dynamic Punch

Power: 4

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 4

Added Effect:  Fist Based. Confuse the foe. Accuracy -3.

Final Gambit

Power: *

Category: Special

Type: Fighting
Accuracy: Will + Athletic

Damage Pool: Foe's Remaining HP + 3

Added Effect: Ignore the foe's Defenses. The user faints after dealing damage.

Flying Press

Power: 3

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: When Dealing damage
with this move, it counts as if this move
was also Flying Type.

Focus Blast

Power: 5

Category: Special

Type: Fighting
Accuracy: Special + Channel

Damage Pool: Special + 5

Added Effect: Roll 1 Chance Dice to
Reduce foe’s Sp. Defense by 1. Accuracy -2.

Focus Punch

Power: 6

Category: Physical

Type: Fighting
Accuracy: Strength + Brawl

Damage Pool: Strength + 6

Added Effect: Fist Based. Charge Move. The User will flinch if it gets hit before releasing this attack

Force Palm

Power: 2

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Roll 3 Chance Dice to
Paralyze the foe.

Hammer Arm

Power: 4

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 4

Added Effect: After dealing damage,
Reduce user’s Dexterity by 1. Accuracy -1.

High Jump Kick

Power: 5

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 5

Added Effect: If Accuracy Roll is
unsuccessful, deal 5 Dice of Damage to
the User. Accuracy -1.

Jump Kick

Power: 4

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 4

Added Effect: If Accuracy Roll is
unsuccessful, deal 4 Dice of Damage to
the User.

Karate Chop

Power: 3

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: High Critical.

Low Kick

Power: 1*

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1*

Added Effect:  Add 1 Extra Damage
Dice for every 50kg of weight on the
foe, up to 4 Dice may be added this way.

Low Sweep

Power: 2

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Reduce foe's Dexterity by 2.

Mach Punch

Power: 2

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Fist Based. Priority 1.

Mat Block

Power: -

Category: Support

Type: Fighting
Accuracy: Dexterity + Athletic

Damage Pool: -

Added Effect: Shield Move. Reduce
3 Damage The User and Allies would
receive from a Damaging Move. This Move only works the first Round the
User has been out.

Meteor Assault

Power: 6

Category: Physical

Type: Fighting
Accuracy: Strength + Brawl

Damage Pool: Strength + 6

Added Effect: Lethal. Must Recharge. Accuracy -1.

No Retreat

Power: -

Category: Support

Type: Fighting
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Increase the User’s
Strength, Dexterity, Special, Defense
and Sp. Defense by 1. The user is now blocked.

Octolock

Power: -

Category: Support

Type: Fighting
Accuracy: Strength + Brawl

Damage Pool: -

Added Effect: Block. Reduce the
foe’s Defense and Sp. Defense by 1.

Power-Up Punch

Power: 2

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Fist Based. Increase
User’s Strength by 1.

Quick Guard

Power: -

Category: Support

Type: Fighting
Accuracy: Dexterity + Athletic

Damage Pool: -

Added Effect: Shield Move. Reduce
3 Damage The User and Allies would
receive from a Damaging Move. Negate
the effects of support Moves that target
The User and Allies. This Move only works against Moves with Priority. Priority 3.

Revenge

Power: 2*

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: If the User has already received damage this round, add 2 Extra Dice to the Damage Pool.

Reveral

Power: 1*

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Add 1 Extra Dice to
the Damage Pool for every missing
HP the User has. Up to 5 Dice may be
added this Way

Rock Smash

Power: 2

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect:   Roll 5 Chance Dice to
Reduce foe’s Defense by 1.

Rolling Kick

Power: 2

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Roll 3 Chance Dice to
Flinch the Foe
. Accuracy -2.

Sacred Sword

Power: 3

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect:   Ignore any Increases to
the foe’s Defense.

Secret Sword

Power: 3

Category: Special

Type: Fighting
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Apply the foe’s
Defense instead of its Sp.Defense to
resist Damage from this Move.

Seismic Toss

Power: *

Category: Physical

Type: Fighting
Accuracy: Strength + Athletics

Damage Pool: Varies

Added Effect: Roll Damage Dice according to the User’s Rank. 1 Dice at Starter Rank; 2 Dice at Beginner Rank; 3 dice at Amateur Rank; 4 Dice at Ace Rank; 5 Dice at Professional Rank. Ignore the foe Defenses.

Sky Uppercut

Power: 3

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: -

Storm Throw

Power: 2

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect:  If the Accuracy Roll is
successful this move becomes a Critical
Hit.

Submission

Power: 3

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Recoil. Accuracy -2.

Superpower

Power: 5

Category: Physical

Type: Fighting
Accuracy: Strength + Brawl

Damage Pool: Strength + 5

Added Effect: Lethal. Reduce User’s
Strength and Defense by 1.

Triple Kick

Power: 1*

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Successive Actions.
Add 1 Extra Dice to the Damage Pool to
the last kick performed.

Vacuum Wave

Power: 2

Category: Special

Type: Fighting
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Priority 1.

Vital Throw

Power: 2

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Low Priority. Never Fails.

Wake-Up Slap

Power: 2*

Category: Physical

Type: Fighting
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: If the Foe is sleeping
Add 2 Extra Dice to the Damage Pool. The foe Wakes up afterwards.

Fire Moves

Blast Burn

Power: 6

Category: Special

Type: Fire
Accuracy: Special + Channel

Damage Pool: Special + 6

Added Effect: Lethal. Must Recharge. Accuracy -1.

Blaze Kick

Power: 3

Category: Physical

Type: Fire
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: High Critical. Roll 2
Chance Dice to Burn the Foe (Burn 2). Accuracy -1.

Blue Flare

Power: 6

Category: Special

Type: Fire
Accuracy: Special + Channel

Damage Pool: Special + 6

Added Effect: Roll 2 Chance Dice
to Burn the foe (Burn 3). Accuracy -2.

Burn Up

Power: 7

Category: Special

Type: Fire
Accuracy: Will + Channel

Damage Pool: Special + 7

Added Effect: Lethal. After Damage is
dealt, the user is no longer considered a Fire-Type for the rest of the day (If its only type was Fire, it is now considered Typeless). Fire-type Moves won’t add their Power to the Damage pool of this Pokémon for the rest of the day.

Ember

Power: 2

Category: Special

Type: Fire
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 1 Chance Dice to
Burn the Foe (Burn 1).

Eruption

Power: 6*

Category: Special

Type: Fire
Accuracy: Special + Channel

Damage Pool: Special + 6

Added Effect: Lethal. Target all foes
in Range. Reduce 1 Dice from the Damage Pool for every missing HP the User has. Up to 5 dice may be removed this way.

Fiery Dance

Power: 3

Category: Special

Type: Fire
Accuracy: Dexterity + Perform

Damage Pool: Special + 3

Added Effect: Roll 5 Chance Dice to
Increase the User’s Special by 1.

Fire Blast

Power: 5

Category: Special

Type: Fire
Accuracy: Special + Channel

Damage Pool: Special + 5

Added Effect:  Lethal. Roll 3 Chance
Dice to Burn the foe (Burn 3). Accuracy -2.

Fire Fang

Power: 2

Category: Physical

Type: Fire
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect:  Roll 2 Chance Dice to
Flinch the Foe. Roll 2 Chance Dice to
Burn the foe (Burn 1). Accuracy -1.

Fire Lash

Power: 3

Category: Physical

Type: Fire
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Reduce foe's Defense by 1.

Fire Pledge

Power: 2

Category: Special

Type: Fire
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: All flammable plants
and objects in the battlefield are covered
in flames. Roll 1 Dice of Fire Damage at
the end of every Round against everyone
on the field.

Fire Punch

Power: 3

Category: Physical

Type: Fire
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Fist Based. Roll 1
Chance Dice to Burn the foe (Burn 2).

Fire Spin

Power: 2

Category: Special

Type: Fire
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect:  Blocks. Roll 2 Dice of
Damage against the foe at the end of
each Round. Lasts 4 Rounds. Accuracy -2.

Flame Burst

Power: 3

Category: Special

Type: Fire
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: After dealing damage,
the user may roll 1 Dice of Damage
against two other Targets.

Flame Charge

Power: 2

Category: Physical

Type: Fire
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Increase the User’s
Dexterity by 1.

Flame Wheel

Power: 2

Category: Physical

Type: Fire
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Roll 1 Chance Dice to
Burn the foe (Burn 1).

Flamethrower

Power: 3

Category: Special

Type: Fire
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Roll 1 Chance Dice to
Burn the foe (Burn 2).

Flare Blitz

Power: 5

Category: Physical

Type: Fire
Accuracy: Strength + Brawl

Damage Pool: Strength + 5

Added Effect:  Recoil. Roll 3 Chance
Dice to Burn the foe (Burn 3).

Fusion Flare

Power: 4*

Category: Special

Type: Fire
Accuracy: Special + Channel

Damage Pool: Special + 4*

Added Effect: Lethal. If the Move
“Fusion Bolt” has already been used
by anyone this Round, add 4 Extra Dice
to the Damage Pool of this Move.

Heat Crash

Power: 2*

Category: Physical

Type: Fire
Accuracy: Strength + Brawl

Damage Pool: Strength + 2*

Added Effect: Add 1 Extra Dice
of Damage for every 50kgs the user
weights above the target. Up to 4 Dice may be added this way.

Heat Wave

Power: 3

Category: Special

Type: Fire
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Target all foes in Range. Roll 1 Chance Dice to Burn those
affected (Burn 1). Accuracy -1.

Incinerate

Power: 2

Category: Special

Type: Fire
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Target all foes in range. Destroy the held Berries of those
affected.

Inferno

Power: 4

Category: Special

Type: Fire
Accuracy: Dexterity + Channel

Damage Pool: Special + 4

Added Effect: Lethal. Burn the foe (Burn 3). Accuracy -2.

Lava Plume

Power: 3

Category: Special

Type: Fire
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Area Attack. Roll 3
Chance Dice to Burn those affected (Burn 1).

Magma Storm

Power: 4

Category: Special

Type: Fire
Accuracy: Special + Channel

Damage Pool: Special + 4

Added Effect: Blocks. Roll 3 Damage
Dice at the end of each Round. Lasts 4 Rounds. Accuracy -2.

Mind Blown

Power: 6

Category: Special

Type: Fire
Accuracy: Insight + Channel

Damage Pool: Special + 5

Added Effect: Area Attack. Recoil.

Mystical Fire

Power: 2

Category: Special

Type: Fire
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Reduce Foe’s Special by 1.

Overheat

Power: 6

Category: Special

Type: Fire
Accuracy: Special + Channel

Damage Pool: Special + 6

Added Effect:  Lethal. Reduce User’s
Special by 2. Accuracy -1.

Pyro Ball

Power: 5

Category: Physical

Type: Fire
Accuracy: Strength + Channel

Damage Pool: Strength + 5

Added Effect:  Roll 1 Chance Dice
to Burn those Affected (Burn 2). Accuracy -1.

Sacred Fire

Power: 4

Category: Physical

Type: Fire
Accuracy: Dexterity + Channel

Damage Pool: Strength + 4

Added Effect: Lethal. Roll 5 Chance
Dice to Burn the Foe (Burn 3).

Searing Shot

Power: 5

Category: Special

Type: Fire
Accuracy: Special + Channel

Damage Pool: Special + 5

Added Effect: Lethal. All Foes in
Range. Roll 3 Chance Dice to Burn
those Affected (Burn 2).

Shell Trap

Power: 6

Category: Special

Type: Fire
Accuracy: Dexterity + Stealth

Damage Pool: Special + 6

Added Effect: Lethal. Priority -3.
This Move strikes the next time the user is hit with a Non-Ranged Physical attack.

Sizzly Slide

Power: 3

Category: Physical

Type: Fire
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Burn the foe (Burn 1).
If the user of this Move is at its Final
Stage of Evolution, this move fails.

Sunny Day

Power: -

Category: Support

Type: Fire
Accuracy: Special + Nature

Damage Pool: -

Added Effect: Sunny Weather is
activated for the next 4 Rounds.

V-Create

Power: 7

Category: Physical

Type: Fire
Accuracy: Strength + Brawl

Damage Pool: Strength + 7

Added Effect: Reduce the user’s
Dexterity, Defense and Sp. Defense by 1.

Will-o-Wisp

Power: -

Category: Support

Type: Fire
Accuracy: Dexterity + Channel

Damage Pool: -

Added Effect: Burn the Foe (Burn 1). Accuracy -2.

Flying Moves

Acrobatics

Power: 4*

Category: Physical

Type: Flying
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 4

Added Effect:  If the User has a Held
Item, remove 2 Dice from the Damage Roll.

Aerial Ace

Power: 2

Category: Physical

Type: Flying
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Never Fails.

Aeroblast

Power: 4

Category: Special

Type: Flying
Accuracy: Special + Channel

Damage Pool: Special + 4

Added Effect: Lethal. High Critical.

Air Cutter

Power: 2

Category: Special

Type: Flying
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Target all foes in Range. High Critical.

Air Slash

Power: 3

Category: Special

Type: Flying
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Roll 3 Chance Dice to
Flinch the foe.

Beak Blast

Power: 4

Category: Physical

Type: Flying
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 4

Added Effect: Ranged. Charge Move.
Priority -3. If the User is hit by a Non-
Ranged Physical Attack while this Move
is charging, Burn the foe (Burn 2).*

Bounce

Power: 3

Category: Physical

Type: Flying
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Charge Move. While charging this Move, the user will be out of range. Roll 3 Chance Dice to paralyze the foe.

Brave Bird

Power: 5

Category: Physical

Type: Flying
Accuracy: Strength + Brawl

Damage Pool: Strength + 5

Added Effect:  Recoil.

Chatter

Power: 2

Category: Special

Type: Flying
Accuracy: Insight + Perform

Damage Pool: Special + 2

Added Effect:  Sound Based. Roll 3 Chance Dice to Confuse the foe.

Defog

Power: -

Category: Support

Type: Flying
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Remove all Barriers,
(i.e. Light Screen, Reflect etc.) Entry Hazards (Toxic Spikes, Stealth Rock, etc.) and Terrains (Misty Terrain, Electric Terrain etc.) from the Battlefield.

Dragon Ascent

Power: 5

Category: Physical

Type: Flying
Accuracy: Strength + Brawl

Damage Pool: Strength + 5

Added Effect:  Lethal. Reduce the
user’s Defense and Sp. Defense by 1.

Drill Peck

Power: 3

Category: Physical

Type: Flying
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: -

Feather Dance

Power: -

Category: Support

Type: Flying
Accuracy: Beauty + Perform

Damage Pool: -

Added Effect:  Reduce the foe’s Strength by 2.

Floaty Fall

Power: 3

Category: Physical

Type: Flying
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Roll 3 Chance Dice
to Flinch the Foe. If the user of this
Move is at its Final Stage of Evolution,
this move fails.

Fly

Power: 3

Category: Physical

Type: Flying
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect:Charge Move. While
charging this move, the User will be out of
range, with the exception of the attacks Hurricane and Thunder.

Gust

Power: 2

Category: Special

Type: Flying
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: -

Hurricane

Power: 5

Category: Special

Type: Flying
Accuracy: Special + Channel

Damage Pool: Special + 5

Added Effect: Lethal. Roll 3 Chance
Dice to Confuse the Foe. If Rain
Weather is in effect, Ignore this Move’s
Reduced Accuracy. Accuracy -2.

Mirror Move

Power: *

Category: Support

Type: Flying
Accuracy: Will + Channel

Damage Pool: Same as Copied move.

Added Effect: Copies the last Damaging Move the foe has performed.

Oblivion Wing

Power: 4

Category: Special

Type: Flying
Accuracy: Special + Channel

Damage Pool: Special + 4

Added Effect: Lethal. High Critical.

Peck

Power: 2

Category: Physical

Type: Flying
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: -

Pluck

Power: 2

Category: Physical

Type: Flying
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect:  If the Target is holding a Berry, the User eats it and gains its
effects.

Roost

Power: -

Category: Support

Type: Flying
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Basic Heal. Until the
User’s next action this Pokémon will be
vulnerable to Ground Type moves.

Sky Attack

Power: 6

Category: Physical

Type: Flying
Accuracy: Strength + Brawl

Damage Pool: Strength + 6

Added Effect:  Lethal. High Critical.
Charge Move. Roll 3 Chance Dice to
Flinch the foe. Accuracy -1.

Sky Drop

Power: 2

Category: Physical

Type: Flying
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Charge Move.* If successful, the foe is flinched while this
Move is charging. If the target is a Flying-
Type Pokémon or the foe is heavier than
the user can lift this Move Fails.

Tailwind

Power: -

Category: Support

Type: Flying
Accuracy: Insight + Nature

Damage Pool: -

Added Effect:  Increase the Dexterity
of everyone on the User’s side of the
field by 2. Lasts 4 Rounds.

Wing Attack

Power: 2

Category: Physical

Type: Flying
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: -

Ghost Moves

Astonish

Power: 1

Category: Physical

Type: Gjpst
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect:  Roll 3 Chance Dice to
Flinch the foe.

Confuse Ray

Power: -

Category: Support

Type: Ghost
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Confuse the foe.

Curse

Power: -

Category: Support

Type: Ghost
Accuracy: Will + Channel

Damage Pool: -

Added Effect: Roll half of the User’s HP
as Damage Dice to itself, ignoring defenses. The Target will remove 1 success from all of their Rolls until the Curse is lifted.

Curse (Non-Ghost User)

Power: -

Category: Support

Type: Ghost
Accuracy: Will + Channel

Damage Pool: -

Added Effect:  Increase the User’s
Strength and Defense by 1. Reduce the
User’s Dexterity by 1. This effect only works on non Ghost-Type Pokémon.

Destiny Bond

Power: -

Category: Support

Type: Ghost
Accuracy: Will + Channel

Damage Pool: -

Added Effect:  If the user faints this
Round due to Combat damage, the
Pokemon that dealt the damage will faint
at the same time

Grudge

Power: -

Category: Support

Type: Ghost
Accuracy: Will + Channel

Damage Pool: -

Added Effect: The User Faints.
The Foe loses all its Will points and
any effects it got from spending them.
The Foe must roll Loyalty at the end
of every Round to keep battling. Each
Round 1 more success is required.

Hex

Power: 2*

Category: Special

Type: Ghost
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect:  If the Target is affected
by a Status Ailment add 2 Extra Dice to
the Damage Pool.

Lick

Power: 1

Category: Physical

Type: Ghost
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect:  Roll 3 Chance Dice to Paralyze the Fe.

Moongeist Beam

Power: 4

Category: Special

Type: Ghost
Accuracy: Special + Channel

Damage Pool: Special + 4

Added Effect:  Lethal. If anything on
the foe’s side would prevent this move
from dealing damage (Pokémon Type,
Abilities, Shield Moves, Weather or
Barriers) ignore it. This Move cannot be Clashed.

Night Shade

Power: *

Category: Special

Type: Ghost
Accuracy: Insight + Channel

Damage Pool: Varies

Added Effect: Roll Damage Dice according to the User’s Rank. 1 Dice at Starter Rank; 2 Dice at Beginner Rank; 3 dice at Amateur Rank; 4 Dice at Ace Rank; 5 Dice at Professional Rank. Ignore
Foe’s Defenses.

Nightmare

Power: -

Category: Support

Type: Ghost
Accuracy: Will + Channel

Damage Pool: -

Added Effect: Will only work if the
Target is asleep. Deal 1 Damage to the foe. Deal 1 Damage again at the beginning of each Round if the target is still asleep.

Ominous Wind

Power: 2

Category: Special

Type: Ghost
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 1 Chance Dice to
Increase the User’s Strength, Dexterity,
Special, Defense and Sp. Defense by 1.

Phantom Force

Power: 3

Category: Physical

Type: Ghost
Accuracy: Strength + Brawl

Damage Pool: Strength + 3

Added Effect:  Charge Move. While
charging this Move, other Moves will not
affect the user. If the Target made a
Shielding Action the shield is destroyed
and won’t have any effect.

Shadow Ball

Power: 3

Category: Special

Type: Ghost
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Roll 1 Chance Dice to
Reduce foe’s Sp. Defense by 1.

Shadow Bone

Power: 3

Category: Physical

Type: Ghost
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Roll 2 Chance Dice to
Reduce the Foe’s Defense by 1.

Shadow Claw

Power: 3

Category: Physical

Type: Ghost
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: High Critical.

Shadow Force

Power: 5

Category: Physical

Type: Ghost
Accuracy: Strength + Brawl

Damage Pool: Strength + 5

Added Effect: Lethal. Charge Move.
While charging this Move, other Move will
not affect the user. If the Target made a
Shielding Action, the shield is destroyed
and won’t have any effect. Damage dealt
by this Move cannot be healed for 24 hrs.

Shadow Punch

Power: 2

Category: Physical

Type: Ghost
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Fist Based. Never Fails.

Shadow Sneak

Power: 2

Category: Physical

Type: Ghost
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Priority 1.

Spectral Thief

Power: 3

Category: Physical

Type: Ghost
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: If successful, BEFORE
the user deals damage with this Move,
steal all Attribute Increases the foe may
have. Reduced Attributes on the foe remain.

Spirit Shackle

Power: 3

Category: Physical

Type: Ghost
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect:  Blocks.

Spite

Power: -

Category: Support

Type: Ghost
Accuracy: Will + Intimidate

Damage Pool: -

Added Effect: Reduce the Foe’s Will
to 1 point. Reset any effects it got from
spending Will Points.

Trick-or-Treat

Power: -

Category: Support

Type: Ghost
Accuracy: Will + Allure

Damage Pool: -

Added Effect:  Add the Ghost type to
the Target's Type. (ie. Meowth will now be
“Normal/Ghost” Charizard will now be
“Fire/Flying/Ghost”) If the Pokémon
already has a third type attached, replace it.

Grass Moves

Absorb

Power: 1

Category: Special

Type: Grass
Accuracy: Dexterity + Channel

Damage Pool: Special + 1

Added Effect:  The user restores HP
equal to half the damage dealt rounded
down.

Apple Acid

Power: 3

Category: Special

Type: Grass
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Reduce the Foe’s
Sp. Defense by 1.

Aromatherpay

Power: -

Category: Support

Type: Grass
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Cure User and Allies
from Burn, Freeze, Paralysis, Poison or
Sleep.

Branch Poke

Power: 2

Category: Physical

Type: Grass
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect:  -

Bullet Seed

Power: 1

Category: Physical

Type: Grass
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect:  Ranged. Successive Actions.

Cotton Guard

Power: -

Category: Support

Type: Grass
Accuracy: Insight + Channel

Damage Pool: -

Added Effect: Increase the User’s
Defense by 3.

Cotton Spore

Power: -

Category: Support

Type: Grass
Accuracy: Insight + Channel

Damage Pool: -

Added Effect:   Reduce Foe’s Dexterity by 2.

Drum Beating

Power: 3

Category: Physical

Type: Grass
Accuracy: Dexterity + Perform

Damage Pool: Strength + 3

Added Effect:  Reduce the Foe’s
Dexterity by 1.

Energy Ball

Power: 3

Category: Special

Type: Grass
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect:  Roll 1 Chance Dice to
Reduce foe’s Sp. Defense by 1.

Forest's Curse

Power: -

Category: Support

Type: Grass
Accuracy: Will + Nature

Damage Pool: Varies

Added Effect: Add the Grass Type to
the Target's Type (ie. Nidoran will now be
“Poison/Grass” Heracross will now be
“Bug/Fight/Grass”) If the Pokémon
already has a third type attached, replace
it.

Frenzy Plant

Power: 6

Category: Special

Type: Grass
Accuracy: Special + Channel

Damage Pool: Special + 6

Added Effect: Must Recharge. Accuracy -1.

Giga Drain

Power: 3

Category: Special

Type: Grass
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: The user restores HP
equal to half the damage dealt, rounded
down.

Grass Knot

Power: 1*

Category: Special

Type: Grass
Accuracy: Dexterity + Channel

Damage Pool: Special + 1

Added Effect:  Add 1 Extra Dice to the
Damage Pool for every 50 kgs. of
weight on the foe, up to +4 Extra Dice.

Grass Pledge

Power: 2

Category: Special

Type: Grass
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Area Attack. Reduce the
Dexterity of those Affected by 1. Pokémon on the ground that enter any side of the field will have 1 point to their Dexterity reduced until the end of the scene.

Grass Whistle

Power: -

Category: Support

Type: Grass
Accuracy: Special + Perform

Damage Pool: -

Added Effect: Sound Based. Put the
Target to Sleep. Accuracy -3.

Grassy Terrain

Power: -

Category: Support

Type: Grass
Accuracy: Special + Nature

Damage Pool: -

Added Effect: If successful, spend
1 Will point to activate. Everyone in the
user’s side of the field heals 1 HP at the
end of each Round. Add 1 Extra Die to the Damage Rolls of Grass-Type Moves.

Grav Apple

Power: 3

Category: Physical

Type: Grass
Accuracy: Dexterity + Channel

Damage Pool: Strength + 3

Added Effect: Ranged. Reduce the
Foe’s Defense by

Horn Leech

Power: 3

Category: Physical

Type: Grass
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: The user restores HP
equal to half the damage dealt, rounded
down.

Ingrain

Power: -

Category: Support

Type: Grass
Accuracy: Special + Nature

Damage Pool: -

Added Effect: If successful, spend 1
Will point to activate. User heals 1 HP at
the end of each Round. The User is now
Blocked.

Leaf Blade

Power: 3

Category: Physical

Type: Grass
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Lethal. High Critical

Leaf Storm

Power: 6

Category: Special

Type: Grass
Accuracy: Special + Channel

Damage Pool: Special + 6

Added Effect:  Reduce the User’s
Special by 1. Accuracy -1.

Leaf Tornado

Power: 2

Category: Special

Type: Grass
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 5 Chance Dice to
Reduce the Foe’s Accuracy by 1. Accuracy -1.

Leafage

Power: 2

Category: Physical

Type: Grass
Accuracy: Dexterity + Channel

Damage Pool: Strength + 2

Added Effect:  Ranged.

Leech Seed

Power: -

Category: Support

Type: Grass
Accuracy: Special + Nature

Damage Pool: -

Added Effect: If successful, spend 1
Will point to activate. At the end of each
Round, Roll 1 Dice of Damage to the foe.
User heals 1 HP for every damage dealt
this way. Grass-Type Pokémon are immune to this Move. Accuracy -1.

Magical Leaf

Power: 2

Category: Special

Type: Grass
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect:  Never Fail.

Mega Drain

Power: 2

Category: Special

Type: Grass
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: The user restores HP
equal to half the damage dealt, rounded
down.

Needle Arm

Power: 2

Category: Physical

Type: Grass
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect:  Roll 3 Chance Dice to
Flinch the Foe.

Petal Blizzard

Power: 3

Category: Physical

Type: Grass
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect:  Area Attack.

Petal Dance

Power: 5

Category: Special

Type: Grass
Accuracy: Special + Channel

Damage Pool: Special + 5

Added Effect:  Rampage. Targets Random foe.

Power Whip

Power: 5

Category: Physical

Type: Grass
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 5

Added Effect: -

Razor Leaf

Power: 2

Category: Physical

Type: Grass
Accuracy: Dexterity + Channel

Damage Pool: Strength + 2

Added Effect: Target All Foes in
Range. Ranged. High Critical.

Sappy Seed

Power: 3

Category: Physical

Type: Grass
Accuracy: Special + Brawl

Damage Pool: Strength + 3

Added Effect: At the end of the
Round, Roll 1 Die of Damage to the foe,
Restore 1 HP to the user for every damage dealt this way. If the user of this Move is at its Final Stage of Evolution, this move fails. Accuracy -1.

Seed Bomb

Power: 3

Category: Physical

Type: Grass
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Ranged

Seed Flare

Power: 5

Category: Special

Type: Grass
Accuracy: Special + Channel

Damage Pool: Special + 5

Added Effect: Lethal. Roll 4 Chance
Dice to Reduce the foe’s Sp. Defense by 2

Sleep Powder

Power: -

Category: Support

Type: Grass
Accuracy: Special + Nature

Damage Pool: -

Added Effect: Put the Target to
Sleep. Accuracy -2.

Snap Trap

Power: 2

Category: Physical

Type: Grass
Accuracy: Dexterity + Stealth

Damage Pool: Strength + 2

Added Effect: Target is Blocked for the
Next 4 Rounds.

Solar Beam

Power: 5

Category: Special

Type: Grass
Accuracy: Special + Channel

Damage Pool: Special + 5

Added Effect:  Charge Move. If there
is a Sunny Weather, you skip this Move’s
Charge action. If performed under Rain,
Sandstorm or Hail Weather, this Move
takes two actions to Charge.

Solar Blade

Power: 5

Category: Physical

Type: Grass
Accuracy: Strength + Brawl

Damage Pool: Strength + 5

Added Effect: Charge Move. If
there is a Sunny Weather, you skip
this Move’s Charge action. If performed under Rain, Sandstorm or Hail Weather, this Move takes two actions to Charge.

Spiky Shield

Power: -

Category: Support

Type: Grass
Accuracy: Dexterity + Brawl

Damage Pool: -

Added Effect: Priority 3. Shield Move.
Reduce 3 Damage This Pokémon would
receive from a Damaging Move. If the
Foe used a non-ranged physical move
Roll 2 Dice of Damage against it.

Spore

Power: -

Category: Support

Type: Grass
Accuracy: Special + Nature

Damage Pool: -

Added Effect: Put the Target to
Sleep.

Strength Sap

Power: -

Category: Support

Type: Grass
Accuracy: Insight + Nature

Damage Pool:-

Added Effect: Reduce Foe’s Strength by 1. User Heals HP equal to the Foe’s Current Strength Score. Healing in-battle limitations apply.

Stun Spore

Power: -

Category: Support

Type: Grass
Accuracy: Special + Nature

Damage Pool: -

Added Effect: Paralyze the Foe. Accuracy -2.

Synthesis

Power: -

Category: Support

Type: Grass
Accuracy: Special + Nature

Damage Pool: -

Added Effect: Basic Heal. If successful,
spend 1 Will point to activate. If Sunny Weather is on effect, this Move becomes a Complete Heal. If Rain/Sandstorm Weather is in effect, this Move only heals 1 HP.

Trop Kick

Power: 3

Category: Physical

Type: Grass
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Reduce Foe's Strength by 1.

Vine Whip

Power: 2

Category: Phyiscal

Type: Grass
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: -

Wood Hammer

Power: 5

Category: Physical

Type: Grass
Accuracy: Strength + Brawl

Damage Pool: Strength + 5

Added Effect: Recoil.

Worry Seed

Power: -

Category: Support

Type: Grass
Accuracy: Special + Nature

Damage Pool: -

Added Effect:  Until the end of the
Scene, Target’s Ability is now “Insomnia".

Ground Moves

Bone Club

Power: 2

Category: Physical

Type: Ground
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Roll 2 Chance Dice to
Flinch the Foe. Accuracy -2.

Bone Rush

Power: 1

Category: Physical

Type: Ground
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Successive Actions. Accuracy -1.

Boomerange

Power: 2

Category: Physical

Type: Ground
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Ranged. Double Action. Accuracy -1.

Bulldoze

Power: 2

Category: Physical

Type: Ground
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Area Attack. Reduce
the Dexterity of those affected by 1.

Dig

Power: 3

Category: Physical

Type: Ground
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Charge Move. While
charging this move, the User will be out of
range. Can be hit by Earthquake, Magnitude or a similar Move.

Drill Run

Power: 3

Category: Physical

Type: Ground
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: High Critical.

Earth Power

Power: 3

Category: Special

Type: Ground
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect:  Roll 1 Chance Dice to
Reduce the foe’s Sp. Defense by 1.

Earthquake

Power: 4

Category: Physical

Type: Ground
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 4

Added Effect:  Area Attack. Ranged.

Fissure

Power: -

Category: Physical

Type: Ground
Accuracy: Strength + Brawl

Damage Pool: -

Added Effect:  Ranged. Deal Damage to the foe equal to the Target’s Remaining HP, plus 1 Lethal Damage. Accuracy -5.

High Horsepower

Power: 3

Category: Physical

Type: Ground
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: -

Land's Wrath

Power: 3

Category: Physical

Type: Ground
Accuracy: Strength + Channel

Damage Pool: Strength + 3

Added Effect: Lethal. Ranged.
All Foes in Range.

Magnitude

Power: *

Category: Physical

Type: Ground
Accuracy: Dexterity + Channel

Damage Pool: Strength + Varies*

Added Effect: Ranged. Roll 1 Die to determine this Move’s Power.

Mud Bomb

Power: 2

Category: Special

Type: Ground
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 3 Chance Dice to
Reduce the Foe’s Accuracy by 1. Accuracy -2.

Mud Shot

Power: 2

Category: Special

Type: Ground
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Reduce the Foe’s
Dexterity by 1.

Mud Slap

Power: 1

Category: Special

Type: Ground
Accuracy: Dexterity + Channel

Damage Pool: Special + 1

Added Effect: Reduce the foe’s
Accuracy by 1.

Mud Sport

Power: -

Category: Support

Type: Ground
Accuracy: Special + Nature

Damage Pool: -

Added Effect:  For the next 4 Rounds
Electric Type attacks won't add their
Power to the Damage Pool.

Precipice Blades

Power: 5

Category: Physical

Type: Ground
Accuracy: Strength + Channel

Damage Pool: Strength + 5

Added Effect: Lethal. Ranged. Accuracy -2.

Rototiller

Power: -

Category: Support

Type: Ground
Accuracy: Special + Nature

Damage Pool: -

Added Effect:  Increase the Strength
and Special of all Grass Type
Pokémon in the battlefield by 1.

Sand Attack

Power: -

Category: Support

Type: Ground
Accuracy: Dexterity + Channel

Damage Pool: -

Added Effect: The Foe gets 1 success
reduced from all its Accuracy Rolls.

Sand Tomb

Power: 2

Category: Physical

Type: Ground
Accuracy: Dexterity + Channel

Damage Pool: Strength + 2

Added Effect: Ranged. Blocks.
At the end of the Round, Roll 2 Dice
of Damage against the foe. Lasts 4
Rounds. Accuracy -2.

Shore Up

Power: -

Category: Support

Type: Ground
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Basic Heal. If performed under Sandstorm weather, this Move is a Complete Heal.

Spikes

Power: -

Category: Support

Type: Ground
Accuracy: Special + Nature

Damage Pool: -

Added Effect: Foe Pokémon that
enters the battlefield will lose 1 HP, this
effect does not stack. Pokemon with the
Levitate ability and Flying Type Pokemon
are immune to this effect. Entry Hazard.

Stomping Tantrum

Power: 3*

Category: Physical

Type: Ground
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3*

Added Effect: Add 2 Extra Dice to
the Damage Pool of this move if the
User failed the Accuracy Roll of the
last Move it performed.

Thousand Arrows

Power: 3

Category: Physical

Type: Ground
Accuracy: Strength + Channel

Damage Pool: Strength + 3

Added Effect: Lethal. Ranged. All
Foes in Range. If successful, Flying
and Levitating Pokémon can be hit by
Ground-Type Moves for the rest of the
scene.

Thousand Waves

Power: 3

Category: Physical

Type: Ground
Accuracy: Special + Brawl

Damage Pool: Strength + 3

Added Effect: Blocks. Ranged.
All Foes in Range.

Ice Moves

Aurora Beam

Power: 2

Category: Special

Type: Ice
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 1 Chance Dice to
Reduce foe’s Strength by 1.

Aurora Veil

Power: -

Category: Support

Type: Ice
Accuracy: Special + Channel

Damage Pool: -

Added Effect: User and Allies will
receive 1 less Damage from both Physical and Special Attacks. This move will fail if not performed under Hail Weather. Lasts 4 Rounds, even if Hail
Weather is over.

Avalanche

Power: 2*

Category: Physical

Type: Ice
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Priority -4. If the user received damage from the target this Round, Add 2 Extra Dice to the
Damage Pool.

Blizzard

Power: 5

Category: Special

Type: Ice
Accuracy: Special + Channel

Damage Pool: Special + 5

Added Effect: All Foes in Range. Roll
1 Chance Dice to Freeze those affected. If performed under Sunny Weather, Accuracy becomes -3 instead. If Performed under Hail Weather, Ignore this Move’s Reduced Accuracy; and this Move can’t be evaded. Accuracy -2.

Freeze Dry

Power: 3

Category: Special

Type: Ice
Accuracy: Dexterity + Brawl

Damage Pool: Special + 3

Added Effect:  Water-Type Pokémon
are dealt 2 Extra Damage.

Freeze Shock

Power: 6

Category: Physical

Type: Ice
Accuracy: Special + Channel

Damage Pool: Strength + 6

Added Effect:  Lethal. Ranged. Charge Move. Roll 3 Chance Dice to Paralyze the Foe. Accuracy -1.

Freezy Frost

Power: 3

Category: Special

Type: Ice
Accuracy: Special + Channel

Damage Pool: Special + 3

Added Effect:   Is succesful, remove
all Increased or Reduced Attributes and
Traits the Foe may have. If the user of this Move is at its Final Stage of Evolution, this move fails. Accuracy -1.

Frost Breath

Power: 2

Category: Special

Type: Ice
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect:  This Move is always a
Critical Hit and it gets the proper bonus for it. Accuracy -1.

Glaciate

Power: 2

Category: Special

Type: Ice
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect:   Lethal. All Foes in
Range. Reduce the Dexterity of those
affected by 1.

Hail

Power: -

Category: Support

Type: Ice
Accuracy: Special + Nature

Damage Pool: -

Added Effect: Hail Weather is
activated for the next 4 Rounds.

Haze

Power: -

Category: Support

Type: Ice
Accuracy: Special + Nature

Damage Pool: -

Added Effect: Remove all Increased
or Reduced Attributes and Traits on
everyone on the Battlefield.

Ice Ball

Power: 1*

Category: Physical

Type: Ice
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Successive Actions.
Add 1 Extra Dice to the Damage Roll of
the last Ice Ball hit the user performs. If
the Pokémon used Defense Curl this
Round, add 1 Extra Dice to the Damage
Roll of every hit. Accuracy -1.

Ice Beam

Power: 3

Category: Special

Type: Ice
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect:  Roll 1 Chance Dice to
Freeze the Foe.

Ice Burn

Power: 6

Category: Special

Type: Ice
Accuracy: Special + Channel

Damage Pool: Special + 6

Added Effect: Lethal. Ranged.
Charge Move. Roll 3 Chance Dice to
Burn the Foe (Burn 1). Accuracy -1.

Ice Fang

Power: 2

Category: Physical

Type: Ice
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Roll 2 Chance Dice to
Flinch the foe. Roll 2 Chance Dice to
Freeze the foe.

Ice Hammer

Power: 4

Category: Physical

Type: Ice
Accuracy: Strength + Brawl

Damage Pool: Strength + 4

Added Effect:  Reduce User’s
Dexterity by 1. Accuracy -1.

Ice Punch

Power: 3

Category: Physical

Type: Ice
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Fist Based. Roll 1
Chance Dice to Freeze the foe.

Ice Shard

Power: 2

Category: Physical

Type: Ice
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect:  Ranged. Priority 1.

Icicle Crash

Power: 3

Category: Physical

Type: Ice
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Roll 3 Chance Dice to
Flinch the Foe. Accuracy -1.

Icicle Spear

Power: 1

Category: Physical

Type: Ice
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Ranged. Successive Actions.

Icy Wind

Power: 2

Category: Special

Type: Ice
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Target all foes in Range. Reduce Dexterity of those affected by 1.

Mist

Power: -

Category: Support

Type: Ice
Accuracy: Special + Nature

Damage Pool: -

Added Effect: For the next 4 Rounds,
the User and Allies cannot have their
Attributes or Traits reduced.

Powder Snow

Power: 2

Category: Special

Type: Ice
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Target all foes in Range. Roll 1 Chance Dice to Freeze those affected.

Sheer Cold

Power: -

Category: Special

Type: Ice
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Deal Damage equal to
the Target’s Remaining HP, plus 1 Lethal
Damage. Accuracy -5.

Normal Moves

Accupressure

Power: -

Category: Support

Type: Normal
Accuracy: Dexterity + Nature

Damage Pool: -

Added Effect:  Increase a Random Attribute by 1. If this Move is used again, the previous Attribute modifier is removed.

After You

Power: -

Category: Support

Type: Normal
Accuracy: Cool + Etiquette

Damage Pool: -

Added Effect: The Target will go first
in the order of Initiative. Lasts for the rest
of this Battle

Assist

Power: -

Category: Support

Type: Normal
Accuracy: Clever + Perform

Damage Pool: Varies

Added Effect: Choose one Move
known by a random member of your
party. You perform that Move using the
Accuracy roll from Assist.

Attract

Power: -

Category: Support

Type: Normal
Accuracy: Beauty + Allure

Damage Pool: -

Added Effect: If Successful, Target is
now In Love. This Move fails if target is
from same gender as the User or
genderless.

Barrage

Power: 1

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect:  Ranged. Successive Actions.

Baton Pass

Power: -

Category: Support

Type: Normal
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Switcher Move. User
switches out with another Pokémon.
Any Attribute increase on the user is
passed on the next Pokémon. The user
can’t increase its Attributes again until
the end of the scene.

Belly Drum

Power: -

Category: Support

Type: Normal
Accuracy: Tough + Perform

Damage Pool: -

Added Effect:  User deals Damage to
itself equal to Half of its total HP rounded
down. Increase User’s Strength by 3.

Bestow

Power: -

Category: Support

Type: Normal
Accuracy: Cool + Etiquette

Damage Pool: -

Added Effect:  If target is not holding
an Item, the User gives its own.

Bide

Power: *

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Varies

Added Effect:   The User will take the
next 2 hits. After those two attacks, you
may use this Move again to retaliate with
Strength + Twice the Damage Received
from those 2 hits

Bind

Power: 1

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect:  Block. Deal 2 dice of
damage at the end of each Round. Lasts
4 Rounds. Accuracy -2.

Block

Power: -

Category: Support

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: -

Added Effect: Blocks.

Body Slam

Power: 3

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Roll 3 Chance Dice to
Paralyze the foe.

Boomburst

Power: 6

Category: Special

Type: Normal
Accuracy: Dexterity + Channel

Damage Pool: Special + 6

Added Effect:  Area. Sound Based.

Camouflage

Power: -

Category: Support

Type: Normal
Accuracy: Special + Nature

Damage Pool: -

Added Effect: For the rest of the
scene the User changes type to one
that fits the terrain it is in (i.e. User is in a
rocky cave, becoming rock type).

Captivate

Power: -

Category: Support

Type: Normal
Accuracy: Beauty + Allure

Damage Pool: -

Added Effect: All foes in Range.
Reduce the Special of those affected by 2 if they are from the opposite gender than
the user.

Chip Away

Power: 3

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect:  This attack ignores
Defense and Evasion modifiers on the
foe.

Comet Punch

Power: 1

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Successive Actions. Fist Based.

Confide

Power: -

Category: Support

Type: Normal
Accuracy: Cute + Allure

Damage Pool: -

Added Effect: Reduce the foe’s
Special by 1.

Constrict

Power: 1

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect:  Blocks. Roll 2 Dice of
Damage against the foe at the end of
each Round. Lasts 4 Rounds.

Conversion

Power: -

Category: Support

Type: Normal
Accuracy: Will + Channel

Damage Pool: -

Added Effect:  The user changes its
type at random.

Conversion 2

Power: -

Category: Support

Type: Normal
Accuracy: Will + Channel

Damage Pool: -

Added Effect:  After being dealt damage, choose a Type resistant to the Type of that attack. That’s the Type of the User until it uses this Move again.

Copycat

Power: -

Category: Support

Type: Normal
Accuracy: Same as copied move

Damage Pool: Same as copied move

Added Effect: Copies the last move the
foe has performed.

Court Change

Power: -

Category: Support

Type: Normal
Accuracy: Clever + Etiquette

Damage Pool: -

Added Effect: Swap any Barriers (i.e.Light
Screen, Reflect etc.), Entry Hazards (i.e. Toxic Spikes, Sticky Web etc.) and Effects on the foe’s side of the field (i.e. Tailwind, Grassy Terrain etc.) for the one’s on the User’s side.

Covet

Power: 2

Category: Physical

Type: Normal
Accuracy: Clever + Stealth

Damage Pool: Strength + 2

Added Effect: If the user is not holding
an item, Steal the target's Held Item.

Crush Claw

Power: 3

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect:  Roll 5 Chance Dice to Reduce the target's Defense by 2.

Crush Grip

Power: 1*

Category: Physical

Type: Normal
Accuracy: Strength + Brawl

Damage Pool: Strength + 1*

Added Effect:  Lethal. If the foe has a Base HP higher than 3, add 1 Die to the Damage pool for every exceeding point. Up to 9 Dice may be added this way.

Cut

Power: 2

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect:  May be used to cut
down trees and clear paths.

Defense Curl

Power: -

Category: Support

Type: Normal
Accuracy: Vitality + Brawl

Damage Pool: -

Added Effect:  Increase the User’s
Defense by 1.

Disable

Power: -

Category: Support

Type: Normal
Accuracy: Insight + Channel

Damage Pool: -

Added Effect:  The Target cannot use
the last move it performed. Lasts 4
Rounds.

Dizzy Punch

Power: 3

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Roll 2 Chance Dice to
Confuse the foe. Fist Based.

Double Hit

Power: 2

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Double Action.

Double Slap

Power: 1

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Successive Actions.

Double Team

Power: -

Category: Support

Type: Normal
Accuracy: Dexterity + Evasion

Damage Pool: -

Added Effect: The User can now make
up to 5 Evasions per Round.

Double-Edge

Power: 5

Category: Physical

Type: Normal
Accuracy: Strength + Brawl

Damage Pool: Strength + 5

Added Effect: Recoil.

Echoed Voice

Power: 2*

Category: Special

Type: Normal
Accuracy: Dexterity + Channel

Damage Pool: Special + 2*

Added Effect: Sound Based. This Move can be used many times in the same Round. Add 1 Extra Die to the Damage pool of this move for every consecutive time you use it. Up to 8 Dice might
be added this way. Reset this effect if the user performs another move, evasion or clash.

Egg Bomb

Power: 4

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 4

Added Effect: Ranged. Accuracy -2

Encore

Power: -

Category: Support

Type: Normal
Accuracy: -

Damage Pool: Special + 5

Added Effect:  For the duration of this
effect, the target will repeat the exact action sequence it had this round. The target must have had an action
sequence. Lasts 4 Rounds. Priority 3.

Endeavor

Power: *

Category: Physical

Type: Normal
Accuracy: Will + Channel

Damage Pool: -

Added Effect: Roll Damage equal to
the Difference between user's Full HP and its Current HP (up to 10). User cannot reduce the target's HP to lower than its own remaining HP. Ignore foes' Defenses.

Endure

Power: -

Category: Support

Type: Normal
Accuracy: Will + Channel

Damage Pool: -

Added Effect:  Priority 5. Shield Move.
For the rest of the Round, damaging Moves cannot reduce the user’s HP to less than 1. Status Ailments, Weather Conditions, Recoil, Self inflicted damage can still deal damage.

Entrainment
 

Power: -

Category: Support

Type: Normal
Accuracy: Cool + Perform

Damage Pool: -

Added Effect: The target’s Ability is
replaced by the User’s own Ability.
(i.e. Luvdisc’s Swift Swim Ability will
replace Geodude’s Sturdy Ability).

Explosion

Power: 10

Category: Physical

Type: Normal
Accuracy: Strength + Brawl

Damage Pool: Strength + 10

Added Effect:   After the damage is
dealt The user faints. Lethal. Area Attack.

Extreme Speed

Power: 3

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Priority 3. Triple the Pokemon movement speed.

Facade

Power: 3*

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3 (or +6)

Added Effect:  If the User’s got a Status
Ailment (Paralysis, Poison, Burn, etc.) Add 3 Extra Dice to the Damage pool.

Fake Out

Power: 2

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Priority 1. Flinch the foe. This move will only work the First Round the Pokémon is out in battle. From the second round on, it will fail automatically.

False Swip

Power: 2

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: The Foe can’t go
below 1 HP when hit by this Move

Feint

Power: 1

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Priority 2. This Move ignores any Shielding Move.

Flail

Power: 1*

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1*

Added Effect:  Add 1 Extra Die to the
Damage Pool of this Move for every missing Point of HP the user has. Up to 5 Dice may be added this way.

Flash

Power: -

Category: Support

Type: Normal
Accuracy: Special + Channel

Damage Pool: -

Added Effect: The Foe gets 1 success
reduced from all its Accuracy Rolls.

Focus Energy

Power: -

Category: Support

Type: Normal
Accuracy: Insight + Channel

Damage Pool: -

Added Effect:    All of the user’s Damaging Moves now have “High Critical”. This effects lasts until the end of the scene or if the user is removed from
battle

Follow Me

Power: -

Category: Support

Type: Normal
Accuracy: Cool + Perform

Damage Pool: S-

Added Effect: Priority 5. Until the End of the Round, all of the foe’s Moves will target the user.

Foresight

Power: -

Category: Support

Type: Normal
Accuracy: Insight + Alert

Damage Pool: -

Added Effect:  The Foe cannot Evade
Moves performed by the User. User Ignores Ghost-Type immunity to Normal-Type Moves and vice versa.

Frustration

Power: *

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + *

Added Effect: Add 1 Extra Die to
the Damage pool of this Move for every
missing point on Happiness on the user.

Fury Attack

Power: 1

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength+ 1

Added Effect:  Successive Actions. Accuracy -1.

Fury Swipes

Power: 1

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Successive Actions. Accuracy -1.

Giga Impact

Power: 6

Category: Physical

Type: Normal
Accuracy: Strength + Brawl

Damage Pool: Strength + 6

Added Effect: Must Recharge. Lethal. Accuracy -1.

Glare

Power: -

Category: Support

Type: Normal
Accuracy: Tough + Intimidate

Damage Pool: -

Added Effect:  Paralyze the foe. Accuracy -1.

Growl

Power: -

Category: Support

Type: Normal
Accuracy: Tough/Cute + Perform

Damage Pool: -

Added Effect: Reduce the foe's Strength by 1. Sound Based.

Growth

Power: -

Category: Support

Type: Normal
Accuracy: Special + Nature

Damage Pool: -

Added Effect: Increase the User's
Strength and Special by 1.

Guillotine

Power: *

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: *

Added Effect: Deal Damage equal to
the Target’s Remaining HP, plus 1 Lethal
Damage. Accuracy -5.

Harden

Power: -

Category: Support

Type: Normal
Accuracy: Vitality + Nature

Damage Pool: -

Added Effect: Increase the User’s
Defense by 1.

Head Charge

Power: 5

Category: Physical

Type: Normal
Accuracy: Strength + Brawl

Damage Pool: Strength + 5

Added Effect: Recoil.

Headbutt

Power: 3

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Roll 3 Chance Dice to
Flinch. May call Random Encounters when hitting trees.

Heal Bell

Power: -

Category: Support

Type: Normal
Accuracy: Special + Perform

Damage Pool: -

Added Effect: Cure the User and allies suffering from Status Conditions. They don't need to be on the battlefield to get this effect. Sound Based.

Helping Hand

Power: -

Category: Support

Type: Normal
Accuracy: Dexterity + Perform

Damage Pool: -

Added Effect: Target Pokémon gets
2 Extra Dice on its next Skill, Accuracy
and Damage Rolls. Priority 5.

Hidden Power

Power: *

Category: Special

Type: Normal
Accuracy: Varies

Damage Pool: Varies

Added Effect:  The Power and Type of
this Move is decided by the Storyteller.

Horn Attack

Power: 2

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: -

Horn Drill

Power: *

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: -

Added Effect:  Deal Damage equal to
the Target’s Remaining HP, plus 1 Lethal
Damage. Accuracy -5.

Howl

Power: -

Category: Support

Type: Normal
Accuracy: Cool + Intimidate

Damage Pool: -

Added Effect:  Increase the User’s
Strength by 1.

Hyper Beam

Power: 6

Category: Special

Type: Normal
Accuracy: Special + Channel

Damage Pool: Special + 6

Added Effect:  Must Recharge. Lethal. Accuracy -1.

Hyper Fang

Power: 3

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect:  Roll 1 Chance Dice to
Flinch.

Hyper Voice

Power: 3

Category: Special

Type: Normal
Accuracy: Dexterity + Channel

Damage Pool: Special + 3.

Added Effect: Target All Foes in Range. Sound Based.

Judgement

Power: *

Category: Special

Type: Normal
Accuracy: Insight + Intimidate

Damage Pool: Special + *

Added Effect:  Ignore Defenses. This Move is considered to be any Type the user wants. If something would prevent this Move from dealing Damage, ignore it. This Move can’t be Clashed. This Move’s Power and extra Added Effects are decided by the Storyteller.

Laser Focus

Power: -

Category: Support

Type: Normal
Accuracy: Insight + Alert

Damage Pool: -

Added Effect: The next time the
user lands a hit, it will be treated as it
if were a Critical Hit.

Last Resort

Power: 6

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 6

Added Effect: It can be used only
after the Pokémon has performed all its
known moves at least once during the
battle.

Leer

Power: -

Category: Support

Type: Normal
Accuracy: Tough + Intimidate

Damage Pool: -

Added Effect: All Foes in Range.
Reduce the Defense of those affected by 1.

Lock-On

Power: -

Category: Support

Type: Normal
Accuracy: Insight + Alert

Damage Pool: -

Added Effect: The next attack the user performs has 2 automatic unremovable successes on its Accuracy Roll.

Lovely Kiss

Power: -

Category: Support

Type: Normal
Accuracy: Missing Beauty Points + Allure

Damage Pool: -

Added Effect:  Put the Target to Sleep.

Lucky Chant

Power: -

Category: Support

Type: Normal
Accuracy: Special + Perform

Damage Pool: -

Added Effect: User and Allies in range can Re-roll one un-successful Die from all their rolls until the end of the scene. If an opponent would land a Critical Hit, it doesn’t. Out of battle, good things happen at Storyteller’s Discretion.

Me First

Power: *

Category: Support

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Same as the copied move + 1

Added Effect:  Priority 1. The User copies and uses the Move the target was intending to use. It must be a damaging
Move.

Mean Look

Power: -

Category: Support

Type: Normal
Accuracy: Tough + Intimidate

Damage Pool: -

Added Effect: Blocks.

Mega Kick

Power: 5

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 5

Added Effect: Accuracy -2.

Mega Punch

Power: 3

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Accuracy -1.

Metronome

Power: *

Category: Special

Type: Normal
Accuracy: Dexterity + Perform

Damage Pool: Special + *

Added Effect: Roll a die to determine
this Move’s Power. The appearance and
Type of this Move are decided by the
Storyteller.

Milk Drink

Power: -

Category: Support

Type: Normal
Accuracy: Vitality + Nature

Damage Pool: -

Added Effect: Basic Heal. If successful,
spend 1 Will point to activate.

Mimic

Power: -

Category: Support

Type: Normal
Accuracy: Clever + Perform

Damage Pool: -

Added Effect:  Copies the last move
the target used until the end of the scene,
That move replaces Mimic.

Mind Reader

Power: -

Category: Support

Type: Normal
Accuracy: Insight + Channel

Damage Pool: -

Added Effect: This Pokémon gets 2
automatic successes on the next
Accuracy Roll or Evasion Roll against
the target.

Minimize

Power: -

Category: Support

Type: Normal
Accuracy: Special + Channel

Damage Pool: -

Added Effect: The User can now make
up to 5 Evasions per Round

Morning Sun

Power: -

Category: Support

Type: Normal
Accuracy: Vitality + Nature

Damage Pool: -

Added Effect: Basic Heal. If successful,
spend 1 Will point to activate. If Sunny Weather is on effect, this Move becomes a Complete Heal. If Rain/Sandstorm Weather is in effect, or it’s night, or you are indoors/underground this Move only heals 1 HP.

Multi-Attack

Power: 3

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect:  This Move’s type will
always match the User’s first Type.

Natural Gift

Power: 3

Category: Physical

Type: Normal
Accuracy: Dexterity + Channel

Damage Pool: Strength + 3

Added Effect:  User loses its held berry. Ranged. See Natural Gift on
p.432 for more info.

Nature Power

Power: 3

Category: Special

Type: Normal
Accuracy: Special + Nature

Damage Pool: Special + 3

Added Effect: The type of this move is determined by the environment. See Nature Power P. 432 for more info.

Noble Roar

Power: -

Category: Support

Type: Normal
Accuracy: Tough + Intimidate

Damage Pool: -

Added Effect: Reduce the foe's
Strength and Special by 1.

Odor Sleuth

Power: -

Category: Support

Type: Normal
Accuracy: Insight + Alert

Damage Pool: -

Added Effect: The Foe cannot Evade
Moves performed by the User. User Ignores Ghost-Type immunity to
Normal-Type Moves and vice versa.
Out of battle, Add successes of this
Move to any rolls for Tracking targets.

Pain Split

Power: -

Category: Support

Type: Normal
Accuracy: Will + Channel

Damage Pool: -

Added Effect: The user gives its Pain
Penalizations to the foe. User ignores Pain Penalization effects on itself. Foe cannot ignore them with Will, but can still ignore its own Pain Penalizations. HP on both remains the same.

Pay Day

Power: 2

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect:  Ranged. At the end of
the battle give Money to the Trainer Equal
to its Rank:
Starter/Beginner - $20.00
Amateur - $50.00
Ace - $75.00
Pro - $100.0

Perish Song

Power: -

Category: Support

Type: Normal
Accuracy: Beauty + Perform

Damage Pool: -

Added Effect:  After three rounds, if any Pokemon who heard the song is not removed from battle it will receive its remaining HP as damage. Sound Based.

Play Nice

Power: -

Category: Support

Type: Normal
Accuracy: Cute + Allure

Damage Pool: -

Added Effect: Reduce the foe’s
Strength by 1.

Pound

Power: 2

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: -

Present

Power: *

Category: Physical

Type: Normal
Accuracy: Cute + Allure

Damage Pool: -

Added Effect:  Roll dice with a 50-50
chance of dealing 2 set damage to the
target or recovering 2 HP to the target. Accuracy -1.

Protect

Power: -

Category: Support

Type: Normal
Accuracy: Will + Channel

Damage Pool: -

Added Effect: Priority 5. Shield Move.
Reduce 3 Damage This Pokémon would
receive from a Damaging Move. Negate
the effects of Support Moves that target
the user. Reduce to zero the set damage
from a Move the user would take.

Psych Up

Power: -

Category: Support

Type: Normal
Accuracy: Insight + Channel

Damage Pool: -

Added Effect: Copy the Target's Attribute and Trait Modifiers and keep them until the end of the scene.

Quick Attack

Power: 2

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Priority 1. Double the
Pokémon’s movement speed.

Rage

Power: 1

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect:  If the user receives
Damage after using this Move, Increase
user Strength by 1. This Effect can stack up to 3 times.

Rapid Spin

Power: 2

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Remove Entry
Hazards (Spikes, Stealth Rock, etc.) and
Leech Seed from the user’s side of the
field. Increase user’s Dexterity by 1.

Razor Wind

Power: 3

Category: Special

Type: Normal
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: High Critical. All Foes
in Range. Charge.

Recover

Power: -

Category: Support

Type: Normal
Accuracy: Special + Nature

Damage Pool: -

Added Effect: Basic Heal. If successful,
spend 1 Will point to activate.

Recycle

Power: -

Category: Support

Type: Normal
Accuracy: Vitality + Nature

Damage Pool: -

Added Effect:   The Pokémon reuses an Item that has aleady been spent. (Berries
etc.) An Item may not be recycled more
than 5 times.

Reflect Type

Power: -

Category: Support

Type: Normal
Accuracy: Special + Channel

Damage Pool: -

Added Effect: The Pokemon is now the same type of one of its foes. Lasts for a Scene or until this move is used again.

Refresh

Power: -

Category: Support

Type: Normal
Accuracy: Will + Channel

Damage Pool: -

Added Effect: The user cures itself from
Poison, Burn or Paralysis.

Relic Song

Power: 2

Category: Special

Type: Normal
Accuracy: Special + Perform

Damage Pool: Special + 2

Added Effect:  Sound Based. Roll 1 Die to put the foe to Sleep. If successful, the User may choose to change its form afterwards

Retaliate

Power: 3*

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3*

Added Effect:  If an Ally fainted in this
or the previous Round, add 3 Extra Dice to the Damage pool. This effect can only be used once per Ally.

Return

Power: *

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + *

Added Effect: Add 1 Extra Die to the
Damage pool of this Move for every point
of Happiness on the user.

Revelation Dance

Power: 3

Category: Special

Type: Normal
Accuracy: Dexterity + Perform

Damage Pool: Special + 3

Added Effect: This Move’s Type will
change to match the User’s first Type.

Roar

Power: -

Category: Support

Type: Normal
Accuracy: Tough + Intimidate

Damage Pool: Strength + 5

Added Effect: Priority -6. In the wild the battle ends, in an official fight, the
Pokémon switches out, if its the last or
only Pokémon the move fails. Switcher Move.

Rock Climb

Power: 3

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Roll 2 Chance Dice to
Confuse the foe. Outside of battle, it may
be used to climb with ease. Accuracy -2.

Round

Power: 2*

Category: Special

Type: Normal
Accuracy: Special + Perform

Damage Pool: Special + 2*

Added Effect: If the user and an ally
are able to use Round. Both may choose
to do it at the same time. If they do, add
3 Extra Dice to the Damage Pool of both
Pokémon.

Safeguard

Power: -

Category: Support

Type: Normal
Accuracy: Special + Channel

Damage Pool: -

Added Effect: For the next 4 Rounds
User an Allies are immune to Status Ailments (Paralysis, Burn, Poison, Freeze,
Sleep). Status Ailments previously inflicted remain.

Scary Face

Power: -

Category: Support

Type: Normal
Accuracy: Tough + Intimidate

Damage Pool: -

Added Effect: Reduce the foe’s
Dexterity by 2.

Scratch

Power: 2

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect:  -

Screech

Power: -

Category: Support

Type: Normal
Accuracy: Tough + Perform

Damage Pool: -

Added Effect:  Reduce the foe’s
Defense by 2. Sound Based.

Secret Power

Power: 3

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Inflicts abnormal
effects. See Secret Power on P. 423 for more info.

Self Destruct

Power: 8

Category: Physial

Type: Normal
Accuracy: Strength + Brawl

Damage Pool: Strength + 8

Added Effect: After performing this
move, the user receives damage equal to
its remaining HP.

Sharpen

Power: -

Category: Support

Type: Normal
Accuracy: Dexterity + Athletic

Damage Pool: -

Added Effect: Increase the User’s
Strength by 1.

Shell Smash

Power: -

Category: Support

Type: Normal
Accuracy: Strength + Brawl

Damage Pool: -

Added Effect:  Increase the User’s
Strength, Special, Dexterity by 2. Reduce the User’s Defense and Special Defense by 2.

Simple Beam

Power: -

Category: Support

Type: Normal
Accuracy: Insight + Empathy

Damage Pool: -

Added Effect: Target Pokémon ability
is now “Simple”.

Sing

Power: -

Category: Support

Type: Normal
Accuracy: Cute + Perform

Damage Pool: -

Added Effect: Inflict Sleep on the target. Sound Based.

Sketch

Power: -

Category: Support

Type: Normal
Accuracy: Dexterity + Perform

Damage Pool: -

Added Effect: Permanently copies a
move the target used. Once Copied
“Sketch” disappears.

Skull Bash

Power: 5

Category: Physical

Type: Normal
Accuracy: Strength + Brawl

Damage Pool: Strength + 5

Added Effect:   Increase the User’s
Defense by 1. Charge.

Slack Off

Power: -

Category: Support

Type: Normal
Accuracy: Vitality + Nature

Damage Pool: -

Added Effect: Basic Heal. If successful,
spend 1 Will point to activate.

Slam

Power: 3

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Accuracy -2.

Slash

Power: 3

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: High Critical. Lethal.

Sleep Talk

Power: *

Category: Support

Type: Normal
Accuracy: Varies

Damage Pool: Varies

Added Effect: While this Pokémon is
asleep, it may use one of its Moves at
random.

Smelling Salts

Power: 3*

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3*

Added Effect: If the foe is Paralyzed,
add 2 Extra Dice to the Damage pool of
this Move. After dealing damage, cure foe’s Paralysis.

Smokescreen

Power: -

Category: Support

Type: Normal
Accuracy: Special + Channel

Damage Pool: -

Added Effect: The Foe gets 1 success
reduced from all its Accuracy Rolls.

Snore

Power: 2

Category: Special

Type: Normal
Accuracy: Special + Perform

Damage Pool: Special + 2

Added Effect:  This move can only be
used if the user is asleep. Roll 3 Chance Dice to Flinch the foe.

Soft Boiled

Power: -

Category: Support

Type: Normal
Accuracy: Insight + Nature

Damage Pool: -

Added Effect: Basic Heal. If successful,
spend 1 Will point to activate.

Sonic Boom

Power: *

Category: Special

Type: Normal
Accuracy: Dexterity + Channel

Damage Pool: Set Damage

Added Effect: This Moves always
inflicts 1 damage.

Spike Cannon

Power: 1

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Ranged. Successive Actions.

Spit Up

Power: 4

Category: Special

Type: Normal
Accuracy: Dexterity + Channel

Damage Pool: Special + 4

Added Effect: Must have used the
move “Stockpile” prior to this move,
otherwise it will fail. Lose all Stockpile
modifiers.

Splash

Power: -

Category: Support

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: -

Added Effect: -

Spotlight

Power: -

Category: Support

Type: Normal
Accuracy: Cool + Perform

Damage Pool: -

Added Effect: Priority 3. Foes will
target One Ally this turn.

Stockpile

Power: -

Category: Support

Type: Normal
Accuracy: Insight + Nature

Damage Pool: -

Added Effect:  Increase the User’s
Defense and Sp. Defense by 1.

Stomp

Power: 2

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: : Roll 3 Chance Dice to
Flinch the foe.

Strength

Power: 3

Category: Physical

Type: Normal
Accuracy: Strength + Brawl

Damage Pool: Strength + 3

Added Effect: Outside of battle, using
this move allows the Pokémon to lift
double the normal weight it should be able to.

Stuff Cheeks

Power: -

Category: Support

Type: Normal
Accuracy: Clever + Nature

Damage Pool: -

Added Effect: User eats its held Berry
and gains its effects, afterwards, Increase
user’s Defense by 2.

Substitute

Power: -

Category: Support

Type: Normal
Accuracy: Dexterity + Stealth

Damage Pool: -

Added Effect: Deal 2 Damage to the User and put a decoy with 2 HP with the same
Defenses as the user. If the decoy's HP is
depleted, it disappears and the user comes back into the fight. Decoy can only be affected by damaging moves.

Super Fang

Power: *

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Varies

Added Effect: Add Dice to the
Damage Pool of this Move equal to
Half of the foe’s remaining HP. Up to 10
Dice may be added this way. Ignore the
foe’s Defenses. Accuracy -1.

Supersonic

Power: -

Category: Support

Type: Normal
Accuracy: Tough + Channel

Damage Pool: -

Added Effect: Confuse the foe. Accuracy -3.

Swagger

Power: -

Category: Support

Type: Normal
Accuracy: Tough + Intimidate

Damage Pool: -

Added Effect:  Increase the foe’s
Strength by 2. Inflicts Confusion.

Swallow

Power: -

Category: Support

Type: Normal
Accuracy: Vitality + Nature

Damage Pool: Strength + 3

Added Effect: Must have previously used
the Move “Stockpile”. If successful, spend 1 Will point to activate. Heal up to 2 Damage from the User. Loses the effects of “Stockpile” The Pokémon must rest an hour before using this Move again.

Sweet Scent

Power: -

Category: Support

Type: Normal
Accuracy: Special + Nature

Damage Pool: -

Added Effect: All Foes in Range.
Those Affected cannot Evade Moves
performed by the user. Outside of Battle, it will attract wild Pokémon.

Swift

Power: 2

Category: Special

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Special + 2

Added Effect: Never Fail.

Swords Dance

Power: -

Category: Support

Type: Normal
Accuracy: Dexterity + Perform

Damage Pool: -

Added Effect:  Increase the User’s
Strength by 2.

Tackle

Power: 2

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: -

Tail Slap

Power: 1

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Successive Actions. Accuracy -1.

Tail WhIp

Power: -

Category: Support

Type: Normal
Accuracy: Cute + Perform

Damage Pool: -

Added Effect: Reduce the foe’s
Defense by 1.

Take Down

Power: 3

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Recoil. Accuracy -2.

Tearful Look

Power: -

Category: Support

Type: Normal
Accuracy: Cute + Allure

Damage Pool: -

Added Effect: Reduce Foe’s
Strength and Special by 1.

Teatime

Power: -

Category: Support

Type: Normal
Accuracy: Insight + Etiquette

Damage Pool: -

Added Effect: Area. Those Affected will eat their held berries without gaining their effects. Outside of battle will diffuse violent intentions for a few minutes.

Techno Blast

Power: 5

Category: Special

Type: Normal
Accuracy: Dexterity + Channel

Damage Pool: Special + 5

Added Effect:  Lethal. If Genesect is performing this Move, this Move’s type may change to: Fire, Ice, Water, or Electric depending on the Driver it has as Held Item.

Teeter Dance

Power: -

Category: Support

Type: Normal
Accuracy: Dexterity + Perform

Damage Pool: -

Added Effect: Area Move. Inflict
Confusion on those affected

Thrash

Power: 5

Category: Physical

Type: Normal
Accuracy: Strength + Brawl

Damage Pool: Strength + 5

Added Effect: Target Random foe. Rampage.

Tickle

Power: -

Category: Support

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: -

Added Effect: Reduce the foe’s
Strength and Defense by 1.

Transform

Power: -

Category: Support

Type: Normal
Accuracy: Will + Channel

Damage Pool: -

Added Effect: The user transforms
into a copy of its target with same Ability,
Attributes, Trait Modifiers and Moves.
Being inside a Pokéball breaks the
Transformation.

Tri Attack

Power: 3

Category: Special

Type: Normal
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect:  Roll 2 Chance Dice to
Paralyze the foe. Roll 2 Chance Dice to
Burn the foe (Burn 1). Roll 2 Chance Dice to Freeze the Foe.

Trump Card

Power: 2*

Category: Special

Type: Normal
Accuracy: Will + Channel

Damage Pool: Special + 2

Added Effect:  If the user’s Will
points are at half or less, add 1 Extra
Dice to the Damage pool. If its Will
points are depleted, add 8 Extra Dice
to the Damage pool of this Move.

Uproar

Power: 3

Category: Special

Type: Normal
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Target Random foe.
Everyone on the field is immune to
Sleep until the end of the Round.
If someone had the Sleep Status, heal
it.

Veevee Volley

Power: *

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + *

Added Effect: Add 1 Die to the Damage
Roll for every point of Happiness on the
User. If the user of this Move is at its Final Stage of Evolution, this move fails.

Vice Grip

Power: 2

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: -

Weather Ball

Power: 2*

Category: Special

Type: Normal
Accuracy: Dexterity + Nature

Damage Pool: Special + 2*

Added Effect:  If there is a weather
condition on the field, add 2 Extra Dice to
the Damage Pool. This Move’s type will
change according to the Weather. Sun/
Fire, Rain/Water, Hail/Ice, Sand/Rock,
Wind/Flying.

Whirlwind

Power: -

Category: Support

Type: Normal
Accuracy: Dexterity + Nature

Damage Pool: -

Added Effect: Priority -6. In the wild the battle ends. In an official fight, the Pokemon switches out. if it's the last or only Pokemon the move fails. Switcher Move.

Wish

Power: -

Category: Support

Type: Normal
Accuracy: Will + Channel

Damage Pool: -

Added Effect: Basic Heal. If successful,
spend 1 Will point to activate. This Move has its effect at the beginning of the Next
Round.

Work Up

Power: -

Category: Support

Type: Normal
Accuracy: Strength + Athletics

Damage Pool: -

Added Effect: Increase the User’s
Strength and Special by 1.

Wrap

Power: 1

Category: Physical

Type: Normal
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Blocks. Roll 2 Dice of
Damage against the foe at the end of
each Round. Lasts 4 Rounds. Accuracy -1.

Wring Out

Power: 5*

Category: Physical

Type: Normal
Accuracy: Strength + Brawl

Damage Pool: Strength + 5*

Added Effect: Remove 1 Dice from
the Damage Pool for every missing
HP on the target. Up to 4 Dice may be
removed this way

Yawn

Power: -

Category: Support

Type: Normal
Accuracy: Special + Channel

Damage Pool: -

Added Effect: If the foe is not
removed from battle at the beginning of
the next Round, it will fall asleep.

Poison Moves

Acid

Power: 2

Category: Special

Type: Poison
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect:  Target all foes in Range. Roll 1 Chance Dice to Reduce Sp. Defense to those affected by 1.

Acid Armor

Power: -

Category: Support

Type: Poison
Accuracy: Special + Nature

Damage Pool: -

Added Effect: Increase the User’s
Defense by 2.

Acid Spray

Power: 2

Category: Special

Type: Poison
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Reduce the foe’s
Special by 2.

Baneful Bunker

Power: -

Category: Support

Type: Poison
Accuracy: Vitality + Nature

Damage Pool: -

Added Effect: Priority 4. Shield. If the foe attacked using a Physical Move, it is now Poisoned. Reduce 3 Dice from the Foe’s Damage Pool.

Belch

Power: 5

Category: Special

Type: Poison
Accuracy: Special + Channel

Damage Pool: Special + 5

Added Effect: The user must eat something before using this Move. Accuracy -1.

Clear Smog

Power: 2

Category: Special

Type: Poison
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Never Fails. Reset all
Increased or Reduced Attributes on the
Foe.

Coil

Power: -

Category: Support

Type: Poison
Accuracy: Tough + Intimidate

Damage Pool: -

Added Effect:  Increase the User’s
Strength, Defense and Accuracy by 1.

Cross Poison

Power: 3

Category: Physical

Type: Poison

Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: High Critical. Roll 1
Chance Dice to Poison the foe.

Gastro Acid

Power: -

Category: Support

Type: Poison
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Negate any effect the
foe’s Ability would have. This effect lasts
until the end of the scene.

Gunk Shot

Power: 5

Category: Physical

Type: Poison
Accuracy: Strength + Brawl

Damage Pool: Strength + 5

Added Effect: Ranged. Roll 3 Chance
Dice to Poison the Foe. Accuracy -2.

Poison Fang

Power: 2

Category: Physical

Type: Poison
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect:  Roll 5 Chance Dice to
Badly Poison the Foe.

Poison Gas

Power: -

Category: Support

Type: Poison
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Target all foes in Range. Poison those affected. Accuracy -1.

Poison Jab

Power: 3

Category: Physical

Type: Poison
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Roll 3 Chance Dice to
Poison the Foe.

Poison Powder

Power: -

Category: Support

Type: Poison
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Poison the foe. Accuracy -2.

Poison Sting

Power: 1

Category: Physical

Type: Poison
Accuracy: Dexterity + Channel

Damage Pool: Strength + 1

Added Effect: Ranged. Roll 3 Chance
Dice to Poison the Target.

Poison Tail

Power: 2

Category: Physical

Type: Poison
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: High Critical. Roll 1
Chance Dice to Poison the Foe.

Purify

Power: -

Category: Support

Type: Poison
Accuracy: Special + Nature

Damage Pool: -

Added Effect: Heal a Target’s Status Ailment, if you do the user may heal 1 HP.

Sludge

Power: 2

Category: Special

Type: Poison
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 3 Chance Dice to
Poison the Foe.

Sludge Bomb

Power: 3

Category: Special

Type: Poison
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Roll 3 Chance Dice to
Poison the Foe.

Sludge Wave

Power: 3

Category: Special

Type: Poison
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Area Attack. Roll 1
Chance Dice to Poison those affected.

Smog

Power: 1

Category: Special

Type: Poison
Accuracy: Dexterity + Channel

Damage Pool: Special + 1

Added Effect: Roll 4 Chance Dice to
Poison the Foe. Accuracy -2.

Toxic

Power: -

Category: Support

Type: Poison
Accuracy: Special + Channel

Damage Pool: -

Added Effect:  Badly Poison the Foe. Accuracy -1.

Toxic Spikes

Power: -

Category: Support

Type: Poison
Accuracy: Dexterity + Stealth

Damage Pool: -

Added Effect: Entry Hazard. Pokémon who enter the battle from the foe’s side of the field become Poisoned. Roll 1 Chance Dice for them to become Badly Poisoned instead.

Toxic Thread

Power: -

Category: Support

Type: Poison
Accuracy: Dexterity + Channel

Damage Pool: -

Added Effect: Reduce Foe’s Dexterity by 1. Poison the Foe..

Venom Drench

Power: -

Category: Support

Type: Poison
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Target all Foes in
Range. If an affected foe is poisoned or
becomes poisoned in the same Round
you used this Move, Reduce its Strength,
Special and Dexterity by 1.

Venoshock

Power: 2*

Category: Special

Type: Poison
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect:  If the Foe is already
poisoned, add 2 Extra Dice to the Damage Pool.

Psychic Moves

Agility

Power: -

Category: Support

Type: Psychic
Accuracy: Dexterity + Athletic

Damage Pool: -

Added Effect: Increase the User’s
Dexterity by 2.

Ally Switch

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: User switches back.
Choose another Pokémon to take its
place. It will be ready to fight on the next
Round. Switcher Move.

Amnesia

Power: -

Category: Support

Type: Psychic
Accuracy: Insight + Alert

Damage Pool: -

Added Effect: Increase the User’s
Sp. Defense by 2.

Barrier

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Increase the User’s
Defense by 2.

Calm Mind

Power: -

Category: Support

Type: Psychic
Accuracy: Insight + Channel

Damage Pool: -

Added Effect: Increase the User’s
Special and Sp. Defense by 1.

Confusion

Power: 2

Category: Special

Type: Psychic
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 1 Chance Dice to
Confuse the foe.

Cosmic Power

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Increase the User’s
Defense and Sp. Defense by 1.

Dream Eater

Power: 4

Category: Special

Type: Psychic

Accuracy: Special + Channel

Damage Pool: Special + 4

Added Effect: The user restores HP
equal to half the damage dealt, rounded
down. The target must be asleep, this
move will fail otherwise.

Extrasensory

Power: 3

Category: Special

Type: Psychic
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Roll 1 Chance Dice to
Flinch the foe.

Future Sight

Power: 5

Category: Special

Type: Psychic
Accuracy: Insight + Channel

Damage Pool: Special + 5

Added Effect: Strikes at the end of
the next Round. It bypasses any Shield
Move and cover. If the target retires or
switches out from battle, the damage
will be dealt to the next opponent or to
one of its allies.

Glitzy Glow

Power: 3

Category: Special

Type: Psychic
Accuracy: Special + Channel

Damage Pool: Special + 3

Added Effect: If successful, for the
next 4 Rounds the User and Allies will
receive 1 less damage from Special
Attacks. This effect does not stack.
If the user of this Move is at its Final
Stage of Evolution, this move fails.

Gravity

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Flying and Levitating
Pokémon can be hit by Ground Type
Moves. Lasts 4 Rounds.

Guard Split

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Average your Defense
and Sp. Defense with your target.

Guard Swap

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Switch your Defense
and Sp. Defense with your foe.

Heal Block

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: No one can regain any
lost HP. Lasts 4 Rounds.

Heal Pulse

Power: -

Category: Support

Type: Psychic
Accuracy: Will + Chanel

Damage Pool: -

Added Effect: One Ally. Basic Heal. If
successful, spend 1 Will point to activate.

Healing Wish

Power: -

Category: Support

Type: Psychic
Accuracy: Will + Channel

Damage Pool: -

Added Effect: The User faints. One
Ally is completely healed from all damage
and status ailments

Heart Stamp

Power: 2

Category: Physical

Type: Psychic
Accuracy: Insight + Allure

Damage Pool: Strength + 2

Added Effect: Roll 3 Chance Dice to
Flinch the foe.

Heart Swap

Power: -

Category: Support

Type: Psychic
Accuracy: Insight + Allure

Damage Pool: -

Added Effect: Switch any Trait
Increase/Decrease with the target.

Hyperspace Hole

Power: 3

Category: Special

Type: Psychic
Accuracy: Insight + Channel

Damage Pool: Special + 3

Added Effect:  Ignore Defenses.
Never Miss. This Move Bypasses the
effects of any Shield Move effect on
the foe.

Hypnosis

Power: -

Category: Support

Type: Psychic
Accuracy: Insight + Allure

Damage Pool: -

Added Effect: Put the target to sleep. Dark-Type Pokémon are affected by
this move. Accuracy -4.

Imprison

Power: -

Category: Support

Type: Psychic
Accuracy: Clever + Channel

Damage Pool: -

Added Effect: The foe cannot use any
Moves known by the User. Lasts for a
day.

Instruct

Power: -

Category: Support

Type: Psychic
Accuracy: Clever + Perform

Damage Pool: -

Added Effect:  Selected Target repeats their last move used this Round, taking the successes on the Accuracy Roll of “Instruct” as if they were for their move. Target must have previously used
a successful move during the Round, otherwise “Instruct” will fail.

Kinesis

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: The Foe gets 1 success
reduced from all its Accuracy Rolls.

Light Screen

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: User and Allies will
receive 1 less Damage from Special
Attacks. Lasts 4 Rounds.

Lunar Dance

Power: -

Category: Support

Type: Psychic
Accuracy: Insight + Perform

Damage Pool: -

Added Effect: The user Faints.
One fallen Ally regains conciousness,
has its HP fully restored and all Status
Ailments healed. If the Ally was not
in-battle, it is called out and ready to
fight.

Luster Purge

Power: 2

Category: Special

Type: Psychic
Accuracy: Special + Channel

Damage Pool: Special + 2

Added Effect: Roll 5 Chance Dice to
Reduce the foe’s Sp. Defense by 1.
This Effect can be repeated up to 3
times per Target.

Magic Coat

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Priority 4. Redirect the
effects of a Support Move that would
affect the user or its side of the battle
field towards the foe’s. (IE. The foe used
Stealth Rock, with Magic Coat it will now
affect the foe’s side instead of yourself)

Magic Powder

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Change the target’s
Type to Psychic.

Magic Room

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: No one can use their
Held Item nor any other Item. Lasts 4 Rounds.

Meditate

Power: -

Category: Support

Type: Psychic
Accuracy: Will + Channel

Damage Pool: -

Added Effect: Increase the User’s
Strength by 1.

Miracle Eye

Power: -

Category: Support

Type: Psychic
Accuracy: Insight + Alert

Damage Pool: -

Added Effect: The User may hit Dark
Type Pokémon with Psychic Moves. The
Pokémon ignores Evasion modifiers.
Opponents can’t reduce the User’s
Accuracy.

Mirror Coat

Power: *

Category: Special

Type: Psychic
Accuracy: Dexterity + Channel

Damage Pool: Varies

Added Effect: This move only works
if the foe just used a Special Attack. Roll
the same Damage Pool as your foe’s
last attack and add 2 Extra Damage Dice.

Mist Ball

Power: 2

Category: Special

Type: Psychic
Accuracy: Special + Channel

Damage Pool: Special + 2

Added Effect: Roll 5 Chance Dice to
Reduce the foe’s Special by 1. This Effect can be repeated up to 3 times per Target.

Photon Geyser

Power: 4

Category: Physical/Special

Type: Psychic
Accuracy: Dexterity + Channel

Damage Pool: Strength/Special + 4

Added Effect: This Move’s Damage Pool,
can be rolled with either the Strength or
Special Attribute, dealing Physical or Special Damage respectively. Choose whatever is most convenient for the user.

Power Split

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Average the User's Strength and Special with the target.

Power Swap

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect:  Switch your Strength
and Special with your foe.

Power Trick

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Switch the User’s
Strength with its Defense and the User’s
Special with its Sp. Defense.

Prismatic Laser

Power: 6

Category: Special

Type: Psychic
Accuracy: Dexterity + Channel

Damage Pool: Special + 6

Added Effect: Lethal. Must Recharge.

Psybeam

Power: 2

Category: Special

Type: Psychic
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 1 Chance Dice to
Confuse the foe.

Psychic

Power: 3

Category: Special

Type: Psychic
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Roll 1 Chance Dice to
Reduce the foe’s Sp. Defense by 1.

Psychic Fangs

Power: 3

Category: Physical

Type: Psychic
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: If a Barrier is in place
on the foe’s side (i.e. Light Screen,
Reflect) destroy it.

Psychic Terrain

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: Strength/Special + 4

Added Effect: For the next 4 Rounds,
all Psychic Attacks will deal 1 Extra Dice
of Damage. No Pokémon on the ground can use moves with increased Priority.

Psycho Boost

Power: 6

Category: Special

Type: Psychic
Accuracy: Dexterity + Channel

Damage Pool: Special + 6

Added Effect: Lethal. Reduce User’s
Special by 2. Accuracy -1.

Psycho Cut

Power: 3

Category: Physical

Type: Psychic
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: High Critical.

Psycho Shift

Power: -

Category: Support

Type: Psychic
Accuracy: Clever + Channel

Damage Pool: -

Added Effect: Transfer the User’s
Status Ailments to the target. The user is now cured.

Psyshock

Power: 3

Category: Special

Type: Psychic
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: This Move is resisted
with the Foe’s Defense instead of its Sp.
Defense.

Psystrike

Power: 4

Category: Special

Type: Psychic
Accuracy: Dexterity + Channel

Damage Pool: Special + 4

Added Effect: This Move is resisted
with the Foe’s Defense instead of its Sp.
Defense.

Psywave

Power: *

Category: Special

Type: Psychic
Accuracy: Insight + Channel

Damage Pool: Varies

Added Effect: Roll Damage Dice according to the User’s Rank. 1 Dice at Starter Rank; 2 Dice at Beginner Rank; 3 dice at Amateur Rank; 4 Dice at Ace Rank; 5 Dice at Professional Rank.
Ignores Defense.

Reflect

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: User and Allies will
receive 1 less Damage from Physical
Attacks. Lasts 4 Rounds.

Rest

Power: -

Category: Support

Type: Psychic
Accuracy: Vitality + Nature

Damage Pool: -

Added Effect: Complete Heal.
If successful, spend 1 Will point to activate. The user must spend a whole Round Asleep. (From Round Start to End)

Role Play

Power: -

Category: Support

Type: Psychic
Accuracy: Clever + Perform

Damage Pool: -

Added Effect: Copy the target’s
Ability. The abilities: Flower Gift, Illusion,
Imposter, Stance Change, Wonder Guard, and others cannot be copied.

Skill Swap

Power: -

Category: Support

Type: Psychic
Accuracy: Clever + Perform

Damage Pool: -

Added Effect: Switch Abilities with
the foe. The abilities: Flower Gift, Illusion,
Imposter, Stance Change, Wonder Guard, and others cannot be switched.

Speed Swap

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Switch your Dexterity
with your Foe

Stored Power

Power: 1*

Category: Special

Type: Psychic
Accuracy: Dexterity + Channel

Damage Pool: Special + 1*

Added Effect: Add 1 Extra Dice to the
Damage Pool for each Increased point on the user’s Attributes. (i.e. Clefairy has 1 increased Point in Defense and 1 in Special. Stored Power will have 2 Extra Dice on the Damage Pool). Up to 7 Dice may be added this way

Synchronoise

Power: 5

Category: Special

Type: Psychic
Accuracy: Special + Perform

Damage Pool: Special + 5

Added Effect: Sound Based. Area
Attack. Choose a Type (Fire, Poison,
Steel, etc.) This move only affects
those with that Type.

Telekinesis

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: All attacks against the
target have “Never Fail. The target is
immune to Ground Moves." Lasts 2
Rounds.

Teleport

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: In the wild, the battle
ends. In official battles, it counts as the
Pokémon being recalled. Teleportation
distances depend on Special and
Storyteller’s discretion.

Trick

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Allure

Damage Pool: -

Added Effect: The foe and the user
swap Held Items.

Trick Room

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Invert the order of
Initiative. Lasts 4 Rounds.

Wonder Room

Power: -

Category: Support

Type: Psychic
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Defense and Sp.
Defense will be calculated with Insight
instead of Vitality. Lasts 4 Rounds.

Zen Headbutt

Power: 3

Category: Physical

Type: Psychic
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect:  Roll 3 Chance Dice to
Flinch the foe. Accuracy -1.

Rock Moves

Accelerock

Power: 2

Category: Physical

Type: Rock
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Priority 1.

Ancient Power

Power: 2

Category: Special

Type: Rock
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 1 Chance Dice to Increase the User’s Strength, Dexterity,
Special, Defense and Sp. Defense by 1.

Diamond Storm

Power: 4

Category: Physical

Type: Rock
Accuracy: Dexterity + Channel

Damage Pool: Strength + 4

Added Effect: Ranged. Roll 5 Chance Dice to Increase the User’s Defense by 2.

Head Smash

Power: 6

Category: Physical

Type: Rock
Accuracy: Strength + Brawl

Damage Pool: Strength + 6

Added Effect: Recoil. Accuracy -2.

Power Gem

Power: 3

Category: Special

Type: Rock
Accuracy: Dexterity + Brawl

Damage Pool: Special + 3

Added Effect: -

Rock Blast

Power: 1

Category: Physical

Type: Rock
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Ranged. Successive
Actions. Accuracy -1.

Rock Polish

Power: -

Category: Support

Type: Rock
Accuracy: Dexterity + Channel

Damage Pool: -

Added Effect: Increase User’s
Dexterity by 2.

Rock Slide

Power: 3

Category: Physical

Type: Rock
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: All Foes in Range.
Ranged. Roll 3 Chance Dice to Flinch
those affected. Accuracy -1.

Rock Throw

Power: 2

Category: Physical

Type: Rock
Accuracy: Dexterity + Channel

Damage Pool: Strength + 2

Added Effect: Ranged. Accuracy -1.

Rock Tomb

Power: 2

Category: Physical

Type: Rock
Accuracy: Dexterity + Channel

Damage Pool: Strength + 2

Added Effect: Ranged. Reduce Foe’s
Dexterity by 1. Accuracy -1.

Rock Wrecker

Power: 6

Category: Physical

Type: Rock
Accuracy: Strength + Channel

Damage Pool: Strength + 6

Added Effect: Ranged. Must
Recharge. Lethal. Accuracy -1.

Rollout

Power: 1*

Category: Physical

Type: Rock
Accuracy: Dexterity + B
rawl

Damage Pool: Strength + 1

Added Effect:  Successive Actions.
Add 1 Extra Dice to the Damage Roll of
the last Rollout hit the user performs. If
the Pokémon used Defense Curl this
Round, add 1 Extra Dice to the Damage
Roll of every hit.

Sandstorm

Power: -

Category: Support

Type: Rock
Accuracy: Special + Nature

Damage Pool: -

Added Effect: Sandstorm Weather is
activated for the next 4 Rounds.

Smack Down

Power: 2

Category: Physical

Type: Rock
Accuracy: Dexterity + Channel

Damage Pool: Strength + 2

Added Effect:  Ranged. Remove the
foe’s Immunity to Ground-Type Attacks.

Stealth Rock

Power: -

Category: Support

Type: Rock
Accuracy: Dexterity + Stealth

Damage Pool: -

Added Effect: Entry Hazard. Foe
Pokémon that enter the battlefield lose 1
HP, this effect does not stack.

Stone Edge

Power: 4

Category: Physical

Type: Rock
Accuracy: Strength + Channel

Damage Pool: Strength + 4

Added Effect: Ranged. High Critical.
Lethal. Accuracy -2.

Tar Shot

Power: -

Category: Support

Type: Rock
Accuracy: Special + Channel

Damage Pool: -

Added Effect:  Reduce the foe’s
Dexterity by 1. Until the end of the Scene Fire-Type Moves will deal Super-Effective
damage against the foe.

Wide Guard

Power: -

Category: Support

Type: Rock
Accuracy: Vitality + Brawl

Damage Pool: -

Added Effect: Priority 3. Shield Move.
Reduce 3 Damage the User and Allies
would receive from a Damaging Move.
Reduce to zero the set damage from a
Move the User and Allies would take.

Steel Moves

Anchor Shot

Power: 3

Category: Physical

Type: Steel
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Ranged. Blocks

Autotomize

Power: -

Category: Support

Type: Steel
Accuracy: Dexterity + Channel

Damage Pool: -

Added Effect: Increase the User’s Dexterity by 2.. User’s weight is halved for the rest of the Scene.

Behemot Bash

Power: 4*

Category: Physical

Type: Steel
Accuracy: Vitality + Brawl

Damage Pool: Strength + 4*

Added Effect: If the Foe is under
the effects of Dynamax, This Move
becomes Lethal and you add 4 Extra
Dice to the Damage Pool.

Behemot Blade

Power: 4*

Category: Physical

Type: Steel
Accuracy: Strength + Brawl

Damage Pool: Strength + 4*

Added Effect: If the Foe is under
the effects of Dynamax, This Move
becomes Lethal and you add 4 Extra
Dice to the Damage Pool.

Bullet Punch

Power: 2

Category: Physical

Type: Steel
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Fist Based. Priority 1.

Doom Desire

Power: 6

Category: Special

Type: Steel
Accuracy: Insight + Allure

Damage Pool: Special + 6

Added Effect: Strikes at the end of the
Round after the next. Bypass Shield Moves and Cover. If the target retires or switches out from battle, the damage will be dealt to the next opponent or to one of its allies. Extra effects may be added at Storyteller’s Discretion.

Double Iron Bash

Power: 2

Category: Physical

Type: Steel
Accuracy: Special + Brawl

Damage Pool: Strength + 2

Added Effect:  Roll 3 Chance Dice to
Flinch the Foe.

Flash Cannon

Power: 3

Category: Special

Type: Steel
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Roll 1 Chance Dice to
Reduce the foe’s Sp. Defense by 1.

Gear Grind

Power: 2

Category: Physical

Type: Steel
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Double Action. Accuracy -1.

Gear Up

Power: -

Category: Support

Type: Steel
Accuracy: Vitality + Channel

Damage Pool: -

Added Effect:  Increase the Strength
and Special of one Steel-Type or Electric-
Type Ally by 1.

Gyro Ball

Power: 1*

Category: Physical

Type: Steel
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 1

Added Effect: Add 1 Extra Dice to the
Damage pool for every point of Dexterity
the Foe has that surpasses the user’s. Up
to 5 dices may be added this way.

Heavy Slam

Power: 1*

Category: Physical

Type: Steel
Accuracy: Dexterity + B
rawl

Damage Pool: Strength + 1

Added Effect: Add 1 Extra Dice to the Damage Pool for every 50 kgs. of weight above the target's weight, up to +4 Extra Dice.

Iron Defense

Power: -

Category: Support

Type: Steel
Accuracy: Vitality + Channel

Damage Pool: -

Added Effect: Increase the User’s
Defense by 2.

Iron Head

Power: 3

Category: Physical

Type: Steel
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Roll 3 Chance Dice to
Flinch the foe

Iron Tail

Power: 4

Category: Physical

Type: Steel
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 4

Added Effect: Roll 3 Chance Dice to
Reduce the foe’s Defense by 1. Accuracy -3.

King's Shield

Power: -

Category: Support

Type: Steel
Accuracy: Dexterity + Brawl

Damage Pool: -

Added Effect: Priority 3. Shield. If the foe was using a Physical Move, Reduce the foe's Strength by 2. Reduce 3 Dice form the foe's Damage Pool.

Magnet Bomb

Power: 2

Category: Physical

Type: Steel
Accuracy: Dexterity + Channel

Damage Pool: Strength + 2

Added Effect: Ranged. Never Fails.

Metal Burst

Power: *

Category: Physical

Type: Steel
Accuracy: Dexterity + Brawl

Damage Pool: Varies

Added Effect: This Move only works
if the foe just used an attack. Roll the
same Damage Pool as your foe’s last
attack and add 2 Extra Damage Dice.

Metal Claw

Power: 2

Category: Physical

Type: Steel
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Roll 1 Chance Dice to
Increase the user’s Strength by 1. Accuracy -1.

Metal Sound

Power: -

Category: Support

Type: Steel
Accuracy: Tough + Perform

Damage Pool: -

Added Effect: Sound Based. Reduce
the foe’s Special Defense by 2.

Meteor Mash

Power: 3

Category: Physical

Type: Steel
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Fist Based. Roll 2
Chance Dice to Increase the User’s
Strength by 1. Accuracy -1.

Mirror Shot

Power: 2

Category: Special

Type: Steel
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 3 Chance Dice to
Confuse the foe. Accuracy -2.

Shift Gear

Power: -

Category: Support

Type: Steel
Accuracy: Dexterity + Channel

Damage Pool: -

Added Effect: Increase the User’s
Strength by 1 and Dexterity by 2.

Smart Strike

Power: 3

Category: Physical

Type: Steel
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Lethal. Never Fails.

Steel Beam

Power: 6

Category: Special

Type: Steel
Accuracy: Special + Channel

Damage Pool: Special + 6

Added Effect: Recoil.

Steel Wing

Power: 3

Category: Physical

Type: Steel
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Roll 1 Chance Dice to
Increase the User’s Defense by 1. Accuracy -1.

Sunsteel Strike

Power: 4

Category: Physical

Type: Steel
Accuracy: Strength + Brawl

Damage Pool: Strength + 4

Added Effect: If anything on the
foe’s side would prevent this move
from dealing damage (Pokémon Type,
Abilities, Shield Moves, Weather or
Barriers) ignore it. This Move cannot be Clashed.

Water Moves

Aqua Jet

Power: 2

Category: Physical

Type: Water
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Priority 1.

Aqua Ring

Power: -

Category: Support

Type: Water
Accuracy: Special + Nature

Damage Pool: -

Added Effect:  If successful, spend 1
Will point to activate. The user heals 1 HP
at the end of each Round. Lasts 4 Rounds.

Aqua Tail

Power: 3

Category: Physical

Type: Water
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Roll 3 Chance Dice to
Flinch the foe. Accuracy -1.

Bouncy Bubble

Power: 3

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: The user restores HP
equal to half the damage dealt, rounded
down. If the user of this Move is at its
Final Stage of Evolution, this move fails.

Brine

Power: 2*

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect:  If the foe is at half HP, or less, add 3 Extra Dice to the Damage Pool.

Bubble

Power: 2

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Target All Foes in Range. Roll 1 Chance Die to reduce the Dexterity of those affected by 1.

Bubble Beam

Power: 3

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Roll 1 Chance Dice to
Reduce the foe’s Dexterity by 1.

Clamp

Power: 3

Category: Physical

Type: Water
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Block. Deal 2 dice of
damage at the end of each Round. Lasts
4 Rounds. Accuracy -1.

Crab Hammer

Power: 3

Category: Physical

Type: Water
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: High Critical. Accuracy -1.

Dive

Power: 2

Category: Physical

Type: Water
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 2

Added Effect: Charge Move. While
charging this move, the User will be out of
range. Allows the Pokemon to swim into
Deep Waters.

Fishious Rend

Power: 3*

Category: Physical

Type: Water
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3*

Added Effect: If the foe has not had
its Turn this Round, Add 2 Extra Dice to
the Damage Pool.

Hydro Cannon

Power: 6

Category: Special

Type: Water
Accuracy: Special + Channel

Damage Pool: Special + 6

Added Effect: Must Recharge. Accuracy -1.

Hydro Pump

Power: 5

Category: Special

Type: Water
Accuracy: Special + Channel

Damage Pool: Special + 5

Added Effect: Accuracy -1.

Life Dew

Power: -

Category: Support

Type: Water
Accuracy: Special + Nature

Damage Pool: -

Added Effect: If successful, spend 1
Will point to activate. User and Allies in
Range heal 1 HP at the end of each Round. Lasts 4 Rounds.

Liquidation

Power: 3

Category: Physical

Type: Water
Accuracy: Strength + Brawl

Damage Pool: Strength + 3

Added Effect: Lethal. Roll 2 Chance
Dice to Reduce the Foe’s Defense by 1.

Muddy Water

Power: 3

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: All Foes in Range.
Roll 3 Chance Dice to Reduce the
Accuracy of those affected by 1. Accuracy -2.

Octazooka

Power: 2

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 5 Chance Dice to
Reduce the foe’s Accuracy by 1. Accuracy -2.

Origin Pulse

Power: 4

Category: Special

Type: Water
Accuracy: Special + Channel

Damage Pool: Special + 4

Added Effect: Lethal. Accuracy -2.

Rain Dance

Power: -

Category: Support

Type: Water
Accuracy: Special + Nature

Damage Pool: -

Added Effect: Rain Weather is
activated for the next 4 Rounds.

Razor Shell

Power: 3

Category: Physical

Type: Water
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Roll 1 Chance Dice to
Reduce the foe’s Defense by 1.

Scald

Power: 3

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Roll 3 Chance Dice to
Burn the foe (Burn 1).

Snipe Shot

Power: 3

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: High Critical. Ignore effects from Moves or Abilities that would prevent this Move from targeting a foe

Soak

Power: -

Category: Support

Type: Water
Accuracy: Special + Channel

Damage Pool: -

Added Effect: Change the target’s
Type to Water.

Sparkling Aria

Power: 3

Category: Special

Type: Water
Accuracy: Special + Perform

Damage Pool: Special + 3

Added Effect: Area Attack. If an affected
Pokémon had any of the Burn Status Conditions, heal it instead of dealing damage.

Splishy Splash

Power: 3

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Roll 3 Chance Dice
to Paralyze the foe. If the user of this
Move is at its Final Stage of Evolution,
this move fails.

Steam Eruption

Power: 4

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 4

Added Effect:  Lethal. Roll 3 Chance
Dice to Burn those affected (Burn 2). Accuracy -1.

Surf

Power: 3

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 3

Added Effect: Area Attack.

Water Gun

Power: 2

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: -

Water Pledge

Power: 2

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Create a rainbow that adds
2 Dice to all Chance Dice rolls. This effect lasts 4 rounds.

Water Pulse

Power: 2

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Roll 3 Chance Dice to Confuse the Foe.

Water Shuriken

Power: 1

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 1

Added Effect: Ranged. Priority 1.
Successive Actions.

Water Sport

Power: -

Category: Support

Type: Water
Accuracy: Special + Channel

Damage Pool: -

Added Effect: For the next 4 Rounds
Fire Type attacks won't add their Power
to the Damage Pool.

Water Spout

Power: 6*

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 6

Added Effect: All Foes in Range.
Remove 1 Dice of Damage for every
missing HP of the User. Up to 5 Dice may be reduced this way.

Waterfall

Power: 3

Category: Physical

Type: Water
Accuracy: Dexterity + Brawl

Damage Pool: Strength + 3

Added Effect: Roll 3 Chance Dice to
Flinch the foe.

Whirlpool

Power: 2

Category: Special

Type: Water
Accuracy: Dexterity + Channel

Damage Pool: Special + 2

Added Effect: Block. Deal 2 dice of
damage at the end of each Round. Lasts
4 Rounds. Accuracy -2.

Withdraw

Power: -

Category: Support

Type: Water
Accuracy: Vitality + Brawl

Damage Pool: -

Added Effect: Increase the User's Defense by 1.

Typeless Maneuvers

Struggle

Power: 0

Category: Physical/Special

Type: None
Accuracy: Dexterity + Brawl/Channel

Damage Pool: Strength/Special + 0

Additional Info: -

Grapple

Power: -

Category: Support

Type: None
Accuracy: Strength + Brawl

Damage Pool: -

Additional Info: The foe is Blocked.
Foe can resist this Maneuver by rolling their Strength or Dexterity score and scoring the same or more successes than the user.

Help Another

Power: -

Category: Support

Type: None
Accuracy: Varies

Damage Pool: -

Additional Info: Roll your Accuracy as if it was Chance Dice. If Successful, add one die to the Action of an Ally. Up to 6 dice may be added this way.

Cover an Ally

Power: -

Category: Support

Type: None
Accuracy: -

Damage Pool: -

Additional Info: The user will provide cover to the target from Ranged attacks and is more likely to be hit by close-range attacks. The level of Cover the user provides will depend of its size.

Stabilize an Ally

Power: -

Category: Support

Type: None
Accuracy: Clever + Medicine

Damage Pool: -

Added Effect: The User applies CPR and/or first aid to an unconcious Ally.
Target won’t receive Lethal Damage each hour anymore. Each Lethal Damage on the Ally reduces 1 Success to the Accuracy Pool of this Maneuver.

Run Away

Power: -

Category: Support

Type: None
Accuracy: Dexterity + Athletic

Damage Pool: -

Added Effect: The User runs away from the battlefield. This effect ends the battle.
Foes might try to prevent this by rolling:
Dexterity + Athletic and scoring the same or more successes. If the user is Blocked this Maneuver fails.

Max Moves

Max Flutterby

Power: +2

Category: Physical/Special

Type: Bug
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Reduce the Special of those Affected by 1.

G-Max Effects: Target all foes. Roll 3 Chance Dice to put affected foes to Sleep. Roll 3 Chance Dice to Paralyze the affected foes. Roll 3 Chance Dice to Poison affected foes.

Max Darkness

Power: +2

Category: Physical/Special

Type: Dark
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Reduce the Sp.D of those
Affected by 1.

G-Max Effects: Target all foes. Lethal. Roll 3 Chance Dice to put affected foes to Sleep. Roll 3 Chance Dice to Flinch affected foes.

Max Wyrmwind

Power: +2

Category: Physical/Special

Type: Dragon
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Reduce the Strength of those Affected by 1.

G-Max Effects: Target all foes. Lethal. Roll 3 Chance Dice to Flinch affected foes. Increase User's Strength/Special by 1. Reduce User's Will by 1.

Max Lightning

Power: +2

Category: Physical/Special

Type: Electric
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Activate the Effects of Electric Terrain. Lasts 4 Rounds.

G-Max Effects: Target all foes. Blocks. Paralyze all affected. Add 1 Die to Damage Pool.

Max Starfall

Power: +2

Category: Physical/Special

Type: Fairy
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Activate the Effects of Misty
Terrain. Lasts 4 Rounds.

G-Max Effects: Target all foes and allies. Heal 2. Confuse all affected. All affected fall in Love with the User.

Max Knuckle

Power: +2

Category: Physical/Special

Type: Fighting
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Increase the Strength of User and Allies in Range by 1.

G-Max Effects: Target all foes. High Critical. Add 2 Dice to Damage Pool. User's Strength/Special cannot be reduced. Roll 3 Chance Dice to Flinch affected foes.

Max Flare

Power: +2

Category: Physical/Special

Type: Fire
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Activate the Effects of Sunny Weather. Lasts 4 Rounds

G-Max Effects: Target all foes. Blocks. Activate the Effects of Harsh Sunlight Weather. Roll 3 Chance Dice to Flinch affected Foes.

Max Airstream

Power: +2

Category: Physical/Special

Type: Flying
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Increase the User and Allies Dexterity by 1.

G-Max Effects: Target all foes. Activate the effects of Strong Wind Weather. High Critical. User's Strength/Special cannot be reduced. Any User Status Effects are cured.

Max Phantasm

Power: +2

Category: Physical/Special

Type: Ghost
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Reduce the Defense of those Affected by 1.

G-Max Effects: Target all foes. Lethal. Roll 3 Chance Dice to Flinch affected foes. Blocks. Reduce affected foes Will by 1.

Max Overgrowth

Power: +2

Category: Physical/Special

Type: Grass
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Activate the Effects of Grassy Terrain. Lasts 4 Rounds.

G-Max Effects: Target all foes. Reduce User's Dexterity by 1. Cure all User's Status Effects. Reduce affected foes' Evasion by 1.

Max Quake

Power: +2

Category: Physical/Special

Type: Ground
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Increase the Sp. Defense of
the User and Allies by 1.

G-Max Effects: Target all foes. Add 2 Dice to the Damage Pool. Blocks. High Critical.

Max Hailstorm

Power: +2

Category: Physical/Special

Type: Ice
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Activate the Effects of Hail
Weather. Lasts 4 Rounds.

G-Max Effects: Target all foes. Lethal. Roll 3 Chance Dice to Freeze affected foes. Blocks.

Max Strike

Power: +2

Category: Physical/Special

Type: Normal
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Reduce the Dexterity of those Affected by 1.

G-Max Effects: Target all foes. Lethal. Roll 3 Chance Dice to Paralyze affected foes. Increase User's Strength/Special by 1. Add 2 Dice to the Damage Pool.

Max Ooze

Power: +2

Category: Physical/Special

Type: Poison
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Increase the Special of User and Allies in Range by 1.

G-Max Effects: Target all foes. Lethal. Roll 3 Chance Dice to Badly Poison affected foes. Roll 3 Chance Dice to Burn affected foes (Burn 1). Reduce affected foes' Strength/Special by 1.

Max Mindstorm

Power: +2

Category: Physical/Special

Type: Psychic
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Activate the Effects of
Psychic Terrain. Lasts 4 Rounds.

G-Max Effects: Target all foes. Roll 3 Chance Dice to put affected foes to Sleep. Confuse affected foes. Never Fails.

Max Rockfall

Power: +2

Category: Physical/Special

Type: Rock
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Activate the Effects of
Sandstorm Weather. Lasts 4 Rounds.

G-Max Effects: Target all foes. Lethal. Roll 3 Chance Dice to Flinch affected foes. Add 2 Dice to Damage Pool. Reduce affected foes' Strength/Special by 1.

Max Steelspike

Power: +2

Category: Physical/Special

Type: Steel
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Increase the Defense of the
User and Allies by 1.

G-Max Effects: Target all foes. User's Strength/Special cannot be reduced. Roll 3 Chance Dice to Flinch affected foes. Reduce incoming Damage to User by 2. Add 2 Dice to the Damage Pool.

Max Geyser

Power: +2

Category: Physical/Special

Type: Water
Accuracy: Same as Base Move + 2

Damage Pool: Strength/Special + Move's Power + 2

Added Effect: Activate the Effects of Rain
Weather. Lasts 4 Rounds.

G-Max Effects: Target all foes. Activate the Effects of Typhoon Weather. Reduce affected foes' Strength/Special by 1. Roll 3 Chance Dice to Burn affected foes (Burn 1).

Z-Moves

Black Hole Eclipse

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Dark
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Roll 3 Chance Dice to Flinch affected.

Devastating Drake

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Dragon
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Sound Based.

Gigavolt Havok

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Electric
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Paralyze affected.

Twinkle Tackle

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Fairy
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Affected falls in Love with the User.

All-Out Pummeling

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Fighting
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Remove any barriers (ie Light Screen).

Inferno Overdive

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Fire
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Roll 3 Chance Dice to Burn affected (Burn 1).

Supersonic Skystrike

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Flying
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Reduce affected's Strength/Special by 1.

Never-Ending Nightmare

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Ghost
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool.

Bloom Doom

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Grass
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Basic Heal.

Tectonic Rage

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Ground
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Reduce affected's Strength/Special by 1.

Subzero Slammer

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Ice
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Roll 3 Chance Dice to Freeze affected.

Breakneck Blitz

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Normal
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool.

Acid Downpour

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Poison
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Roll 3 Chance Dice to Poison affected.

Shatter Psyche

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Dark
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Activate the Effects of Psychic Terrain. Lasts 4 Rounds.

Continental Crush

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Rock
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool. Remove any Terrain Effects.

Corkscrew Crash

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Steel
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool.

Hydro Vortex

Power: Happiness + Loyalty

Category: Physical/Special/Support

Type: Water
Accuracy: Same as Base Move

Damage Pool: Strength/Special + Base Move + Happiness + Loyalty

Added Effect: Increase User's Strength/Special by 1. Add 1 Die to the Damage Pool.

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